================================================================ Title : Satan's Workshop v1.1 Filename : STNSWRKS.WAD Author : Brian English aka "Captain Camshaft" Email Address : bx928@freenet.buffalo.edu Misc. Author Info : Tall, dark, and harmless Description : (See below) Additional Credits to : The crew at id, natch... Jeff "Perceptor" Naab (for playtest & fragbait chores :) ) Hank Leukart for "The DOOM Hacker's Guide" and the DOOM FAQ, or course... Matt Fell for the DOOM Specs ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP14 Single Player : Yes Cooperative 2-4 Player : Yes (untested for 3\4 players, however) Deathmatch 2-4 Player : Yes (lotsa DM/CO only items!) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomCAD v5.1, IDBSP v1.1 beta Known Bugs : None; I fixed the "skylight imp apathy" bug and removed an errant burning barrel that blocked off a jail cell in net mode. Long story... Also moved some trees and fixed a box of shells that didn't show up at levels 1-3. Time to Completion : Several weeks; this is my first level, so LOTS of testing and revamping along with a great deal of repairing screw-ups... :-) Did I mention designer's block? :-{ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you make any modifications, please send me your new version. This is my first real level, so any comments/suggestions would be appreciated, especially if you make any modifications. BTW, if you do, please name it something else. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: The Sanitorium BBS (716) 834-9033 Software Creations BBS (508) 368-7036 (9600-14.4k v.32bis) Background Story: It has been several weeks since you defeated the aliens, and since then you have been spending your time searching through the ruins of your home city, looking for survivors, either alien or human. So far, all you have found is rubble and corpses. This changed when you came across one of UAC's biological/genetic research facilities located in a remote section of the city. Before the invasion, the facility made itself useful by genetically engineering plants and animals as part of a plan to increase the world's food supply, but contact was lost shortly after the invasion began, and it was believed destroyed. By the human-sounding screams and demon-like growls coming from it now, it's obvious that it's very much open for business- being used by the demons to continue their experiments- on humans. Filled with rage, you realize that there is no time to call for backup; the facility must be retaken before the monsters can use it to rebuild their decimated armies, or worse yet, to create new horrors. Drawing your pistol, you enter the facility through an unused doorway, hoping to take the monsters by surprise... clean out the facility, and then find the way out... Author's hints/tips/comments: (Spoiler warning!) 1. Some of the computer terminals aren't just for show. :) 2. On Ultra-violence mode, the CyberDemon can be avoided, as long as you stay off the grass... 3. There *is* a way out of the outdoor slime pit if you get trapped inside. 4. SAVE THE GAME before you try to pick up the yellow key. Trust me. :) 5. There is method to the amount/placement of monsters in the first room. On Ultra-Violence, it may be better to just tick 'em off and let them kill as many of each other as possible. 6. In the room with all the crates, the lift sectors stand out thanks to the fact that they can only have one tag... which meant I couldn't tag the light switch to them, as well as have them do what they're supposed to... darn. 7. You can tell I learned level editing while building this level, as many features are there solely because I wanted to try them out.