======================= DEU DOOM EDITOR UTILITIES Version 5.1 ======================= CONTENTS ======== What is DEU? Distribution Legalese Copyright Disclaimers Copyleft Running DEU. Requirements Installation Quickstart Revision History Future Plans Contacting the Authors Contributions to the DEU effort Updates to the Program Updates to the Manual Credits WHAT IS DEU? ============ DEU is a WAD file editor. Use it to edit one level, then save it in a patch WAD file (PWAD), or in the main WAD file. You may use it with both the registered and the shareware versions of DOOM, but you won't be allowed to save your changes if you are using the shareware version (this is ID's will, since it might otherwise discourage people from registering). You can do almost anything to any level: move, add or remove monsters and powerups, change the wall colours and positions, create new lifts, doors, acid pools, crushing ceilings... or even create a new level from scratch! If other Doom editors won't let you do it, then DEU it! DISTRIBUTION ============ The latest version of DEU is available at the following FTP sites: For European users: bear.montefiore.ulg.ac.be (139.165.8.25) /pub/doom/deu/deu??.zip For other countries: ocf.unt.edu (129.120.9.151) /pub/doom/deu/deu??.zip You will probably also find it on other FTP sites, such as ftp.uwp.edu, wuarchive.wustl.edu, doom.hope.edu... LEGALESE... =========== Copyright ~~~~~~~~~ DOOM is a trademark of id Software. DEU has been created by Brendon Wyber and Rapha‰l Quinet DEU is NOT an id Software product. Disclaimers ~~~~~~~~~~~ id Software cannot and will not provide support for DEU. id Software will not provide support for ANY file that has been modified or created by DEU. DEU will not allow you to modify the shareware version of DOOM. It is illegal to alter DEU to operate on the shareware version of DOOM. The authors of DEU will not provide support or be liable for damage caused by the use of DEU. It is illegal to distribute the registered version of the DOOM.WAD file in any form, original or modified. The authors of DEU reserve the right to add or remove any functionality of the DEU software. Copyleft... ~~~~~~~~~~~ DEU is a public domain program. This means you can do anything you want with it. However, it would be considered polite if you did the following things: * If you alter this executable, call it something else. We would like to be the only people to release DEU named programs. * ... and... Give us credit. E.g. Bob's Amazing Doom Editor, Version 1.00. Copyright 1994 Bob Bobbingbob. All rights reserved. [Derived from DEU v5.00 by Brendon Wyber and Rapha‰l Quinet.] This credit notice should appear when you start the program, or in an "about" box (if your program has a graphical interface). * Refrain from distributing pwads that work with the shareware version of the game. You only need to use one object or texture from the registered version and this will do the trick. * Do NOT use the source to make an editor for the shareware version. ID doesn't want shareware editors around. RUNNING DEU =========== Requirements: ~~~~~~~~~~~~~ You need a PC with a VGA screen and enough memory to load the levels data. If you can play DOOM, you will probably be able to run DEU. A mouse is not required, but editing will be easier if you have some plastic rodent. Installation: ~~~~~~~~~~~~~ Unzip it into any directory on your hard drive using commands like: mkdir \games\doom\deu [create a directory for it.] pkunzip a:deu51.zip \games\doom\deu [unzip from your a: drive.] Quickstart: ~~~~~~~~~~~ (for a more complete list of available commands, see DEU.TXT) To run DEU just type: DEU You should then be presented with the prompt. Use the following basic commands: ? This displays a list of commands and their valid syntax. EDIT [ ] This command calls up the editor for the given map. The edited level is then saved into a PWAD file of the given name. If you don't enter any parameters you will be presented with a menu to choose from. QUIT This quits the program. For starters, type: E 1 1 [Edit episode 1, mission 1 ] When the editor starts up, it should display the map. The editor will now let you insert, delete and edit objects in the map. In the centre of the map is a crosshair (or your mouse pointer) which marks your current position. Little x's represent the Things. Different colours represent different types of Things. Then press F1 for help, or just play around. REVISION HISTORY ================ By Rapha‰l Quinet: 5.10 26 Apr 94 Better Nodes builder (but there is still a bug somewhere...). Better memory management. You can now edit huge levels (E2M7). Changes in the menus, new menu under the 'F8' key. New 'Preferences' menu ('F5'). Better automatic error checkers. Show the object in error. Keep the selection when you switch from one editor to another. Missing textures displayed in red in the info box. Better texture viewer (faster, and displays the texture size). The debug mode now creates a log file (DEU.LOG). New commands to Scale or Rotate any object or group of objects. Automatic jump to object for 'N', 'P' and 'J'. New features "make door from Sector", "make lift", ... New keys: O: copy any object or group of object R: display a 'ruler' cursor (check wall length, etc.). Shift-G: increase the grid size ('G' decreases it). Shift-Ins: may be used instead of 'Ins' to close the polygon. New commands (main menu): I[nclude] to include any raw binary file in a PWAD. X[tract] to extract any object to a raw binary file. New command line options: -i (-infobar) displays the info bar when you start the editor. -a (-addselbox) use an additive selection box. -qq (-quieter) when you are in a library... 