Title : Kansam's Trial Filename : KANSAM4.WAD Other Files : KANSAM4.TXT, SOURCES.TXT Author : KANSAM/The 6th Congregational Church of Rodney E-mail address : Send your comments to jp-morri@csm.uwe.ac.uk. This is not my own address, so label mail please. Description : Same as usual, only more so. This time round, a marble status-bar makes an appearance - if you like it, don't credit me, I borrowed it from Dave Davis of AMOK10T.WAD, and got rid of the grey bits. If you don't like it, it's not my fault. E2M4 is my favourite of the levels so far, and is the first level where I have totally banished the default floor/ceiling textures. However, other people have claimed that it sucks and is too hard. Well, on this count I can just say that you should go every- where and do everything, and maybe you'll leave the level alive. By the way, you'll need DOOM 1.666+ to play these levels properly. If you try it with less than 1.666, you will get HOM on E2M2, the demo will stop the game, and E2M4 simply won't work. If you've got DOOM 1.2, seek out DM1666RP.ZIP... If you don't know where to go on the first level, just watch the demo, OK? How to use the WAD : Copy all the files into the DOOM directory. Then type DOOM -file kansam4.wad Credits To : Wow, just about everybody. Those nice guys at Id, but that goes without saying. The authors of DEU (Rapha‰l Quinet + Brendon Wyber), obviously. Colin Reed, for BSP. Sensor-based Systems Inc, for DeeP BSP. IT-HE for writing PINO, YumYum and YutYut. Steve McCrea, for his sage advice on switch textures. The author of DMGRAPH, DMAUD and DMMUSIC, Bill Neissius (Nessus, the Mad Puppeteer?); whosoever wrote GifClip, I've forgotten... I have borrowed ideas freely from other wads I've played, such as INVADE1, MAKDOOM2, 666, and GROUNDS; these are all great wads, keep up the good work. I've borrowed hard linedefs from MARX2_1.WAD, a minor favourite of mine; 3 rooms of E2M3 are tidied-up versions of rooms from this level, but all the rest is of my own invention. ================================================================ * Play Information * Episode and Level # : E2M1-4. Single Player : Yes Cooperative 2-4 Player : Why not? Deathmatch 2-4 Player : Sounds OK - some starts are tricky. Difficulty Settings : Yes. Even I find Ultra-Violence tricky, and I WROTE the damned thing. New Sounds : Yes (See sources, or if you'd rather guess, don't) New Graphics : Yes (For what they're worth) New Music : No. Some of the worst 'tunes' have been replaced with others from different levels in DOOM and DOOM II. Plot : No Demos Replaced : Two. They are version 1.666 demos, and will not run on other versions of DOOM. The second demo is a deathmatch recording of DOUG vs KANSAM, (who is a bit restrained to let DOUG win the level!). It is about 22 minutes long, but well worth watching, as there are some good scenes in it. NOTE: The view is from DOUG the EAGLE. * Construction * Base : Levels E2M1-2 and E2M4 are built from scratch. Three rooms of E2M3 are butchered from MARX2_1.WAD. There- fore any bits you like are mine, and anything you don't like is nothing to do with me. ]:-> Editor(s) used : DEU 5.21, DEU 5.21GCC (DEU 5.3á1 sucked!) (at various stages) DMAUD 1.0, DMAUD 1.1 DMGRAPH 1.1 GIFCLIP 1.5 NWT 1.1 as a texture editor YumYum and YutYut (File croppers) Autodesk Animator Graphics Workshop 7.0c (Shareware) BSP 1.0, BSP 1.1W, DeePBSP 2.6 (Shareware) DOOMCAD was used to build spiral staircases, which I still had to patch up afterwards. Construction time : One HELL of a long time. I started this... thing... in late July '94. Known Bugs : Slight HOM on E2M2, if you're using DOOM 1.2. Otherwise, none known, which is more than can be said for the main WAD file; on Id's E2M1 there is a switch which rises out of the ground - but you can push the button WHILE IT IS STILL UNDERGROUND. Biggest levels I know : It has already been seen that there are some wads out there that make E2M7 look like a dust mote. Here, in ranking order, are some of the biggest levels I've ever seen. WIDOWMKR.WAD (457K) by Dave Farrington (CompuServe 72424,1270) FC.WAD (396K) by Cliff Pennock (CompuServe 100067,2353) UAC_DEAD.WAD (380K) by Leo Martin Lim (gendut@aol.com) SS27BET2.WAD (374K) by Stanley Stasiak (stasiak@iinet.com.au) E1M4 of APOCALYP.WAD (372K) by Daniel H (hornbak1@student.msu.edu) EXCALIBR.WAD (366K) by Stefan Maes (maes@sch2.uia.ac.be) ESCAPE.WAD (360K) by Mark S (mspaeth@magnus.acs.ohio-state.edu) UACPEN.WAD (352K) by the Mad Hacker (CompuServe 71247,1471) REDRUM.WAD (339K) Author unknown CAVERNS.WAD (310K) by Doug Dziedzic (dziedzic@ecst.csuchio.edu) AT_WORK.WAD (304K) by Bradley Allen (bradley.allen@canrem.com) CROSST.WAD (295K) by Terry Henning (Address unknown) SEWV12R.WAD (283K) Author unknown CITADEL.WAD (277K) by Jim Flynn (CompuServe 72713,3334) TOWER.WAD (274K) also by Jim Flynn Note that it is the size of the level that counts, not the size of the wad. For example, APOCALYP.WAD is 1700K, but only one of the levels even gets into the running for this list. A large .WAD list would look totally different, and also be pretty pointless. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Feel free to steal sounds from this wad if you like; I took some of the sounds from Mak's Doomdom anyway, so who cares? You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Uh, if you're reading this, are you sure you haven't got it? :I FTP sites: wuarchive.wustle.edu BBS Numbers: Lightning BBS: +44 0181-930-1160 (300-28800) '' '' '' '' -863-7623 (300-14400) Other: