Light Spells Thief Mage Knight Axe ___________________________________________________ Cure - 1 10 12* Release Undead - 2 15 - Cure Poison - 4 12 20* Protection - 3 10 15* Protect all - 6 16 - Free Movement - 4 13 - (Paralysis cure) High Cure - 12 20 - Slow Movement 15 7 23 - Silence 20* 20 - - (Lessens chance of being found by sound) Magic Shell - 15 25 - Elemental Shell - 25 45 - Bar Poison - 15 20 - Bar Paralysis - 20 30 - Lasting Heal - 17 22 - Invisibility 40* 30 - - Bar Aura Bind - 27 - - Restore - 10 20 - Banish Undead - 8 18 - Protect Other - - 3 5 (Lowers your own defense, raises another's defense) Quick movement 40* 50 60 - Flash 10 13 - - (Temporarily blinds all others in target area) Grand Cure - 46 76 - Revive - 32 50 - Holy Spirit - 80 100 - *Can only target self ___________________________________________________ Elemental Spells Thief Mage Knight Axe ___________________________________________________ Stone - 1 - - Fire - 1 - - Ice - 1 - - Wind - 1 - - Poison (Water) 5 3 - - Shock - 5 - - Choke (Wind) - 10 - - Sleep (Wind) 10 7 - - Frost - 10 - - Stoneskin - 15 18 25 Blaze - 10 - - Shock Spikes - 15 - 35* (Deals damage to those who attack the beneficiary of the spell) Tornado - 10 - - Escape 5* 12 - - (Enhances normal speed for running) Earthen fury - 10 - - Stun 25 20 - - (Paralyzes enemy) Flames of Hell - 30 - - Blood Boil - 40 - - (Makes it difficult for target to control actions) Bio (Water) 50 30 - - Thor's Might - 30 - - Ring of Thunder - 50 - - (Unable to move out of or into a preset area for a short time without suffering major damage) Ice of the Abyss - 30 - - Freeze 75 50 - - (Freezes opponent for a short time) Gaia's Wrath - 30 - - Stone's Soul - 60 - - (Unable to attack caster for a short time, or until a certain amount of damage is dealt, which will kill caster) Elemental Amalgam - 100 - - (All elements) *Spell only affects self ___________________________________________________ Dark spells Thief Mage Knight Axe ___________________________________________________ Drain - 10 - - Drain Soul (MP) - 20 - - Bind Soul - 20 30 - (Makes target unable to cast magic) Body and Soul - & - - (Allows caster to use HP for MP) Drain INT - 40 - - Drain POW - 45 - - Drain DEX - 45 - - Drain VIT 70 50 - - Shades - 5 - - Darkness - 15 - - Abyss - 45 - - Despair - 80 - - &Only usable when MP is below 5. As for skills, they go as follows. Thief-Steal. Steal an item or credits from an enemy at random. Not usable on PCs. Mage-Blood Magic. Enhances all magical effects in an area, as well as own magical abilities, at the cost of 40% of your HP. Knight-Beloved Defender. The Knight takes all damage directed at other players in a set area, but is unable to fight back. Axe-Berserker Fury. For a short time, attack is doubled and defense is 0. Unable to use more than once per hour.