I was originally not going to address this topic because I was under the impression that wide awareness of this workaround made it unncessary. However, it seems I was incorrect in my assumption and that ignorance of this important workaround still abounds. As such, I'll go ahead and describe it: How to Make it Work 1. Create the battle command that you wish to target a monster and link to a battle event. 2. Set the command's archetype to "attack" instead of "link to event". 3. For each character that can use the command, make a battle event with the trigger [X] uses the [Y] command. 4. Create a condition that has the same name and display color as your "Normal" condition, with a priority value of 1. This condition should have the "no action allowed" action restriction, should End After Battle, and have a 100% chance to recover each turn. The net effect is a one-turn stun. 5. In each of the battle events you created above, inflict this condition on the character using the command. 6. Use the "[monster] is the current target" command to specify what should happen for each target in the monster group. 7. When the command is actually used in battle, the player will be prompted for a target just as with a normal attack, but inflicting the stun condition will prevent the attack from actually taking place, leaving only the battle event to execute. Limitations and Caveats - None.