In the absence of an official custom one-line message feature in RPG Maker 2003, this workaround will allow you to show certain types of custom one-line messages in battle as opposed to having to use the default "show message" command and obscure the battlefield. Please pay attention to the "limitations" section below when constructing potential messages to display using this technique. How to Make it Work 1. Create a battle animation with the message you want to show. The animation should be 20 frames for each 1 second you want the message to show onscreen. Make sure the scope of the animation is "global". 2. When you want to show your message, use the "show battle animation" event command. Limitations and Caveats - The message will appear for a fixed length of time. Unless the "halt processing until animation ends" checkbox is unchecked, the action will freeze until the message disappears. If you do uncheck that box, be aware that the message will disappear early if another battle animation begins playing. - None of the message control codes or EXFONT symbols can be used. The message will show up all at once and disappear all at once. The message cannot be dynamic.