			BANDOR II Quick-Start

This file is designed for those who don't want to take time to read
the manual....

---Support---
This game is supplied under the terms and conditions of Shareware.
If you use this game on a regular basis, you are expected to register it.
The game may be registered by printing out the order form and sending it
along with $20.00 to:
				Don Lemons
			     c/o Magic Lemon Software
			     545 East Fifth Street
			     Marysville, Ohio 43040
				 CIS 72650,3005 
				_______
			   ____|__     |               (R)
			--|       |    |-------------------
		     |   ____|__  |  Association of
		     |  |       |_|  Shareware
		     |__|   o   |    Professionals
		   -----|   |   |---------------------
			|___|___|    MEMBER



Registered users will receive the hints guide, and a FREE
copy of the next game in the trilogy-
Bandor III-The Final Encounter, as well as support via mail.

---Game Requirements---
  MCGA capable monitor, 2.5mg of hard disk, 580K RAM. Mouse recommended.
  SoundBlaster board recommended.

---Quick Start Instructions---
The game is normally supplied as a single self-extracting file. If you
received this game from a bulletin board, there is a chance that the file
has been split up into several sections.  In that case, re-create the
files as listed in the appendix following this section.

After extracting the file into a single sub-directory, run the CONFIG 
program.

CONFIG will verify that the directory exists, and then create the SETUP data
file and then ask you for your sound selection. For sound, you may  make one
of four selections.
		1)  No sound
		2)  PC Speaker
		3) Sound blaster board with no digitized sounds
		4) Sound blaster board with digitized sounds. Digitized sounds
		    are only supported by the SoundBlaster II and
		    SoundBlaster III boards. 

Finally,  the program will ask you what is your preference regarding
mouse usage.  A mouse is highly recommended,  but not required.
		    
N.B. on Sound Blaster
	  For proper support of the the sound blaster board, the system
	  assumes that the Autoexec.Bat file has setup the two environment
	  variables Sound and Blaster.  If these variables are not set, the
	  program will hang or product no sound whatsoever. To ensure that
	  these variables are properly set, list out your Autoexec.Bat file.
	  You should see the following two entries...
	  
	  @SOUND= followed by the directory for the Sound Drivers
	  BLASTER= followed by the interrrupt and DMA channels for the board
		
		example-
		@Sound = C:\SB
		Set Blaster = A220 I7 D1 T3
	  Also note that for proper support of Digitized sound, the system
	  depends on the CTVDSK driver being available.  Typically, the
	  driver, CTVDSK.DRV, is located in the \DRV sub-directory within
	  the directory indicated by the SOUND environment variable.
		
		example-
		@Sound=C:\SB
	  Bandor will look for a sub-directory labeled \DRV to contain the
	  CTVDSK.SYS driver.

	  If the \DRV directory is not present, then the program will hang
	  when it attempts to produce digitized sounds.

---Mouse Usage---
A mouse is highly recommended to play BANDOR.
During the play of the game, the left mouse key (Mouse button 1) generally
signals acceptance of an answer. The right mouse key (Mouse button 2) acts
as an escape. To make a selection with the mouse, be sure and CLICK WITH THE 
MOUSE KEY on the menu selection you wish. For instance, when moving a player 
during a battle sequence, you use the left mouse button to move the character.  When you are finished
moving, you use the right mouse button to end the movement. For some
selections, either mouse button is acceptable because the game will ask you
to confirm an answer with a Yes or a No.

If you are not using a mouse, then the following action keys are utilized:

On the main menu:  Use the first letter of the selection
	(I for Introduction,  C for Create Character, S for Start Adventure, etc.)
	
When deleting/editing/creating a character:
	Use N to change the character's name
	Use R to change the character's race
	Use O to re-roll the character's luck/life Use left/right arrows to change the face
	Use Previous/Nextfor previous/next character
	Use ESC/RETURN to end the delete/edit/create mode

When forming a party:
	Use F1-F10 to select a character to add to the party.
	Use RETURN/ESC to indicate that you are finished.


In General:

When making a Y/N answer.  Use either Y or N for your selection.

When answering an OK response.  Hit the RETURN key.

