================================================================ Title : DMZOO.WAD Author : David Bruni Email Address : 74353,357 Misc. Author Info : This is my 4th WAD file Description : The DOOM Zoo has gone crazy. All the animals and zookeepers have mutated into, you guessed it, DOOM monsters. Your mission is to terminate ALL life forms at the Zoo. Additional Credits to : id for making DOOM, Geoff Allan for making DoomED-The Real Thing Editor, and 5 year old son Christopher for helping play test this level. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 50+ hours Editor(s) used : DoomED-The Real Thing Known Bugs : none, only a few textures that I couldn't get to align * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels, provided you credit me with creating the original level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other:CompuServe I'd like to say thanks to everyone who has downloaded my DOOM levels. The DOOM Zoo is my 4th WAD file to date and hopefully the best. The only reason that I made this level E2M1, is I like the sky colors. It worked real well with the outside areas. I also achieved a bizzare effect in the tunnels that are outside. This was by accident, but I liked it so much, I left it in. The vine patterns seem to be all around you. I would suggest staying close to the walls and shoot towards the sound of the monsters, because you won't see them until they're right next to you. Also, the door that leads to the exit has to be opened by crossing a specific line somewhere in the level. I think this is more challenging than a key door. So, if the door won't open, keep looking. It does work.