GUNJACK JUGGLES


              
                   
My choose for season & master players:


WS+1,d/f+1,2,1,FC+1+2
WS+1,2,2,f+1+2(weak combo)
d+1+2,d+2,WS+1(tag)
d+1+2,2,f+2,1+2
d+1+2,d+1,FC+2,FC+1+2_FC, d/f+1+2 (just to add variety
d+1+2,d+2,FC+1,2(Timing is hard. can anyone do this constantly?)

WS+1, b+2
CH d/f+1,2,1,2, cc f+2, f+2, f+1+2
CH D/F+1,2,1, WS+4, f+1+2
d+1+2, 2, f+2, f+1+2
d/f+2, 2, okezieme.


With d/f+2+3, i almost always use d/f+2,1, d+1+2 if they're close. If they're not, then u/f+3+4.
d/f, d/f+2+4 to d+1+2 is one of my favorites, but it's a little hard to pull off the throw, and the d+1+2 is also a little hard to connect. You have to hold forward after the throw and perform it right after you start moving.
After CH 1,2,1,2, cc, 2,2,f+1+2 equals massive damage. Or you can just d/f+2,1,d/f+1+2(easier but techrollable).
Oh yeah, gunjack has a decent FC game. FC, d/f+1+2, d+1+2 combos I believe. Mix it up with the wild hammer rush or ws+1+2,delay 1+2.
Not a combo, but as a friendly reminder, never forget the f+3+4 as the killer blow when opponent is tagging out. 
sensei
Hosted by www.Geocities.ws

1