[DOOMCAD] WadFileLoc=C:\DOOM2\DOOM2.WAD CurWadFile=C:\DOOM2\DOOM2.WAD ; Add WAD here for Alternate textures AltTextureFile=c:\doom2\NEWTEX.WAD Gridx=64 Gridy=64 gEdit=2 TickMarks=-1 3DScreenSize=75 GridON=0 Snap=0 GridColor= 8388608 [Things] 1=Player 1 Start|0 2=Player 2 Start|0 3=Player 3 Start|0 4=Player 4 Start|0 5=Blue Keycard |0 6=Yellow Keycard|0 7=Spider Demon Boss|1 8=Backpack|2 9=Sarge|1 10=Dead guy|4 11=Deathmatch Start Position|0 12=Dead guy 2|4 13=Red Keycard|0 14=Teleport Destination|0 15=Green Dead Guy|4 16=Cyber Demon Boss|1 17=Energy Cell Pack|2 18=Dead Trooper|4 19=Dead Sarge|4 20=Dead Imp|4 21=Dead Demon|4 22=Dead CacoDemon|4 23=Dead Lost Soul (invisible)|4 24=Pool of Blood|4 25=Dead Guy on Spike|4 26=Dying Guy on Spike|4 27=Skull on a Stick|4 28=Skulls on a Stick|4 29=Skull Centerpiece|4 30=Tall Green Column|4 31=Short Green Column|4 32=Tall Red Column|4 33=Short Red Column|4 34=Candle|4 35=Candelabra|4 36=Column w/ Beating Heart|4 37=Column w/ Skull|4 38=Red Skull Key|0 39=Yellow Skull Key|0 40=Blue Skull Key|0 41=Eye Symbol|4 42=Floating Skull Rocks|4 43=Tree|4 44=Blue Flame Stick|4 45=Green Flame Stick|4 46=Red Flame stick|4 47=Spiky Tree Stump|4 48=Carved Column|4 49=Guy Hanged by Neck|4 50=Guy Hanged by Feet 1|4 51=Guy Hanged by Feet 2|4 52=Hanging Carcass|4 53=Hanging Half Carcass|4 54=Big Twisted Tree|4 55=Blue Torch|4 56=Green Torch|4 57=Red Torch|4 58=Spectre|1 59=Guy Hanged by Feet 3|4 60=Hanging Bloody Stump 1|4 61=Hanging Guy w/ missing Leg|4 62=Hanging Bloody Stump 2|4 63=Hanging Legless Guy|4 64=ArchVile|1 65=Chaingunner Soldier|1 66=Revenant|1 67=Mancubus|1 68=Arachnotron|1 69=HellKnight|1 70=Burning Barrel|4 71=Pain Elemental|1 72=Hanging Commander Keen|4 73=Hanging No Guts Guy|4 74=Hanging No Guts/Brain|4 75=Hanging Torso Looking Down|4 76=Hanging Torso Open Skull|4 77=Hanging Torso Looking Up|4 78=Hanging Torso No Brain|4|0 79=Colon Gibs|4 80=Small Pool of Gibs|4 81=Bloody Brain and Stem|4 82=Super Shotgun|2 83=MegaSphere (200% Health/Armor)|3 84=Wolfenstein SS|1 85=Tall Techlight|4 86=Short Techlight|4 87=SpawnSpot|1 88=BossBrain|1 89=BossShooter|1 2001=Shotgun|2 2002=Chaingun|2 2003=Rocket Launcher|2 2004=Plasma Gun|2 2005=Chainsaw|2 2006=BFG 9000|2 2007=Ammo clip|2 2008=Shotgun Shell|2 2010=Rocket|2 2011=Stimpack|3 2012=Medkit|3 2013=Soulsphere|3 2014=Potion|3 2015=Helmet|3 2018=Green Armor|3 2019=Blue Armor|3 2022=Invulnerability|3 2023=Berserk|3 2024=Partial Invis|3 