Arthus, Male Half-Orc Ftr5/Clr3: Medium Humanoid ; HD 5d10+15(Fighter) , 3d8+9(Cleric) ; hp 84; Init +6; Spd 20; AC 22(Flatfooted:20, Touch:15); Atk +12/7 base melee, +9/4 base ranged; +12/7/+11 (1d6+12+1d6, +3 Scimitar; 1d6+11, +2 Scimitar); +7/2 (1d8+2, +2 Crossbow, repeating); SQ: Darkvision (Ex); RF: Orc Blood; AL NG; SV Fort +10, Ref +4, Will +7; STR 20, DEX 15, CON 16, INT 11, WIS 16, CHA 5.
Skills: Climb +4.5, Heal +6, Jump +3, Listen +4, Ride +3, Scry +1, Search +1, Spellcraft +1, Spot +5, Swim -18, Wilderness Lore +4.
Feats: Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: light, Armor Proficiency: medium, Armor Proficiency: medium, Combat Casting, Improved Initiative, Shield Proficiency, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar.
Spells Known (Clr 4/3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I; 2nd -- Aid, Animal Messenger, Augury, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Endurance, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Lesser Restoration, Make Whole, Remove Paralysis, Resist Elements, Shatter, Shield Other, Silence, Sound Burst, Speak with Animals, Spiritual Weapon, Summon Monster II, Undetectable Alignment, Zone of Truth.
Spells Prepared (Clr 4/3/2): 0 - Cure Minor Wounds x2, Detect Magic, Light; 1st - Bless, Cure Light Wounds x2, Endure Elements (d); 2nd - Bull's Strength (d), Cure Moderate Wounds, Summon Monster II.
Possessions:
Weapons: Adamantine Scimitar (3,315 gp); Bolts, crossbow (20) (20 sp); +3 Scimitar: Frost (32,315 gp); +2 Crossbow, repeating: Distance (18,550 gp); +2 Scimitar: Wounding (32,315 gp).
Armor: +3 Mithril Half-plate (18,750 gp); +2 Full plate: Fortification Light (10,650 gp).
Goods: Backpack (2 gp); Bedroll (1 sp); Candle (1 cp); Chalk, 1 piece (1 cp); Flint and steel (1 gp); Pouch, belt (1 gp); Rope, hemp (50 ft.) (1 gp); Sack (1 sp); Waterskin (full) (1 gp); Waterskin (full) (1 gp); Whetstone (2 cp).