Reader Response & Discussion

Session 8

 

REFERENCE

Mahar, LA 81:2

Bringing the Outside In: One Teacher’s Ride on the Anime Highway

 

SUMMARY

Mahar was introduced to the world of Anime through her seventh grade students.  In defining Anime, she offers,"While anime is sometimes erroneously referred to as a genre, it is in reality an art form that includes all the genres found in cinema or literature, from heroic epics and romance to science fiction and comedy"  Mahar describes engagement with Anime as a literacy acitivy that involves making meaning through codes, conventions and tools.  She realized that she needed to understand this art form more fully as it was informing her students personal reading and writing as well as some of their school-based compostion.

 

The bulk of this article describes her interactions with two particular students and an anime club that spontaneously formed in her classroom during lunch while she was investigating the art form with students.  She describes their approach to Anime, what they see it as, and the kinds of interactions that the students have between themselves and the various forms of Anime. 

 

She observes that these students applied literacy strategies they were learning in class to their interaction with anime.  The student interactions with this medium were complex and engaged higher level thinking than would have been expected of them in the classroom.  Interestingly, most of the students expressed dislike for the usual teacher-directed lessons because they are  “meaningless in the real world.”

 

Mahar concludes that it is valuable for a teacher to be aware of pop culture and the messages that pop culture contains.  This culture can be used as a scaffold for further learning and a bridge for deriving meaning in more traditional disciplines.  She notes that the teacher can be a valuable guide to students to help them to evaluate the messages in all kinds of media.

 

CONNECTION

I wanted to read this article because the genre of graphic novels has come to my mind several times in our discussions of multiple literacies.  I was first introduced to Anime and graphic novels by my 21 year old daughter who LOVES them, and is equally enamoured with Jane Austen and the Bronte sisters.  She insisted that there is really a lot to them … I’ve had to overcome my prejudices and investigate!

 

In the sidebar, there is a discussion about using popular culture in education as a means of developing inquiry and awareness.  Some excellent questions for helping students evaluate the messages of media are offered.  The site for the Center of Media Literacy (www.medialit.org) is referred to as well.  I have used this site in the past and found it to be an excellent resource.

 

DISCUSSION

What I’ve found, is that Anime has come a long way since “Speed Racer” when I was a kid.  The plots and themes are complex and relevant to today’s youth.  The technological orientation appeals to the techie element in today’s youth culture.

 

I appreciated this teacher’s thoughtful entrance into the world of her students and her recognition of the literacy skills they were using to engage with this unconventional medium.  Once the teacher validated their interests by her desire to learn from them she seemed to have anime enthusiasts pouring into her classroom which indicated that there was a hidden sub-culture in the school.  She made an excellent point about helping students to identify the messages that are contained in whatever medium they are engaged in. 

 

I found it interesting that the great majority of these anime enthusiasts found other aspects of school to be pretty irrelevant.  It is hard to know whether their attitude generated an escape into fantasy or whether their engagement with this form of fantasy is so compelling it makes other things seem irrelevant.  The girl who said that teacher directed assignments are “meaningless in the real world” may just be reflecting predictable teenager angst.  I wanted to ask, “And the world of Anime is real?”  But a better question to ask is , “What makes Anime meaningful to these students and why?” 

 

It seems like it would be pretty easy to become consumed with this “other world” and it is nothing new, really.  Star Trek fans and Dungeons and Dragons enthusiasts have similar sub-cultures that include similar “literacies”.  As a matter of fact, some Trekkies extend their literacy to Klingong.

 

EXTENSION

 

I found a couple of interesting articles about using graphic novels and comics with struggling readers …

http://www.noflyingnotights.com/MWworkshop.html

www.bama.ua.edu/~jstallwo/Articles/Using%20

 

Is there anyone else out there who has used these forms of text in their classrooms?  What kind of response have you had?