2025=Radsuit|3 2026=Computer Map|3 2028=Floor Lamp|4 2035=Barrel|4 2045=LiteAmp Goggles|3 2046=Rockets Box|2 2047=Energy Cell|2 2048=Ammo Box|2 2049=Shells Box|2 3001=Imp|1 3002=Demon|1 3003=Baron of Hell|1 3004=Troop|1 3005=CacoDemon|1 3006=Lost Soul|1 [PreFab] RoomCeiling=CEIL1_1 RoomFloor=FLOOR4_8 RoomWall=STARTAN3 HallCeiling=CEIL1_1 HallFloor=FLOOR4_8 HallWall=STARG3 StairFloor=FLOOR4_8 StairCeiling=CEIL1_1 StairStep=STEP6 StairWall=STARTAN3 Door=BIGDOOR2 DoorTrack=DOORTRAK Teleport=GATE1 [Sectors] 0=None 1=Light_Flickering 2=Light_Fast_Strobe 3=Light_Slow_Strobe 4=Damage_SuperStrobe 5=Damage_HellSlime 6=Ceiling_Crush&Raise 7=Damage_Nukage 8=Light_Glowing 9=SecretArea 10=Door_Close_in_30 11=Exit_SuperDamage 12=Light_SynchStrobeSlow 13=Light_SynchStrobeFast 14=Door_Raise_in_5_Mins 16=Damage_SuperHellSlime 17=Light_Fire_Flickering [LineDefs] Number=142 000=nothing 001=Manual_Door_Raise 002=Trigger_Open_Door 003=Trigger_Close_Door 004=Trigger_Raise_Door 005=Trigger_Raise_Floor 006=Trigger_Fast_Crush_&_Raise 007=Switch_Build_Stairs 008=Trigger_Build_Stairs 009=Switch_Change_Donut 010=Trigger_PlatDownWaitUpStay 011=Switch_EXIT 012=Trigger_LightTurnOn 013=Trigger_LightTurnOn255 014=Switch_RaiseFloor32 015=Switch_RaiseFloor24 016=Trigger_CloseDoor30 017=Trigger_StartSlowStrobing 018=Switch_RaiseToNearestFloor 019=Trigger_LowerFloor 020=Switch_RaiseFloorNear&Change 021=Switch_PlatDownWaitUpStay 022=Trigger_RaiseFloorNear&Change 023=Switch_Lower_FloorToLowest 024=Impact_RaiseFloor 025=Trigger_CeilingCrush&Raise 026=Manual_Door_Raise_Blue 027=Manual_Door_Raise_Yellow 028=Manual_Door_Raise_Red 029=Switch_Raise_Door 030=Trigger_RaiseToShortTexture 031=Manual_Door_Open 032=Manual_Door_Open_Blue 033=Manual_Door_Open_Red 034=Manual_Door_Open_Yellow 035=Trigger_Lights_Very_Dark 036=Trigger_Turbo_Lower_Floor 037=Trigger_LowerFloor&Change 038=Trigger_Lower_Floor_To_Lowest 039=Trigger_TELEPORT 040=Trigger_LowerFloorRaiseCeiling 041=Switch_Lower_Ceiling_To_Floor 042=Button_Close_Door 043=Button_Lower_Ceiling_To_Floor 044=Trigger_Ceiling_Crush 045=Button_Lower_Floor 046=Impact_OpenDoor 047=Impact_RaiseFloorNear&Change 048=Effect_Firstcol_Scroll 049=Switch_CeilingCrush&Raise 050=Switch_Close_Door 051=Switch_SecretExit 052=Trigger_EXIT 053=Trigger_PerpetualPlatformRaise 054=Trigger_PlatformStop 055=Switch_Raise_FloorCrush 056=Trigger_Raise_FloorCrush 057=Trigger_CeilingCrushStop 058=Trigger_Raise_Floor_24 059=Trigger_Raise_Floor_24&Change 