*-------------------------------------------------------------* | | | | | W I C K E D B A R O N S A N D S P E C T R E S | | | | | *-------------------------------------------------------------* Title (Once Again) : Wicked Barons & Spectres Release Date : 8-25-95 File List : WBNS.WAD - The WAD file. WBNS.TXT - This text file. Disk Space Required : 200 kilobytes Author : Michael Lundy Posting From : pdjlundy@cts.com Email Address : None... don't use the above! Misc. Author Info : I am the author of over 12 WADs. I won't mention them all because some of them were compiled into the WADs listed below. Other WADs By Author : Houses 1.3 Deathmatch by Mike DF Rifle Patch Heretic Textures for DOOM II Two Houses Water Flood + Gorilla Gore II Get Your Gun! 107 new sounds from my mic ...and a hell of a lot more Coming Soon from Author : Houses 1.4 * WAD Description * Brief Description : One new level for The Ultimate DOOM Cool Stuff : + Probably one of the first Ultimate DOOM WADs at FTP.CDROM.COM + Works in Multiplayer. + Well, it has to be fun. WAD Info in More Detail : Like usual, I drew the design first on paper, then drew it with DMapEdit. I gave it this title because the word "Wicked" was used twice in Ultimate DOOM and Barons & Spectres were used many times in the levels. This is my first attempt at making an open-area level to work well with single player. It turned out to be pretty cool. For some reason, the sound-blocking linedef flag doesn't work for me, so I make monsters deaf. Story Line : Uhhh.. well, instead of going through a confusing hell of monster teleportation of level 1, you go through my spawn of hell. Won't fully work with : The original DOOM Won't work at all with : Anything else besides The Ultimate DOOM. Big Thanks to : Jason Hoffoss for DMapEdit 4.0.11 Raphael Quinet for DEU 5.21 Id Software Additional Credits to : Oliver Montanuy for DeuTex 3.6 OSCS for NeoPaint 2.2 Zink the Dink for EnDOOMer 1.0.1 Microsoft for the MS-DOS editor ...and anyone else who was to do with any of this. *--------------------------------------------------------------* * Play Information * Game : The Ultimate DOOM Level(s) Replaced : E4M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Just the title screen. New Music : No Demos Replaced : None Other Data Replaced : Yes. The ending screen. * Quality Check * Which level editor(s) : DEU 5.21, DMapEdit 4.0.11, and did you use? DeuTex 3.6, NeoPaint 2.2, EnDOOMer 1.0.1, MS-DOS editor Did you draw your level : Yes on paper first? Did you use any type of : No box drawing mode? Are the vertex co-ords, : Yes line lengths, sector heights, and texture offsets in multiples of eight? Are your light levels : Yes in multiples of 16? Did you merge sectors : Yes to save space? Did you align : Yes teleporters and other floor textures? * Construction * Base : New WAD from scratch Main Editor(s) used : DMapEdit 4.0.11, DEU 5.21 Other Editor(s) used : DeuTex 3.6, NeoPaint 2.2, EnDOOMer 1.0.1, MS-DOS editor Build Time : 4 days Known Bugs : None. Other Problems : None. Future Improvements : Maybe include it in an episode. * Installation * Put the WAD in your DOOM directory, bla bla bla! Required to Have in Dir : The Ultimate DOOM * Troubleshooting * Problem: I can't find no level! Solution: You need Ultimate DOOM to see it * Copyright / Permissions * Authors may NOT use this WAD as a base to build additional WADs. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: None. Other: None * Final Note to SysOp/FTP Crew/Or Other People * I hope you don't get annoyed if I Upload my authoring template once again.