----------+---------------------------------------+---+---+---+--------------
QCF+K     | FC,b+K > (HS) P+K               | N | N | N | 64, 79, 96
          | f+P,[K,K]                                     | C | N | N | 67, 83,100
          | FC,b+K > (HS) K,K                       | C | N | N | 69, 85,103         
          | P,P,b+P,K                                     | C | C | C | - , 87,105
        * | P,P,b+P > ub+K                             | - | C | C | - , 90,108
        * | u+P > f+P,[K,K]                             | - | C | C | - , 94,113
          | u+P > FC,b+K > (HS) K,K               | - | C | C | - , 96,116
----------+---------------------------------------+---+---+---+--------------
HCF+F+P  | FC,b+K > (HS) P,P,b+P,K               | N | N | N | 80, 87, 95
          | u+P > u+P > f+P,[K,K]                           | N | N | N | 81, 88, 96
          | u+P > u+P > P,P,b+P,f+P                       | N | N | N | 81, 88, 96
        * | FC,b+K > (HS) P,P,b+P > ub+K             | N | N | N | 82, 89, 97
        * | QCF+P > P,P,b+P > ub+K                     | N | N | N | 83, 90, 98
        * | QCF+P > u+P > FC,b+K > (HS) P+K     | N | N | N | 83, 90, 98
          | u+P > df+P > FC,b+K > (HS) K,K          | - | N | N | 84, 91, 99
        * | QCF+P > u+P > f+P,[K,K]                    | - | N | N | 86, 93,101
          | u+P > df+P > P,P,b+P,K                        | - | N | N | 86, 93,101
        * | QCF+P > u+P > P,P,b+P,f+P                 | - | N | N | 86, 93,101
        * | QCF+P > u+P > FC,b+K > (HS) K,K       | - | N | N | 88, 95,103
          | Combo Throw                                       | N | N | N | 80, 99,120
----------+---------------------------------------+---+---+---+--------------

- HS =
Handstand Stance

-
Combos involving f+P,K,K are "Stance Dependent." This means that the combo
  may or may not work depending on how the characters were facing each other
  before the starter connected.
Sometimes the second hit will whiff
  completely. Usually works on high launchers regardless of stance.

- Combos involving the move
FC,b+K can be performed easily as long as you
  buffer the command for a "Crouch Dash" (df,df) towards the end of the move
  before it. EX: tap df,df towards the end of the recovery animation of u+P
  and Hayabusa will go immediately into a crouching position after the move.
  This makes the FC,b+K come out as fast as possible and is necessary for
  some of the harder combos.


- The 2nd to last combo under WS+K is stance dependent and only works if the
  starter connected while in open stance.

- Combos starting with the
HCF+F+P throw can also work with Hayabusa's punch
  attack reversals. Although you are generally better off just doing the
  combo throw in both cases as it usually does more damage
(Shown above).
HAYABUSA
BACK
Hosted by www.Geocities.ws

1