060=Button_Lower_Floor_To_Lowest 061=Button_Open_Door 062=Button_Plat_Down_Wait_Up_Stay 063=Button_Raise_Door 064=Button_Raise_Floor 065=Button_Raise_Floor_Crush 066=Button_Raise_Floor_24 067=Button_Raise_Floor_32 068=Button_Raise_Floor_Near&Change 069=Button_Raise_To_Nearest_Floor 070=Button_Turbo_Lower_Floor 071=Switch_Turbo_Lower_Floor 072=Retrigger_Ceiling_Crush 073=Retrigger_Ceiling_Crush_&_Raise 074=Retrigger_Ceiling_Crush_Stop 075=Retrigger_Close_Door 076=Retrigger_Close_Door_30 077=Retrigger_Fast_Crush_&_Raise 078=Retrigger_LightsToDimmestNear 079=Retrigger_Lights_Very_Dark 080=Retrigger_Light_Turn_On 081=Retrigger_Light_Turn_On_255 082=Retrigger_Lower_Floor_To_Lowest 083=Retrigger_Lower_Floor 084=Retrigger_Lower_Floor_&_Change 085=Retrigger_LwrFloorRaiseCeiling 086=Retrigger_Open_Door 087=Retrigger_Perpetual_Plat_Raise 088=Retrigger_PlatDownWaitUpStay 089=Retrigger_Platform_Stop 090=Retrigger_Raise_Door 091=Retrigger_Raise_Floor 092=Retrigger_Raise_Floor_24 093=Retrigger_RaiseFloor24_&_Change 094=Retrigger_Raise_Floor_Crush 095=Retrigger_RaiseFloorNear&Change 096=Retrigger_Raise_ToShortTexture 097=Retrigger_TELEPORT 098=Retrigger_Turbo_Lower_Floor 099=Manual_Door_Raise 100=Trigger_BuildStairsTurbo16 101=Switch_Raise_Floor 102=Switch_Lower_Floor 103=Switch_Open_Door 104=Trigger_Lights_To_Dimmest_Near 105=Retrigger_Blazing_Door_Raise 106=Retrigger_Blazing_Door_Open 107=Retrigger_Blazing_Door_Close 108=Trigger_Blazing_Door_Raise 109=Trigger_Blazing_Door_Open 110=Trigger_Blazing_Door_Close 111=Switch_Blazing_Door_Raise 112=Switch_Blazing_Door_Open 113=Switch_Blazing_Door_Close 114=Button_Blazing_Door_Raise 115=Button_Blazing_Door_Open 116=Button_Blazing_Door_Close 117=Manual_Blazing_Door_Raise 118=Manual_Blazing_Door_Open 119=Trigger_RaiseToNearestFloor 120=Retrigger_BlazeDownWaitUpStay 121=Trigger_BlazeDownWaitUpStay 122=Switch_BlazeDownWaitUpStay 123=Button_BlazeDownWaitUpStay 124=Manual_Door_Slide_Open&Close 125=Trigger_TELEPORT_MonsterONLY 126=Retrigger_TELEPORT_MonsterONLY 127=Switch_BuildStairsTurbo16 128=Retrigger_RaiseToNearestFloor 129=Retrigger_Raise_Floor_Turbo 130=Trigger_Raise_Floor_Turbo 131=Switch_Raise_Floor_Turbo 132=Button_Raise_Floor_Turbo 133=Switch_BlzOpenDoor_Blue 134=Button_BlzOpenDoor_Red 135=Switch_BlzOpenDoor_Red 136=Button_BlzOpenDoor_Yellow 137=Switch_BlzOpenDoor_Yellow 138=Button_Light_TurnOn 139=Button_Light_TurnOff 140=Switch_RaiseFloor512 141=Trigger_SilentCeilCrush&Raise