keys.doc - Guide to the keyboard commands used in DETH and HETH Function Keys ~~~~~~~~~~~~~ F1 - Help Screen F2 - Save Pwad F3 - Save Pwad As... F4 - Toggle view type F5 - Preferences menu F7 - Display menu F8 - Miscellaneous menu (operations available depend on mode) F9 - Pre-defined objects menu (options depend on if the mouse is inside/outside a sector) F10 - Check level consistency and report on number of objects Menu Keys ~~~~~~~~~ ALT+F - File menu ALT+E - Edit menu ALT+S - Search menu ALT+M - Mode menu ALT+I - Miscellaneous menu (operations available depend on mode) ALT+O - Pre-defined Objects menu (options depend on if the mouse is inside/outside a sector) ALT+C - Checks menu ALT+H - Help menu Miscellaneous Keys ~~~~~~~~~~~~~~~~~~ Delete - Delete highlighted/selected object(s) Enter - Edit highlighted/selected object(s) Escape - Quit Insert - Add an object, read section at end of this document for more information Shift+Insert - Same as Insert but closes LineDefs, Inserts SideDefs etc. ScrollLock - Toggle screen from scrolling/not scrolling when mouse is near edge of screen Spacebar - Toggle screen scroll between slow & fast Shift+Mouse - Enabled multiple selection of objects Tab - Next mode and select bound objects (not Thing mode) Shift+Tab - Previous mode and select bound objects (not Thing mode) Mouse ~~~~~ Move mouse - Highlights objects and scrolls screen when near edge Left Button - Select object Middle Button - Edit object Right Button - Drag highlighted/selected objects Shift+Mouse - Enabled multiple selection of object Standard Keys ~~~~~~~~~~~~~ C - Clear selection and redraw screen D - Toggle Drag mode G - Decrease Grid scale Shift+G - Increase Grid scale H - Hide grid Shift+H - Hide grid and set grid scale to 0 I - Toggle Information bar Shift+I - Toggle graphical inforamtion displays J - Jump to a given object number K - Kill grid (set grid scale to 0) L - LineDef mode M - Mark highlighted object N - Jump to Next object O - Copy highlighted/selected Object(s) P - Jump to Previous object Q - Quit (brings up SaveAs box if 'qisquit'(ini file) is set to false) R - Toggle Ruler S - Sector mode T - Thing mode U - Undo last operation V - Vertex mode + - - Zoom in/out > < - Jump to next/previous object 1,2,3,...,0 - Change zoom Thing Mode ~~~~~~~~~~ CRTL+B H- Toggle Blind/Dormant flag CRTL+D D- Toggle Deaf flag CTRL+F - Flags menu CTRL+G - Reset all ArGuments to 0 CRTL+M D- Toggle Multiplayer flag CRTL+T - Change Type . - Rotate clockwise , - Rotate anti-clockwise A - Repeat last Find B H- Jump to Thing TID F - Find?Mark/Filter menu > H- Increase height by 16 < H- Decrease height by 16 F4 - Toggle Graphical display Vertex Mode ~~~~~~~~~~~ CTRL+A - Add LineDef between 2 selected Vertexes and Add a Sector CTRL+D - Delete Vertex(es) and join LineDefs (same as CTRL+J) CTRL+J - Delete Vertex(es) and Join LineDefs (same as CTRL+D) CTRL+M - Merge several selected Vertex(es) and join LineDefs F4 - Toggle Dimension display Sector Mode ~~~~~~~~~~~ CTRL+C - Change Ceiling height CTRL+F - Change Floor height CRTL+G - Change LineDef taG CTRL+N - Set type to Normal and Tag to 0 CRTL+T - Change Type . - Increase floor height by 'increment'(ini file) , - Decrease floor height by 'increment'(ini file) > - Increase ceiling height by 'increment'(ini file) < - Increase ceiling height by 'increment'(ini file) Line Mode ~~~~~~~~~ CTRL+2 - Toggle 2 sided flag CTRL+A - Split LineDefs and Add a Sector CTRL+B - Toggle Blocks sounds flag CTRL+C - Flags menu CTRL+D - Delete LineDef(s) and join Sectors (same as CTRL+J) CTRL+E H- Trigger menu CTRL+F - Flip LineDefs SideDef(s) CRTL+G D- Change Sector taG CRTL+G H- Reset all ArGument to 0 CTRL+H - Toggle Hidden on Map flag CTRL+J - Delete LineDef(s) and Join Sectors (same as CTRL+D) CTRL+L - Toggle Lower Texture unpegged flag CTRL+M - Toggle iMpassable flag CTRL+N - Set type to Normal and Tag to 0 CTRL+O - Toggle Allready On map flag CTRL+P - Toggle monsters can't Pass flag CTRL+R - Toggle secRet flag CTRL+S - Swap SideDef(s) CRTL+T - Change Type CTRL+U - Toggle Upper Texture unpegged flag CTRL+V - Split LineDef(s) and add Vertex(es) CTRL+X - Align LineDefs Textures on X axis without Texture checking CTRL+Y - Align LineDefs Textures on Y axis without Texture checking X - Align LineDefs Textures on X axis with Texture checking Y - Align LineDefs Textures on Y axis with Texture checking F4 - Toggle Doom style Automap displa Notes on the Insert key ~~~~~~~~~~~~~~~~~~~~~~~ Thing Mode ~~~~~~~~~~ Inserts a new Thing, the type being that of the last selected Thing, if no Thing is selected or you have just deleted a Thing then a player 1 Thing will be inserted. Vertex Mode ~~~~~~~~~~~ Inserts a single Vertex, unless; If 2 or more Vertexes are selected then LineDefs will be inserted bewteen them and mode will change to LineDef mode. If 3 of more Vertexes are selected and you press Shift+Insert then LineDefs will be inserted between them and the the last Vertex will connect to the first Vertex. Will also change to LineDef Mode. If you insert a Vertex close to a LineDef, then the LineDef will split to form a new LineDef, how close you have to be depends on the setting 'closetoline', which can be set in the preference menu and a default set in the ini file. Sector Mode ~~~~~~~~~~~ Inserts a new Sector, be warned: the new sector will have no SideDefs bound to it, but is very useful in the development of pwads. LineDef Mode ~~~~~~~~~~~~ Brings up a 'From Vertex ? To Vertex ?' type dialog, unless; If 2 or more LineDefs are selected then a new Sector is added and 1st SideDefs are created, if however 1st SideDefs already exist then 2nd SideDefs are created instead. EOF