Jann Lee ----------+---------------------------------------+---+---+---+-------------- Starters | Combos | H | M | L | Damage Range ----------+---------------------------------------+---+---+---+-------------- [P,P],f+P | P,P,P,f+P | C | C | C | - , 61, 72 | P,P,f+P > f+K, b,f+K | - | C | C | - , 69, 83 ----------+---------------------------------------+---+---+---+-------------- uf+K | P,f+P,K | C | C | C | - , 63, 76 | P,P,P,f+P | - | C | C | - , 74, 88 | P,P,f+P > f+K, b,f+K | - | C | C | - , 82, 99 ----------+---------------------------------------+---+---+---+-------------- ub+K | P,P,P,f+P | C | C | C | - , 77, 91 | P,P,f+P > f+K, b,f+K | - | C | C | - , 85,102 | P,P,f+P > P,f+P,K | - | C | C | - , 85,102 | uf+P > P,P,P,f+P | - | - | C | - , 87,103 ----------+---------------------------------------+---+---+---+-------------- F+K | [ f+K > ub+K > P,P,P,f+P ] | C | C | C | - , 98,117 | [ f+K > ub+K > P,P,f+P > f+K, b,f+K ] | - | C | C | - ,106,128 | [ f+K > ub+K > P,P,f+P > P,f+P,K ] | - | C | C | - ,106,128 | [ f+K > ub+K > uf+P > P,P,P,f+P ] | - | - | C | - ,108,129 | [ df+P > f+K > ub+K > P,P,P,f+P ] | H | H | H | - , - ,129 | [ df+P > f+K > ub+K > P,P,f+P >> | | | | | > f+K, b,f+K ] | - | H | H | - , - ,140 | [ df+P > f+K > ub+K > P,P,f+P >> | | | | | > P,f+P,K ] | - | H | H | - , - ,140 | [ df+P > f+K > ub+K > uf+P >> | | | | | > P,P,P,f+P ] | - | - | H | - , - ,141 ----------+---------------------------------------+---+---+---+-------------- f+F+P * | P,f+P | N | N | N | 70, 80, 91 * | f+S+K | N | N | N | 78, 88, 99 * | QCF+P | N | N | N | 82, 92,103 ----------+---------------------------------------+---+---+---+-------------- f,u+S * | P,f+P | N | N | N | 86,100,115 * | f+S+K | N | N | N | 94,108,123 * | QCF+P | N | N | N | 98,112,127 ----------+---------------------------------------+---+---+---+-------------- f,b+S * | P,f+P | N | N | N | 48, 52, 58 * | f+S+K | N | N | N | 56, 60, 66 | FC,b,f+P | N | N | N | 70, 74, 80 | Close Hit QCF+P | N | N | N | 80, 84, 90 ----------+---------------------------------------+---+---+---+-------------- - The first two punches of P,P,f+P in the Starters section are not part of the combo. The opponent can reverse after them, even on hi counter stun or during staggers. - F+K causes two different stuns on counter hit depending on stance. In open stance it will produce a double over stun which can be escaped. In closed stance it will produce a back stun which cannot be escaped because it turns the opponent around. Combos listed for F+K are only guaranteed when the move hits in closed stance and causes the special back stun. - Guard cancel the F+K to prevent the second kick from coming out. This can be done by pressing F (Free) right after the move. You can start buffering the commands for the next move right away. - P,f+P and f+F+K both produce stuns when they connect on normal hit. Follow up P,f+P with fast attacks like P or f+K and f+F+K with f+K > f+P,d+K or f+K > f+K,b,f+K on light characters. Keep in mind that these follow ups can be escaped with a defensive hold. - Combos listed for the f,u+S defensive hold are for the kick counter only. - Buffer a forward dash after a f+F+P or high kick counter to get in range for the follow ups. A crouch dash works really well if you are going for the QCF+P. - Buffer a "Crouch Dash" (df,df) after a f,b+S counter to get into a crouching position to be able to pull off the FC,b,f+P. - The QCF+P will do more damage after a f,b+S counter if you can get close enough for a "Close Hit." Buffer a forward or (preferably) crouch dash after the counter and try to get as close as possible before doing the QCF+P. Keep in mind that the move will do less damage than a FC,b,f+P if you are not close enough. |