Description: DMINATOR.WAD - A PWAD file containing 9 levels for episode 1. Usage: Doom -file dminator.wad By: Flash (Rob Ganshorn) For use with REGISTERED DOOM (c) ID Software. (Will not work with the shareware version) Well here they are, the DOOMINATOR levels. These levels are designed *ESPECIALLY* for 2 player co-ops, though if you want to play deathmatch you might not have time to hunt your friend down! Deathmatch locations have not been checked out thouroughly because my friend and I haven't bothered with that mode. The purpose again for these levels was 2 player co-op although if you play by yourself there is nothing you cannot do. It would be just alot tougher. For normal play use the ultra violence setting. See notes about level 2 for a special consideration effected by violence setting (this was a late change). A few notes on some of the levels and the mechanics of play Level 1: Be careful and don't waste ammo by picking it up and then dying! Take it slow! Run out into the pit and grab the invun shpere ASAP because you will need it! I added a new exit to make getting out easier. You can warp back! Find it! Level 2: There are a boatload of pink demons outside. Maybe I got carried away with the "insert" key (grin), but chainsaw most of them if you can. There won't be enough ammo to do it any other way. Update. I added more ammo so you won't need to chainsaw all of them, just some of them. What was that episode name????? I think this part may play too slow on some machines because of the sheer number of pink demons. It's accepatble on a 486-50 but not everyone has a machine this fast. If it is too slow then play this game on anything lower than Ultra Violence mode. I have set it to cut the number of pink demons roughly in half. This is the ONLY affect changing the skill level will have on these levels. Level 3: Don't die in the area across from the left door at the beginning of the game. You need to get into there to be able to gain later access to the secret level. If you die in there, you can't return because your path is blocked. You can still finish the level, but you can no longer gain access to the secret level. Use your CELL ammo sparingly on this level. If you do make it into the area to go to the secret level, get the invun FAST! Also, watch for the blackout trap hidden somewhere. It will blackout the entire level! (It's very small and really won't get in the way). I put this in by accident, but thought it was neat enough to leave in. If you don't specify a sector tag for a blackout linedef, it just so happens it blacks out almost the entire level.. Where's that F11 key???????? Secret: Lotsa guys, lotsa health and ammo and watch the rocket dude on the center moving platform. Don't head out until the lift goes down. Even then run as fast as you can to the next room. Level 8: What happened to levels 4-7? Well, if you do ok on 1-3 plus the secret level you should do ok on these. A few different suprises may catch you off guard. Anyhow level 8 is a blast-fest. You really aren't meant to survive it easily, if at all. What my friend and I do is kill all the barons in the first room (stay at the top and save the invun for when you need it). Kill all the barons in the second area then it usually breaks down into a deathmatch after that. If you want to finish it, concentrate on killing the rocket dude on top of the platform. A few BFG hits and he is toast! However it is lotsa fun playing this level deathmatch after 8 levels of co-op. There is nothing like getting even for the times your partner accidently shot you! (yeah right, I think they do it on purpose sometimes :-). We usually are able to play up to the rocket dudes without dying. After that you either bfg the top guy and finish or do a little deathmatch! Well that's about it. NO BFG except on the last level. In my opinion the BFG makes things too easy especially when there is lotsa cell and rockets around. Save ammo on levels until you need it. If you die with a full load, then you just wasted that ammo.... Once you play the levels and get to know them, you'll be able to have an easier time at it. There are a few areas where textures might not line up great or multiple switches appear on a tall/wide wall. This is because there is no easy way for aligning textures in the map editors (yet) and that the switch textures are only so big. They all repeat to cover large areas so hence in about 1 or 2 spots throughout the levels you'll see multiple switches on a wall - a minor problem. All levels have been tested so that you can't get hoplessly stuck in one. You can miss the secret level if you die at the wrong time on level 3, so take it easy! I left it this way because it's an extra challenge now to get there. Have a blast! Rob