WADED Revision History This file will be useful in keeping up to date with what's new about WADED, and how it has progressed over time... It only lists versions that were released the public. Below, a "+" represents an addition, a "*" represents a change, and a "-" represents a bug fix. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.20 - NODES generator bugs removed. It no longer creates areas you can't walk into, and areas where THINGS float in the air, etc. * Cleaning Extra VERTEXES doesn't take SO long anymore - LINEDEF and SECTOR trigger tags would occasionally get messed up * Maximum number of THINGS allowed in a level increased from 500 to 750, since there are many levels out there with 500+ THINGS on the map - BLOCKMAP generator requires a little less memory and thus will allow levels to be saved properly now - Deleting VERTEXES at times would cause LINEDEFS to have the same VERTEX at it's start and end, WADED now deletes these useless LINEDEFS that were causing severe annoyances that were hard to find + When you go to load a .WAD, WADED will now bring up a pick list of files to choose from your hard drive. Hit "L" from this pick list to type in a file name. Hit "D" to load the DOOM WAD file. Or hit ESC to exit * "Load Map" changed to "Pick Map", and now lets you decide which map to edit from the currently loaded .WAD file (DOOM WAD file is default) + Added UPDATE.DOC file to inform of new features and some authors notes + Included a map (RAGE.WAD) designed by Gary Bertagnolli (Rage) created completely from scratch using WADED only The NODES builder is now flawless and fast, hopefully this will statisfy some of you that had to use external programs like BSP or other editors to build the NODES. Many other annoyances fixed, so this should hold you off until the next version. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.17 - Saving, on certain maps, wouldn't work, and all you'd get is a lot of nice beeps and blips from the pc squeeker Sorry there have been so many versions lately, but some of these bugs are so severe. I'm almost 100% sure all the major ones are out now. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.16 - It only happened in v1.13, but when you went to move a whole LINEDEF at once, it would put both VERTEX ends of it at the mouse cursor, doh! - Both LINEDEF editing modes sometimes placed VERTEXES a little off of where the mouse was really pointing too - Changing a two-sided LINEDEF into a one-sided one, caused a very serious problem, in that WADED would mistakenly delete a SIDEDEF - The "LINEDEFS" command, within the "Draw Map" feature wasn't working properly when you went to go delete a LINEDEF. + SECTORS mover/deleter, within the "Draw Map" feature - Splitting a two-sided LINEDEF didn't ever work properly Many of the bugs in the previous versions were causing the HOM (Hall Of Mirrors) effect to appear during game play. You shouldn't have as much trouble with the HOM effect in this version. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.13 - VERTEX movement and placement detection was off, therefore merging VERTEXES, building LINEDEFS off existing VERTEXES, etc., was very hard and/or annoying ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.12 - VERY SERIOUS BUG DISCOVERED! It only appeared in v1.10. Clearing extra VERTEXES did *NOT* work properly, and WADED automatically clears them when it builds the NODES. This caused a serious problem at times! - Other editors sometimes save the '-' texture (see-through) with extra garbage within the name field, WADED screens this extra garbage out now that sometimes caused problems As soon as I discovered this major bug, I released this version to the public immediately. I know of more very small problems, but I had to get this out quick. The other problems, along with a lot of changes and additions will be out in the next version. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.10 + Moving one VERTEX onto another will cause WADED to prompt you if you'd like to merge the two VERTEXES into one + Hitting HOME will recenter the map in the map view window + Hitting "I" will bring up a window of information about the current map * Clean VERTEXES automatically invoked by going into either "Draw" mode * SECTORS definer modified slightly again - Can no longer drag THINGS off the side of the map to mess up the screen - Version 1.00 had a memory requirement that was too high for some systems with low conventional memory, causing a crash - Trigger SECTORS weren't being redrawn after changing current LINEDEF - Two-sided toggle in LINEDEF editor wasn't working properly ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 1.00 + Added more keyboard equivalents for better ease of use + "Clear All" option added to THINGS editor + "Make DOOR" option added to SECTORS editor + Add/Delete SECTORS from SECTORS definer + LINEDEF texture X and Y offsets can now be changed + Load a map from a PWAD that contains multiple maps + Added a second way to define SECTORS + Consistency checker added (very simple check so far) * The map is no longer redrawn after Moving/Deleting/Adding THINGS * Quiting WADED now requires a confirmation * Orginal SECTORS definer works somewhat differently * "Draw" is now called "Smart Draw", and if you don't want WADED to figure things out for you, you can now use "Norm Draw" instead - LINEDEF texture X and Y offsets were reported wrong - Some lines were not being drawn at high zoom levels - A ton of other very small glitches and bugs were removed, including many that caused WADED to crash or act strangely There's a long list of things to add and change, and I tried to get done the most important ones first to this official release version. Everything I missed will appear in later versions to follow. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Version 0.99 + A great deal of the documentation was written up * Fixed up quickly, to get it into the public, finally! - All known bugs at the time, were removed First version to be released to the public, as a BETA only. Only a few days passed before me and everyone else realized this version was pretty nicely done, yet, quite buggy.