 PSinex PC Emulator
version 0.052    -    16 / 12 / 00
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Purpose:

This version went public just for beta testing the behaviour of the emulator, and
the values presented on the debugger. If any mistakes found, please inform me ASAP.
Send me an Email to - kolyris@usa.net - or chat with me on IRC, server EFnet,
channels #PSXEmu - #PSEmu - #PCSX, under name - PsYcHoJaK -


Instructions:

In order to run the (wannabe) emulator, place a bios image file into the defaut
directory. Preferably scph1001.bin, runs better on that version.

- NOTE -
The files named Gfx.dll - Snd.dll - Cdr.dll are needed, in order to run it.
These files are:
Pete's Direct3D GPU 1.40 - Pete's Midas SPU 1.6 - CD Aspi Driver 0.2

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Fixed in 0.052:
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Main feature is fixed threads. I modified them, so they're easy to use. Just load
demos... one after the other, or if u like press 'Continue BIOS' whenever(!) to
boot up BIOS image. Added as well DCPL opcode of GTE. Some basic CD support is
working, but dont expect much. -STILL, DONT TRY ANY GAMES-
(try only if you have the will to wait AGES)


Fixed in 0.047:
---------------
Controls now work pretty well. MTC2 opcode from GTE is now fixed... so Demos like
Trex work now! I've added a ToolBox as well, so Refresh Rate can be adjusted in
order to get the right 'Speed' & 'Compatibility'. For most cases, Slider needs to
be either adjusted on center or left, but on some rare occasions we need to get
optimal refresh rate in order to run some demos properly. = )
(Note: Slider on Trex must be adjusted, all the way left).


Fixed in 0.041:
---------------
I've increased the speed of the emulator about 70% (!?!).Also added a CDRom plugin
just for testing some implementations of mine. Sound DMA is working on some demos,
but still needs heavy work. Added as well some GTE opcodes. Don't inform me about
fps, I just know it. = )


Fixed in 0.034:
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Added some GTE implementation, so now simple 3D transforms work. Also I enabled the
Log files, for better debugging. = )


Fixed in 0.025:
---------------
All bios images run well now. I fixed some Cpu Core bugs, and now many demos run,
a bit slow though. This is due to bad interrupt handling, so if anyone has any
info on that, please inform me. = )
( Please use the Software plugins, for more compatibility ).


Fixed in 0.019:
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Hmmm...... eh..... picture? Nah! I'm still dreaming... = )


Fixed in 0.015:
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I enabled the PC address seeker, for easy debugging... Just enter a PC value, and
press begin. Then open debugger.
...And OK, now, the debugger window closes.... mouhahaha.

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I would like to say thanx, to some important people out there, I should have done
it before, but i was lazy:

shadow/expert-
--------------PSX
For showing me that emulation coding is possible...
(...before I thought it was for aliens or something...)

NoComp
--------------PSX
I keep disturbing him on ICQ... daily BASE! thanx NoComp.

Roor
--------------AdriPSx
Constantly keeps giving advices to me, about the emu.

Bobbi
--------------PSXEmu.com
The person who made hosting, a reality!

LDChen
--------------FPSE
Great helper, contributes with info.

lu_zero
--------------FPSE
Some info & great chats. He has intresting opinion on every matter.

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Logginf Off = )