While in the program:
  Make sure that the number lock is turned OFF!
  Use the arrows to move in the maze
  Use home (7) to turn left and page up (9) to turn right
  To select the Menu, hit M.
  To select a character, select F1-F4.
  
When working with a character:
  Hit V to move to the values screen, I for the inventory screen, and
  S for the spells screen.
  
  Use the left/right arrows to scroll through the characters.
  Hit the ESC key to exit from working with the characters.
  On the Values screen, hit G to move gold from one character to another.
  On the Inventory screen, use F1-F8 to select inventory items 1-8.  
     Hit W to select the weapon, A to select the armor, and H to select 
     the shield.
  On the Spells screen,  hit F1-F8 to select a spell.                              


---Startup---
To start the game, change your directory to the one in which the BANDOR2 game
is located, and type BANDOR2.   The game will open with the logo and then go
into the BANDOR2 opening graphic. To exit the opening graphic, hit  the ENTER
key.  After you have exited the Opening Graphic Screen, the computer will load the Main Menu.

---Problems starting?---

Bandor II requires at least 580K of RAM.  If you have problems getting
Bandor II to run, check to see if you any TSR's that you can dump.  Alternately,
if you are using the SoundBlaster option, try this-
    1) Use CONFIG to change your sound option to no sound, or to PC speaker only.
    2) Instead of starting the program by running the Batch file BANDOR2,
       start the program by typing 1 and return at the DOS prompt.  This will
       avoid loading the Sound Blaster FM driver into memory.

			APPENDIX E

Program setup-
In the Main program directory, must be the following files:

ENCOUNTR        1.MAP           2.MAP       
3.MAP           4.MAP           PROG.EXE        CHARACTE.RS     SHAREW.PRN  
BANDOR2.EXE     ENCOUNTR        FULLTEXT        OMBUDSMN.ASP    LETTERS     
MAGIC           README.TXT      MAIN2           MAIN2.EXE       MAP         
MONSTERS        OBJECTS         PAL1.SAV        PARTY           FILE_ID.DIZ 
CONFIG.EXE      SETTINGS        ITEMP.BAS       MAIN.DIR    
Total # of bytes= 377703 bytes

Under the main directory should be 5 directories, labeled:

FMEM, MMEM, VOC, MISC, and PCX.

In the FMEM sub-directory should be all files that meet the wildcard format:
F*.MEM

In the MMEM sub-directory should be all files that meet the wildcard format:
M*.MEM


In the MISC sub-directory should be the following:

[.]             [..]            1.MEM           2.MEM           3.MEM       
4.MEM           5.MEM           6.MEM           7.MEM           8.MEM       
9.MEM           ALTAR           ARMORY1.MEM     ARMORY2.MEM     ARMORY3.MEM 
BANDIT.TXT      BT1.MEM         BT2.MEM         BT3.MEM         BUSH        
COUNCIL1.MEM    COUNCIL2.MEM    COUNCIL3.MEM    CYRAPHUS.TXT    DARK1.TXT   
DEAD1.MEM       DEAD2.MEM       DEAD3.MEM       DEATH           E.MEM       
ELIXBEG.TXT     ELIXEND.TXT     ESC.MEM         EXPLODE         FBEAST.TXT  
FIRE            FIRE1.MEM       FIRE1.TXT       FIRE2.MEM       FIRE2.TXT   
FIRE3.MEM       FORD            FOUNTAIN        FTELL.BAS       FTELL1.MEM  
FTELL1.TXT      FTELL2.MEM      FTELL2.TXT      FTELL3.MEM      GORGE.TXT   
GORGE1.TXT      HIT.MEM         HUT             INTRO.TXT       INVEBEG.TXT 
INVEEND.TXT     KEGALE1.MEM     KEGALE2.MEM     KEGALE3.MEM     LANOTHI.TXT 
LEFT.MEM        M1              M10             M11             M12         
M2              M3              M4              M5              M6          
M7              M8              M9              MAPLE           MISS.MEM    
MOUTH           N.MEM           NO.MEM          NOTE.TXT        O10         
O11             O12             O13             OBJECTS.MEM     OGRE.TXT    
OK.MEM          OSI             PINE            PRIEST          REGENT      
RIGHT.MEM       RIVER           ROCK            RT1.MEM         RT2.MEM     
RT3.MEM         S.MEM           SALTAR.MEM      SBUSH.MEM       SFIRE.MEM   
SFOUNT.MEM      SGK.TXT         SGKBEG.TXT      SGKEND.TXT      SMAPLE.MEM  
SMOKE           SO1.MEM         SO10.MEM        SO11.MEM        SO12.MEM    
SO13.MEM        SO14.MEM        SO15.MEM        SO16.MEM        SO2.MEM     
SO3.MEM         SO4.MEM         SO5.MEM         SO6.MEM         SO7.MEM     
SO8.MEM         SO9.MEM         SPINE.MEM       SROCK.MEM       STOPBEG.TXT 
STOPEND.TXT     STORCH.MEM      SUIT.MEM        TABLE1.MEM      TABLE2.MEM  
TABLE3.MEM      TEMPLE1.MEM     TEMPLE2.MEM     TEMPLE3.MEM     TORCH       
TRAIN1.MEM      TRAIN2.MEM      TRAIN3.MEM      TRAINER         TRAINER.TXT 
TREASUR1.MEM    TREASUR2.MEM    TREASUR3.MEM    VERTICAL.MEM    W.MEM       
WIN.TXT         WORM.TXT        YES.MEM     
      148 file(s)     404360 bytes
		   149286912 bytes free

