After playing Deathmatch on Episode 1 Level 1 several times, it occurred to me that the distribution of weapons is not particularly fair. The western portion of the map has all the goodies and way to much ammo, whereas the "lobby" (as I call it) has none. With this new .DTE file, DM3.DTE, I have replaced the green armor with blue, placed a chaingun "upstairs", a shotgun to the right of the entrance, a chainsaw in the computer room, and adequate ammo along the way to the ziz-zag lava area. I eliminated several boxes of rocket/shotgun ammo in the courtyard lava area and made getting the rocket launcher a painful experience. The courtyard now features a handful of "decoy" hiding places. In several instances, I have also modified the lighting effects. I would like to thank Robert Burns and Dan Drager for helping me test this file and for the suggestions they offered. To use this .DTE file, you will need the latest version of DTEDIT. Load DTEDIT and edit Episode 1 Map 1. Load DM3.DTE and then save the changes to your .WAD file. I have also included E1M1.DTE (the original version of the map) so that you can return the map to its defaults if you wish. Happy Hunting. Steve Clemetson msa0136@msbg.med.ge.com