# # THE DDT configuration file # # Everything has been commented out, so this file does nothing. # But you can customize it to suit your needs. # Name of the main wad file. main = f:\doom2\doom2.wad # color 2 color2 = true # Name of the patch wads you want to load. #file = raphael.wad #file = brendon.wad # Set this if you want debugging on by default. #debug = true # Set this if you want to swap the mouse buttons by default. #swapbuttons = true # Use this to control the the noises. #quiet = true #quieter = true # Set this if you think you are a brain. #expert = true # Use this to change the default video mode if you have a SuperVGA driver. # Anything higher than 640x480 I did not test with the DPMI BGI drivers. # (0 = standard VGA, 1 = 640x480x256, 2 = 800x600x256, 3 = 1024x768x256) video = 1 # Set this if you have an old mouse driver and you don't see the cursor. fakecursor = true # Use this to hide the info bar (displayed by default). #infobar = false # Set this if you don't want to unselect all previously selected objects when # you use the selection box (Shift-MouseButton1, Shift-M). #addselbox = true # Uncomment this if you don't like to have the object 0 selected when you # switch from one editing mode to another. #select0 = false # If you are an expert in Binary Space Partitioning algorithms and you want # to tweak the Nodes builder, then you can use the following parameter. #splitfactor = 8 # Default textures and preferences. You may want to change those values... # Before you uncomment these, I'd change them into something from DOOM II #walltexture = BROWNHUG #uppertexture = REDWALL1 #lowertexture = COMPBLUE #ceiltexture = F_SKY1 #floortexture = FLAT20 #ceilheight = 128 #floorheight = 0 # This has something to do with the funny message displayed when DDT starts... reminder1 = false