Basically, the following wildcards will get you there:

*.mem  (any mem files that weren't M*.MEM or F*.MEM)
M*.  (all M files without an extension)
*.TXT (all text files)

In the PCX sub-directory should be the following files:
[.]             [..]            INTROPIC.1      INTROPIC.10     INTROPIC.2  
INTROPIC.3      INTROPIC.4      INTROPIC.5      INTROPIC.6      INTROPIC.7  
INTROPIC.8      INTROPIC.9      LOGO1.MEM       LOGO2.MEM       MAIN.1      
MAIN.10         MAIN.2          MAIN.3          MAIN.4          MAIN.5      
MAIN.6          MAIN.7          MAIN.8          MAIN.9          SCREEN0.1   
SCREEN0.10      SCREEN0.2       SCREEN0.3       SCREEN0.4       SCREEN0.5   
SCREEN0.6       SCREEN0.7       SCREEN0.8       SCREEN0.9       SCREEN1.1   
SCREEN1.10      SCREEN1.2       SCREEN1.3       SCREEN1.4       SCREEN1.5   
SCREEN1.6       SCREEN1.7       SCREEN1.8       SCREEN1.9       SCREEN2.1   
SCREEN2.10      SCREEN2.2       SCREEN2.3       SCREEN2.4       SCREEN2.5   
SCREEN2.6       SCREEN2.7       SCREEN2.8       SCREEN2.9       SCREEN3.1   
SCREEN3.10      SCREEN3.2       SCREEN3.3       SCREEN3.4       SCREEN3.5   
SCREEN3.6       SCREEN3.7       SCREEN3.8       SCREEN3.9       SCREEN4.1   
SCREEN4.10      SCREEN4.2       SCREEN4.3       SCREEN4.4       SCREEN4.5   
SCREEN4.6       SCREEN4.7       SCREEN4.8       SCREEN4.9   
       74 file(s)     503630 bytes
 

Basically, the files that meet the following wildcards:

SCREEN*.*
*.PCX
INTROPIC.*
LOGO*.*
MAIN.1-MAIN.10

Finally, in the VOC sub-directory should be the following:
[.]             [..]            1.DRV           BASH.VOC        CHAINS.VOC  
COUNCIL.MUS     DEAD.MUS        DRIP.VOC        FLOURISH.MUS    INTRO.VOC   
LAUGH.VOC       MAIN.MUS        STEPS.VOC       THUNDER.VOC     WHOOSH.VOC  
WIN.MUS         FLOURISH.CMF    MAIN.CMF        FMDRV.COM       MAINBACK.CMF
       20 file(s)     416019 bytes

Wildcards of *.CMF, *.DRV, FMDRV.COM, *.VOC and *.MUS will meet bill.
