// SampleX17 - Motion Blur
// by Lord Trancos
// ---------------------------------------------------------------------------
//
// This sample shows motion blur using "render to texture" method.
// The teapot is rendered at different times (C_MOTION_TIME) on 5 textures
// (C_MOTION_STEPS) and these textures are displayed on screen using
// a rectangle (an already translated and lighted mesh that covers the entire
// screen) that it's rendered (using alpha blending) 5 times on each frame
// (one time for each motion texture). The result it's a motion blur effect.
// 
// You can change C_MOTION_STEPS and C_MOTION_TIME (both on global.pas)
// to modify the effect. With a value of 15 for C_MOTION_STEPS (default is 5),
// the effect it's very nice but you should also increase to 32 the bit depth
// of the video mode (C_DISPLAY_BPP, default is 16bpp) otherwise the quality
// will be poor.
//
