Jewel Umwine

 

Jewel UmWine, Female Elf, High Sor8: Medium Humanoid ; HD 8d4+8(Sorcerer) ; hp 41; Init +1; Spd 20; AC 20(Flatfooted:19, Touch:18); Atk +5 base melee, +5 base ranged; +6 (1d8+1, Morningstar, Masterwork); +5 (1d6, Shortbow); +6 (1d8+1, Morningstar, Masterwork); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells; AL NE; SV Fort +4, Ref +4, Will +9; STR 13, DEX 13, CON 13, INT 17, WIS 15, CHA 17.

Skills: Alchemy +6, Appraise +4.5, Balance -1, Climb +0, Concentration +6, Handle Animal +3.5, Heal +5, Knowledge (Arcana) +6, Knowledge (Religion) +4, Listen +4.5, Perform +4, Ride +2, Scry +5, Search +6, Speak Language +2, Spellcraft +5, Spot +5, Swim -8.5, Use Rope +3.

Feats: Brew Potion, Combat Casting, Maximize Spell, Simple Weapon Proficiency.

Spells Known (Sor 6/7/7/6/3): 0 -- Dancing Lights, Daze, Detect Magic, Disrupt Undead, Mage Hand, Ray of Frost, Read Magic, Resistance; 1st -- Chill Touch, Identify, Mage Armor, Magic Missile, True Strike; 2nd -- Mirror Image, Summon Monster II, Web; 3rd -- Lightning Bolt, Vampiric Touch; 4th -- Ice Storm.

Possessions:

Weapons: Morningstar, Masterwork (308 gp); Shortbow (30 gp); Arrows (20) (10 sp).

Armor: +2 Leather (4,160 gp).

Goods: Backpack (2 gp); Bedroll (1 sp); Candle (1 cp); Candle (1 cp); Canvas (sq. yd.) (1 sp); Case, map or scroll (1 gp); Chalk, 1 piece (1 cp); Chalk, 1 piece (1 cp); Flint and steel (1 gp); Inkpen (1 sp); Oil (pint) (1 sp); Oil (pint) (1 sp); Parchment (sheet) (1 gp); Parchment (sheet) (1 gp); Parchment (sheet) (1 gp); Parchment (sheet) (1 gp); Parchment (sheet) (1 gp); Parchment (sheet) (1 gp); Rope, silk (50 ft.) (10 gp); Sack (1 sp); Torch (1 cp); Torch (1 cp); Torch (1 cp); Vial, ink or potion (1 gp); Waterskin (full) (1 gp); Waterskin (full) (1 gp); Waterskin (full) (1 gp); Ink (vial) (8 gp); Pouch, belt (1 gp); Pouch, belt (1 gp); Rations, trail (per day) (5 sp); Rations, trail (per day) (5 sp); Rations, trail (per day) (5 sp); Rations, trail (per day) (5 sp); Rations, trail (per day) (5 sp).

Magic: Wand: Summon Monster IV (7) (Charges: 50) (21,000 gp); Staff: Healing (Charges: 50) (33,000 gp); Wand: Magic Missile (5) (Charges: 50) (3,750 gp); Wondrous: Bracers of armor (+6) (36,000 gp); Wondrous: Necklace of fireballs (Type V) (6,150 gp); Wondrous: Robe of the archmagi (75,000 gp); Rod: Wonder (12,000 gp).

Familiar

Gem, None Pseudodragon : CR 1; Tiny Dragon ; HD 8d12 ( Dragon) ; hp 20; Init + 0; Spd 15, Fly, Good 60; AC 16; Atk + 6 base melee, + 6 base ranged; +6/+1 ( 1d3, Sting; 1, Bite ); SA: Poison (Ex) ; SQ: See invisibility (Ex), Telepathy (Su), Immunity: Paralysis (Ex), Immunity: Sleep (Ex), Spell Resistance (Ex): 19; AL NG; SV Fort + 4, Ref + 3, Will + 7; STR 11, DEX 11, CON 13, INT 9, WIS 12, CHA 10.

Skills: Appraise +4.5, Concentration +6, Heal +5, Hide +16, Intuit Direction +3, Listen +5, Perform +4, Ride +2, Scry +5, Search +6, Spot +5, Use Rope +3.

Feats: Alertness.

 

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