A brief description of the files in the SCENERY directory BANNER-M Banner depicting the moon. BANNER-S Banner depicting the sun. BON1*0 series Anim sequence of red power-up, similar to the Soul Sphere, designed to replace Health Bonus graphics. CAGEA0 Empty mancage. CAGHA0 Mancage, occupied by remains of last prisoner. CANDLES Small candlabra. CHAIN1A0 Heavy chain. CHAIN2*0 series Anim sequence of heavy chain moving either up or down (depending on the order you use them) for winches or mining shafts etc. CHAIR* series A variety of bare wood chairs. CRYSTAL0 to 1 Anim sequence of person trapped in crystal. (Intended to replace Barrel sprites) CRYSTAL2 to 6 Anim sequence of crystal shattering and person escaping into ethereality. (Intended to replace Barrel explosion sprites) HANG*0 series Anim sequence of hanged corpse twisting in the wind. HUNGA0 Hanged corpse. O_EYE*0 series Anim sequence of organic eye sitting on post. PILLAR1 White marble pillar (for rooms 104 high). PILLAR2 Green marble pillar. PIPES1 Metal pipes from ceiling to floor in 128 high room. PIPES2 As above, but rusty and weathered. ROCK** series A variety of rocks and stones. TABLE* series A variety of bare wood tables. TRED*0 series Anim sequence of a torch on a stand, the flame burning in an upturned skull. Intended to replace any of DOOM's flamestick animations. TREE* series A variety of different trees. TREE*0 series Anim sequence of tree swaying in the wind. (ie the sprites should follow this order: TREEA0, TREEB0, TREEC0, TREEB0, and then loop).