Muk Kersack Bloodstump: Male Half-Orc Bbn9: CR 9; Medium Humanoid (Orc); HD 9d12+36(Barbarian) ; hp 138; Init +6; Spd 30; AC:33 (Flatfooted:33 Touch:17); Atk +16/11 base melee, +15/10 base ranged; +16/11/+16 (1d10+13, +3 Intelligent Baatorian Green Steel Sword, bastard; 1d10+13+1d6, +3 Sword, bastard); +18/13 (1d8+12, +2 Blue wood Spear); +13/8 (1d12+2, +2 Crossbow, Great); SQ: Dark vision (Ex): 60 ft.; RF: Orc Blood; AL CN; SV Fort +10, Ref +9, Will +4; STR 24, DEX 22, CON 18, INT 15, WIS 13, CHA 13.
Skills: Balance +6, Climb +6, Craft (Leatherworking) +1, Escape Artist +6, Gather Information +6, Heal +6, Hide +7.5, Intimidate +6, Jump +6, Knowledge (Nature) +8, Listen +6, Move Silently +8, Perform (Comedy) +4, Search +6, Spot +6, Survival +6, Tumble +6.
Feats: Armor Proficiency: light, Armor Proficiency: medium, Dodge, Mobility, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Sword, bastard.
Possessions:
Weapons: Acid (flask) (10 gp); Bolts, crossbow (50) (5 gp); Dagger (2 gp); Dagger (2 gp); Gauntlet, bladed (30 gp); Gauntlet, bladed (30 gp); +2 Blue wood Spear (9,102 gp); Silver Dagger, Masterwork (322 gp); Silver Dagger, Masterwork (322 gp); +3 Intelligent Baatorian Green Steel Sword, bastard: Fiery Blast (NaN gp); +3 Sword, bastard: Frost (32,335 gp); +2 Crossbow, Great (8,400 gp).
Armor: +3 Hide: Fire Resistance (27,165 gp).
Shields: +2 Dark wood Shield, heavy wooden: Bashing (9,264 gp).
Goods: Coin: gp (800) (800 gp); Horn, natural (5 gp); Candle, 12 hour (5 sp); Climber's kit (80 gp); Healer's kit (50 gp); Belt, Leather (2 sp); Breeches/Pants, Cotton (1 sp); Buckle, Plain (2 sp); Cap, wool (1 sp); Cold weather outfit (8 gp); Loincloth (3 cp); Shirt, Cotton/Linen (1 sp); Tunic, Cotton (5 sp); Apples (1 gp); Beef, jerked (7 gp); Wine, fine (bottle) (2) (20 gp); Backpack (2 gp); Bedroll (1 sp); Blanket, winter (5 sp); Bottle, wine, glass (2 gp); Chalk, 1 piece (6) (6 cp); Crowbar (2 gp); Fishing Tackle (20 gp); Flint and steel (1 gp); Grappling Hook, Collapsible (3 gp); Hammock (5 gp); Ink (vial) (8 gp); Lock, good (80 gp); Mess Kit (6 sp); Mirror, small steel (10 gp); Money Belt (4 gp); Oil (pint) (3) (3 sp); Paper (sheet) (5) (20 sp); Potion Belt (1 gp); Pouch, belt (6) (6 gp); Pulley (5 gp); Quiver Scabbard (10 gp); Rope, silk (50 ft.) (10 gp); Sack (6) (6 sp); Saw, Folding (2 gp); Scent breaker (5 gp); Sealing wax (1 gp); Sewing needle (5 sp); Shovel (2 gp); Spyglass (1,000 gp); Tarp (5 gp); Torch (3) (3 cp); Twine, Roll (1 sp); Vial, ink or potion (1 gp); Water skin (full) (2) (2 gp); Herb, wolfs bane (2,275 gp); Healing Salve (5) (250 gp); Sheath, Boot (2) (60 gp); Coin: pp (400) (400 pp).
Magic: Wondrous: Bracers of Armor +6 (36,000 gp); Ring: Protection +3 (18,000 gp); Ring: Water Walking (15,000 gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Boots of Speed (12,000 gp); Wondrous: Mantle of Spell Resistance (90,000 gp); Potion: Invisibility (4) (400 gp); Potion: Invisibility (4) (400 gp).