DeuTex/DeuSF 2.7 November 94 a WAD composition tool for DOOM Copyright (c) Olivier Montanuy 1994 (montanuy@dmi.ens.fr) Features of DeuTex: - reverse engineer existing PWAD - compose your own wall textures, reusing DOOM patches or adding your own patches as bitmaps (.BMP) - add your own floors (still quite tricky. see manual) - add your own sprites (a bit tricky. see manual) - replace the ressources you want in all PWAD (missions, sounds, graphics,...) - simple WAD creation directives (text file) - simple directory structure (for the ressources) - work in batch mode (like a compiler). (see manual\deutex.txt for details) - compatible with the level editors (like DEU) Feature of DeuSF: recreate a complete sprite and flat PWAD from a partial sprite or flat PWAD and the main WAD of DOOM. Warning: These programs have been used with DOOM2, but I cannot be sure that all the functions will work perfectly with DOOM2. The sprite names VILE[ VILE\ VILE] are not compatible with file names, and are replaced by VIL@A VIL@B VIL@C when used for file names (and only for that). Legalese: see the license.txt file DeuTex/DeuSF are freeware and Copyright (c) O.Montanuy 1994. DeuSF can be freely distributed. DeuTex cannot be distributed for *any* commercial purpose, except by Compuserve. New in version 2.7: - Bad news for those who didn't register DOOM. I have a mail from John Romero which kindly request DeuTex to work only for Registered. And when the Lord spokes... - A Visual Basic shell for DeuTex. version 1.0 beta. New in version 2.6: - Unix version available (SUN SPARC, little endian processor) - OS/2 and Linux version by Mark Matthews and Per Allansson - DeuSF supports viewpoints not available in DOOM.WAD. - Removal of some bugs and restrictions of DeuTex and DeuSF. - Verbose and Non-Verbose mode. - Function to determine unused data in a WAD - Improvement of the user manual (just joking...) - Converts all sounds to 11025 samples/second - Can save a sound completely, even beyond the declared sound size. Lacking in DeuTex 2.6: - MIDI support. If anyone can understand the code of Joachim... ************************ Contents ***************************** You're looking for the DeuTex and DeuSF executables? .\dos for basic DOS (no EMS, no XMS, just 400k base memory) .\linux for Linux .\unix for Unix on SUN Sparc .\os2 for OS/2 You want a quick overview of the main DeuTex features? (this requires the excellent PWAD trinity.wad by steve McCrea) .\test-me\ You want some information on what you can do with DeuTex? .\manual\easy You want the manual of DeuTex and DeuSF? .\manual You want technical details? additional info? .\manual\advanced ****************** Where to get DeuTex/DeuSF **************** DeuTex/DeuSF are meant to be available by anonymous FTP on Internet sites: the same as of that of DEU. infant2.sphs.indiana.edu,ftp.luth.se,iglou.com,... /pub/doom/deu /pub/doom/wad_edit/misc DeuTex/DeuSF are available on Compuserve, by special request of Dr Sleep. Location unknown. DeuTex/DeuSF can be available on any free of charge BBS. Though a freeware tool, DeuTex cannot be distributed by shareware vendors without my written agreement. DeuSF can be freely dirstributed, because it is meant to help install some PWADs, and thus cannot be submited to any restrictions. ************************ Try Also ************************** DOOMTEX by Steve McCrea a list of tools to generate textures. not exactly user friendly, but succesfully used for TRINITY.WAD. For hackers only :-) I *do* hope you'll find DeuTex a bit easier to use, but Steve was a pioneer in the area of texture editing! WACKER by Keith Wilkins A graphic texture editor. I could not test it, but it should be good. It would be a good idea to use it in combination with DeuTex.