 

For more background on what Anime is check out:  www.lkwdpl.org/anime/introanime.php

 

 

For a list of graphic novels appropriate for kids try:  http://www.noflyingnotights.com/MWworkshop.html

 

 

Sample lesson plans for the graphic novel Castle Waiting (reading level gr. 4-6):

http://bookshelf.diamondcomics.com/lessonplans/castlewaiting/castlewaiting.html

 

CROSS-TALK for Article 2- my posting

 

 

Date: Thu Oct 21, 2004 10:23 am

Author: Christie, Reba <[email protected]>

Subject: Re: MAHAR: Bringing the Outside In...Anime

 

I'm really interested in the idea of Anime in the classroom, although I think that the main idea behind it is 'making learning meaningful' to all students. The push to use contemporary culture in the classroom aslo has many virtues, as students can further explore and learn from their immediate world. However,the idea of classical education also has virtues by expanding that world, which I believe

is also extremely valuable as it opens and extends students minds and gives them a broader perspective beyond their own family and contemporary worldview.

 

"I wanted to ask, “And the world of Anime is real?” But a better question to ask is , “What makes Anime meaningful to these students and why?”"

 

You're response made me smile- the same situation could be applied to Harry Potter or to a number of other ideas, but the point you made remains- what makes these things meaninful to students? I would also add "how can we make other topics meaninful?"

 

~Reba

 

Author: Gentry, Pamela <[email protected]>

Attachment: heros_journey_outline.doc (38912 bytes)

Subject: Re: MAHAR: Bringing the Outside In...Anime

 

Yes, I think that classical literature is classical because the themes contained stand the test of time. They touch people deeply.

Those themes don't really change across time or even across cultures, so much. What does change is the packaging and the approach to finding solutions to the Big Problems in life. Our challenge as teachers is to a-tap into that concern for the Big Ideas in life in each child and b-help them to discover them in all kinds of reading.

 

Look at some of the big hits in movies that people go back to see again, and again. The Matrix trilogy and the Star Wars series are just two examples...and interestingly, both of those series were intentionally built/written upon classic themes. There is nothing like a good Hero Quest wrapped around the struggle between good and evil. THIS is what teens and folk of all ages will identify with

every time.

 

I've used the works of Campbell to build some excellent literature units for teens that offer an intersection between different periods of literature and media. Attached is an assignment done by a 9th grade student comparing Campbell's Hero Quest description with Star Wars (an intentional application by the author) Homer's Odyssey, a generic modern adventure film, and the turn of the century journal writings about the ship Endurance which was crushed in the ice of Antarctica.

 

Also FYI - check out the following website for more ideas: http://www.yourheroicjourney.com/Journey.shtml

The Hero's Journey...

 

Sorry to write so much, I get excited about this topic :-)

 

CROSS-TALK for Article 2 – others posting

 

Date: Thu Oct 21, 2004 9:01 pm

Author: Dyer, Kellie <[email protected]>

Subject: Bringing the outside in

 

Discussion:

 

I find ideas like this very interesting. I am curious if anyone uses this genre in your classroom? These kinds of things are very difficult for me to incorporate into my classroom. Our district is one that wants everyone to really stick to the curriculum. If it is not on the curriculum, don’t teach it? Do you agree with this or

not? I find it very difficult and frustrating to teach to the needs of my students with these strict guidelines. If I am covering the TEKS, should it matter how? Should we teach to our students or the curriculum? Won’t the students be more engaged in learner if it is something they love?

 

Date: Fri Oct 22, 2004 12:34 am

Author: Gentry, Pamela <[email protected]>

Subject: Re: Bringing the outside in

 

I think you could do a tie-in from Anime that the kids are familiar with to Anime as used in a graphic novel...or even several graphic novels. Maybe approach this as a genre lesson. Then you'd be involving the students in critical thinking and literary analysis, certainly within the standards of TEKS? I read this article, too.

Check out some of the graphic novel websites that I found. have fun!

 

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