STEAL SYSTEM www.rpg2knet.com ========HERE GOES!========= : Make a skill called "Steal , Pilfer, Pillage, or whatever!" and set its class to a switch. Have it turn on a switch. make up a name you can recognize such as "StealOn". and set that as your switch name and set to "on". finish skill setup....... :goto your monster party section. Goto the battle events section Have the conditions for this switch being on as switch "StealOn" Then in the actual event, have use Command: Variable: set: monster number 1: hp: into var "MONSTER 1 HP" Repeat for all monsters in the battle COmmand: fork option: variable "MONSTER 1 HP" 1: less: with else case NORMAL: Repeat previous command for every monster in battle. (after all the monsters) Turn Off "Dummy Switch" switch. (make that switch now) ELSE: Set Variable (make it now) "Steal?" set 0 Set Variable "Steal?" rand 1-100 Fork Option Variable "steal?" 35 above WITH ELSE CASE NORMAL: Play Sound Effect Show battle animation for sucessfull steal; Add ITem Show Message " got item blah vblah" turn on switch "Dummy Steal". turn off switch "StealOn". ELSE: FOrk Option Variable "Steal?" 34 below NORMAL: Show Message, "FAILED TO STEAL" Play Failure Sound Effect Turn Off Switch "StealOn" Thats with the Default Battle System. Anything with "" surrounding it, is changeable.