================================================================ Filename : CHRIS_E1.WAD (Version 1.6)* Author : Christen David Klie AOL Screen Name : OlivrSuttn Additional Credits to : Gerrilynn Klie Mark Borczon Matt Borczon Mal Blackwell (esp. for the bathrooms) John W. Anderson ================================================================ * Play Information * Episode and Level # : E1M1; E1M2; E1M3; E1M4; E1M5; E1M6; E1M7; E1M8; E1M9. Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch, except E1M8, for which I used id Software's "Phobos Anomaly" as a base. Editor(s) used : DEU 5.2.1; BSP 1.0; REJECT 1.0 Thanks : I would like to thank everyone listed in the "Additional Credits" section. With- out their input and support, I would have stopped building after E1M3. I would also like to thank PCC Jon and PC Sylva at AOL. Their kindness and patience have been a blessing, to say the least. And, most importantly, I'd like to thank all the members of on line services who downloaded these maps individually. I hope you'll enjoy playing these as a coherent episode. * Copyright / Permissions * Authors may NOT use this WAD as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * America On Line PC Games Forum. * Version 1.1: endgame changes made. Version 1.2: minor mapping problems corrected (map 7). Version 1.3: secret level added; levels 3 and 4 switched (corrects a transition problem). Version 1.4: texture mismatch problem corrected (map 9); E1M4 & E1M5 switched. Version 1.5: reject data re-built at a consistent setting (1280); map order restored to Version 1.0 condition; secret-level access switch changed; minor mapping problem fixed (map 1); wavering wall repaired (map 3); ceiling texture fixed (map 9). Version 1.6: corrected secret-level (E1M9) design flaw which trapped players in the green marble room. Check out EDEN and REDRUM by Mal Blackwell, as well as DANTE'S GATE and CROSSING ACHERON by John W. Anderson. I drew much inspiration from the works of Mal and John. :)