5.00 30 Mar 94 Automatic Nodes builder!. Drop-down menus with menu bar. Selection box to select a group of objects. Smart add/delete for Vertices to split/join LineDef(s). New "insert common shapes" and "misc. ops." menus. VESA and SuperVGA support. Removed the Nodes and Segs editors (obsolete). The Things editor shows the size of the objects. Sprite and texture viewers (256 colors). New arguments "-help", "-bgi", "-fakecursor", "-color2",... Added a config file for DEU. New keys: F2 Save Scroll Lock to turn of auto scrolling. F9 Insert complex objects. F10 Error checker and miscellaneous operations. New commands (main menu): G[roup] to create a compound wad file with all open pwads. V[iew] to view a sprite. S[ave] to save one object in a separate wad file. MANUAL.DOC renamed to DEU.TXT, DEU.TXT renamed to README.1ST DEUTUTOR.ZIP contains a step-by-step tutorial for DEU. 4.31 8 Mar 94 New mouse interface. Object detection algorithm improved slightly. Mark/unmark any object and edit/move all marked objects at once. New command line parameters. May now add or delete ANY type of object. Most LineDef types are now recognized. Different colors are used for special LineDefs or Sectors. New "snap to grid" and "zoom on pointer" features. New keyboard shortcuts: "T", "V", "L" & "S". Many bug fixes. BlockMap builder bug has been fixed. The "-debug" bug (!) has been fixed. A manual file, "MANUAL.DOC". Read this to find how to use DEU. 4.20 25 Feb 94 Improved selection method for Sectors and LineDefs. New dialog box asks for a WAD file name after editing a level. New Thing, LineDef and Sector types are recognized. Using the "large" memory model, as the code is becoming... large. "Read" command. "EDIT" command parameters now optional. 4.10 17 Feb 94 Can change wall, floor and ceiling textures. Total control over the LineDef and Sector attributes. Lots of improvements in the editors. The keyboard arrows may be used to move the mouse pointer. 'Ins' duplicates the last Thing selected. 'Tab' key now documented in the help screen. 'DUMP' command now documented in the main DEU menu. 'N','P' (or '<','>') keys to jump to the Next/Previous object. 4.00 16 Feb 94 Mouse support. Pointer may now move around the screen. Map scrolls if the pointer reaches the edge of the screen. User interface totally revamped. Can use the mouse buttons to manipulate objects. More Things recognized (DeathMatch starts, lamps, candles...). New editing modes: Vertexes, LineDefs, SideDefs, Sectors... Some keyboard commands changed. Saving disabled for the shareware version. By Brendon Wyber: 3.01 29 Jan 94 Bug fix, can now edit levels higher than 3. 3.00 29 Jan 94 Second Release. Merged DDIR and DEDT into one program. Replaced THING DATA files with PWAD files. Released with source code. 2.00 26 Jan 94 First release. Had two programs DDIR and DEDT and used text THING DATA files. 1.00 Never Really sucked! FUTURE PLANS ============ ******** Beavis and Butthead viewing a Boy George video... Butthead: ...This must be what people look like in the future... Beavis: "The future sucks! Change it!" Butthead: "I may be cool Beavis, but I can't change the future." ******** * Use gcc and a dos extender instead of Turbo C. DEU will be much faster and will be able to use all available memory (normal or extended). * Port to Linux and X Window. * 3D previewer with hidden line removal. * Add scrollbars to some dialog boxes. * Bitmap editor and GIF support. * New graphical interface instead of the text-only main menu. * Get rid of a few nasty little bugs. CONTACTING THE AUTHORS ====================== * Rapha‰l (DEU code) E-mail: quinet@montefiore.ulg.ac.be Snail mail: Rapha‰l Quinet 9 rue des Martyrs B-4550 Nandrin Belgium * Brendon (DEU code) E-mail: b.wyber@csc.canterbury.ac.nz Snail mail: Brendon Wyber 63 Shirley Road Christchurch 1 New Zealand * Steve (DEU documentation) E-mail: bareman@hope.cit.hope.edu Snail mail: Steve Bareman 869 136th Ave Holland Michigan 49424 USA Note: Please do not send a message asking when the next version will be released. The only thing you will do is slow down the DEU development. And please read the following paragraphs before sending anyhting by E-mail... Thanks. Contributions to the DEU effort... