Changes with version 3.1 If you have been using a version of DeuTex anterior to 3.0, a few changes in your files will be necessary. It's a shame, but the changes are not *that* important. Build your PWAD with old deutex, and extract it with new DeuTex. That will make the conversion automatic! Err... well... of course, your comments will be lost in the process. See the manual (lines begining with a '+') for more information about the changes If you want to do the changes manually: Concerning all TXT files: Now the comment indicator is either '#' (Unix) or ';' (Windoze). If you want to use VbDeutex, better use ';' comments, because Windoze will barf on '#'. Well, actually Windoze will barf whatever you do, but at least you won't feel responsible. DeuTex now defaults to ';' comments. Concerning WADINFO.TXT: You shall remove all those ugly Pascalish Begin: End: lines and replace Begin: XXXXX by [XXXXX], which is a Windoze-like section header. There is no need for section trails now. The sections names for TEXTURES are now distincts, as [TEXTURE1] and [TEXTURE2], so that it's a little less messy. Of course, [TEXTURE2] is only needed for DOOM1 Concerning textures files You shall remove the Begin: and End: in texture files. They are not necessary. Now the format is exactly the same as the one used in NWT, so you can build textures with NWT and tell deutex to use them, if you wish. Concening TEXTURE1.TXT and TEXTURE2.TXT: Those files used to contain old textures for DOOM. Now they will contain your new textures if you wish (or you can use any other name). The Old textures are extracted as OLDTEX1.TXT and OLDTEX2.TXT. Note about the changes: I know that I'm pissing off quite a few of you faithfull DeuTex users, but it was necessary to remove the old restrictions, so that DeuTex be easier to handle for new users. Lots of old stinking code have been deleted, to make DeuTex easier to patch and extend, and to limit the number of hidden bugs. Well, So I hope... Olivier Montanuy