
 DirectX 8.0 - Octree Sample
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 by Lord Trancos.

 Sample X11 - Shows how to build an octree, and one way
              for drawing it with DirectX 8.

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 | Important Note About My Octree Drawing Method |
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 It's designed to work fast only on old HAL devices, not on newest
 TnL HAL devices!!! since I'm not using indexed primitives, and
 i'm calling many times ProcessVertices.

 I used this way, since it allows me to do a second pass very fast
 on my old Voodoo Banshee.

 For not too old 3D cards, indexed primitives should be used and
 calls to ProcessVertices should be removed.

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 This sample had been developed under Delphi 4 + DirectX 8.0
 Headers from DELPHI-JEDI:

   http://www.delphi-jedi.org/DelphiGraphics/

 D3DX8ab.dll library can be found with the headers.

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 WARNING: I used the lastest DirectX 8.0 headers.
          I don't known if this sample can be compiled
          using DirectX 8.1 headers.

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 More stuff here!!! -> www.geocities.com/dxlab/downloads.html
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 2002/05/30, Lord Trancos. <lordtrancos@softhome.net>
