
 DirectX 8 Sprites Sample - DirectX Graphics + D3DX
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 by Lord Trancos <lordtrancos@softhome.net>

 This sample shows how to draw "2D" sprites with DirectX 8.
 Really these sprites are textured poligons so you have to
 use a texture instead a surface. Textures usually are
 16x16, 32x32, 64x64, 128x128 and 256x256 bitmaps.

 This sample has been developed under Delphi 4 + DirectX 8 Headers
 from DELPHI-JEDI (http://www.delphi-jedi.org/DelphiGraphics/).
 D3DX8ab.dll library can be found with these headers.

 Lord Trancos,
 2001/01/17