DCK automation definition file.
Describes motifs for creating levels.

All lines in this file are ignored except those between and including lines
starting with [.

Use DCKADF to compile this file.

[Motif]         Default

    TexNormal   STARTAN3
    TexUpper    STARTAN3
    TexLower    STARTAN3

    DoorBig     BIGDOOR2
    DoorSmall   DOOR1
    DoorTrak    DOORTRAK

    FloorTex    FLOOR4_8
    CeilTex     CEIL3_5

    LightNormal 200
    LightDarker 140
    LightBrighter 230

[End]

[Motif]         Medieval

    TexNormal   GSTONE1
    TexUpper    GSTONE1
    TexLower    GSTONE1

    DoorBig     BIGDOOR7
    DoorSmall   DOOR3
    DoorTrak    SUPPORT3

    FloorTex    DEM1_5
    CeilTex     CEIL3_5

    LightNormal 180
    LightDarker 120
    LightBrighter   220

[End]

[Motif]         Grey_Modern

    TexNormal   GRAY7
    TexUpper    GRAY7
    TexLower    GRAY7

    DoorBig     BIGDOOR2
    DoorSmall   BIGDOOR4
    DoorTrak    DOORTRAK

    FloorTex    FLOOR0_5
    CeilTex     FLAT18

    LightNormal 220
    LightDarker 200
    LightBrighter   230

[End]

[Motif]         Hot_Stuph

    TexNormal   ROCKRED1
    TexUpper    ROCKRED1
    TexLower    ROCKRED1

    DoorBig     BIGDOOR5
    DoorSmall   DOOR3
    DoorTrak    DOORTRAK

    FloorTex    FLOOR6_1
    CeilTex     FLOOR7_1

    LightNormal 140
    LightDarker 120
    LightBrighter   165

[End]

SECTOR OBJECTS
-----------------

These are not supported yet, but please .. comments ?

                                                     -- Ben

[SectObject]    Teleporter

    Floor       Adjac   8       ; Relative height
    FloorTex    $M_TeleFloor    ; Use the current motif's teleport floor
    Light       Adjac   25      ; Relative light value
    BLineType   97              ; Borderline type (WR teleporter)
    ObjInsert   14              ; Inserts this at the center of the sector
    SecFindTag                  ; Find a sector tag

[End]

[SectObject]    Acid_Pool

    Floor       Adjac   -24
    FloorTex    $M_HurtFloor
    SecType     7
    BLineLTex   NUKE24

[End]

[SectObject]    Crushing_Block

    SecFindTag                  ; Find a sector tag
    BLineSetTag                 ; Set all the surrounding lines to the tag
    BLineUTex   $M_TexUpper
    BLineType   77              ; Fast crush, slow damage (WR)

[End]