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you would like to make a contribution to the DEU effort, please use the following guidelines. The authors reserve the right to accept or reject any submissions (even if all submissions have been accepted so far...). All submissions must be to the Public Domain and any ownership is forfeited. Credit for useful information will be given in the "Credits..." section of this file. Updates to the Program ~~~~~~~~~~~~~~~~~~~~~~ Contact Brendon and Rapha‰l before submitting code. If you write an extension to DEU, try keeping all of it in a separate file. This will facilitate the integration in the version under development. If you send a bug fix or a small patch to the code, the favourite format is a Un*x "diff -c" file (context diff). Updates to the Manual ~~~~~~~~~~~~~~~~~~~~~~ Send Updates for manual to Steve Bareman, Brendon and Rapha‰l. Please send ONLY the sections you wish to update, complete with Section numbers. Each section should be sent as a separate section. If you contribute a *NEW* section please preceed it with the text "*** NEW SECTION # ***". The subject header of your message should include "DEU DOC's". Bug Reports ~~~~~~~~~~~ Send bug reports to Brendon and Rapha‰l. Read the docs thoroughly before reporting any bugs. Some of them are features, not bugs... Please include the version number of DEU you are running and be as specific as possible in your description. I you want us to fix your problem, you'd better help us reproduce it easily. The subject header of your message should include "DEU BUG REPORT". Suggestions for Enhancements to DEU program ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Send your suggestions to Brendon and Rapha‰l. Thanks for your support! CREDITS ======= Many thanks go to the following people. We won't speak in superlatives, because we would then need a few more pages to write this... Let's just say that these people did great things for DOOM or DEU: * Everybody at id software for making such great games! * Brendon Wyber (b.wyber@csc.canterbury.ac.nz) The first version of this program was written by Brendon Wyber. Map display, Things editor. * Rapha‰l Quinet (quinet@montefiore.ulg.ac.be) Much of this program was written by Rapha‰l Quinet. New interface (mouse, menus, etc). Ability to edit Vertices, Linedefs, Sidedefs, Sectors, and last but certainly not least an AUTOMATIC NODES BUILDER. Even if I rewrote nearly 90% of the code, this editor still has its strong DEU roots... :-) I appreciate comments and suggestions about this program. * Matt Fell (matt.burnett@acebbs.com) Author of the great Unofficial Doom Specs. Making this program would have been impossible if the Specs didn't exist. You should take this file as a technical reference and companion manual for DEU. Get the file "dmspec13.txt" by anonymous FTP on "wuarchive.wustl.edu" (/incoming/MSDOS_UPLOADS/games/doomstuff). * Steve Bareman (bareman@hope.cit.hope.edu) Rewrote the documentation (this file and DEU.TXT) Author of the DEU tutorial (look in DEUTUTOR.ZIP). Constant promoter of including source code with the editor. For a good FTP... anonymous @ doom.hope.edu (198.110.98.2) (Registered DOOM patches, DEU, and various doom utils for Registered DOOMers only.) * Trevor Phillips (rphillip@cc.curtin.edu.au) Textures viewer in 256 colors Many, many suggestions and improvements to the DEU code. * Alistair Brown (A.D.Brown@bradford.ac.uk) * Chris Phillips (chrisp@halcyon.com) * Colin Reed and Dylan Cuthbert (dyl@cix.compulink.co.uk) Lots of infos about the Nodes objects. They fixed the bug(s) in my Nodes builder. * Dewi Morgan (D.Morgan@bradford.ac.uk) Drop-down menus and menu bar. Rewrote and reorganized part of this file. Numerous improvements and suggestions. Now working on a GIF support for DEU. * Will Ellett (wellet@cs.uah.edu) Configuration file (DEU.INI) and better command line parsing. Lots of suggestions for DEU. * Barry Bloom (barry@noc.unt.edu) Maintainer of the official DEU distribution site for the USA: the DOOM-only FTP server: ocf.unt.edu (129.120.9.151) (DOOM add-ons and utils, collection of WAD files, ...) Also sent some useful suggestions and bug reports. * Sven Neuhaus (sven@lilly.ping.de) * Billy Chow (billy.chow@engineering.oxford.ac.uk) The most efficient beta-testers! They keep on finding bugs that most other people never see... * Jeremy Blackman (wraven@helser51.res.iastate.edu) * Brian Downing (bdowning@ncsa.uiuc.edu) * Ted Vessenes (tedv@geom.umn.edu) * Ed Boling (edb9140@tamsun.tamu.edu) * Greg Grimsby (stu_gwgrimsb@vax1.acs.jmu.edu) * Michael Emmons (ie78hc0z@solix.fiu.edu) * Ryan Budney (rybu@jazz.math.ualberta.ca) * Tom Neff (tneff@panix.com) * Cameron Newham (cam@iinet.com.au) Numerous comments, suggestions for improvements, and bug reports. They were amongst the first to have faith in DEU and support it. * Dietrich Hempelmann (avatar@uni-paderborn.de) Designed the "DEU 5" logo in DEU.TXT. Great ascii-art... * Jean-Serge Gagnon (js@gaaj.cosmos.uottawa.ca) Helped Steve with the docs and improved the DEU tutorial. If you want to see a good WAD file, get FOREST.WAD... * Sean Malloy (malloy@crash.cts.com) Updated the docs for the stairs, sent some interesting suggestions and bug reports. * Chirstian Johannes Sladetsch (s924706@yallara.cs.rmit.oz.au) Better texture display, working on XMS support (memory swapping). * Craig Smith (bcs@cs.tamu.edu) Ideas for improvements in the memory allocation routines. * Tim Dedischew (kfdedisc@vela.acs.oakland.edu) Working on a realistic 3D previewer for DEU. We certainly forgot one or two heroes of the DEU quest... Apologies if your name is not here and you deserve it. Just drop us a note and we will change that for the next release. Have a nice DOOM!