| ----------+---------------------------------------+---+---+---+-------------- QCF+K | FC,b+K > (HS) P+K | N | N | N | 64, 79, 96 | f+P,[K,K] | C | N | N | 67, 83,100 | FC,b+K > (HS) K,K | C | N | N | 69, 85,103 | P,P,b+P,K | C | C | C | - , 87,105 * | P,P,b+P > ub+K | - | C | C | - , 90,108 * | u+P > f+P,[K,K] | - | C | C | - , 94,113 | u+P > FC,b+K > (HS) K,K | - | C | C | - , 96,116 ----------+---------------------------------------+---+---+---+-------------- HCF+F+P | FC,b+K > (HS) P,P,b+P,K | N | N | N | 80, 87, 95 | u+P > u+P > f+P,[K,K] | N | N | N | 81, 88, 96 | u+P > u+P > P,P,b+P,f+P | N | N | N | 81, 88, 96 * | FC,b+K > (HS) P,P,b+P > ub+K | N | N | N | 82, 89, 97 * | QCF+P > P,P,b+P > ub+K | N | N | N | 83, 90, 98 * | QCF+P > u+P > FC,b+K > (HS) P+K | N | N | N | 83, 90, 98 | u+P > df+P > FC,b+K > (HS) K,K | - | N | N | 84, 91, 99 * | QCF+P > u+P > f+P,[K,K] | - | N | N | 86, 93,101 | u+P > df+P > P,P,b+P,K | - | N | N | 86, 93,101 * | QCF+P > u+P > P,P,b+P,f+P | - | N | N | 86, 93,101 * | QCF+P > u+P > FC,b+K > (HS) K,K | - | N | N | 88, 95,103 | Combo Throw | N | N | N | 80, 99,120 ----------+---------------------------------------+---+---+---+-------------- - HS = Handstand Stance - Combos involving f+P,K,K are "Stance Dependent." This means that the combo may or may not work depending on how the characters were facing each other before the starter connected. Sometimes the second hit will whiff completely. Usually works on high launchers regardless of stance. - Combos involving the move FC,b+K can be performed easily as long as you buffer the command for a "Crouch Dash" (df,df) towards the end of the move before it. EX: tap df,df towards the end of the recovery animation of u+P and Hayabusa will go immediately into a crouching position after the move. This makes the FC,b+K come out as fast as possible and is necessary for some of the harder combos. - The 2nd to last combo under WS+K is stance dependent and only works if the starter connected while in open stance. - Combos starting with the HCF+F+P throw can also work with Hayabusa's punch attack reversals. Although you are generally better off just doing the combo throw in both cases as it usually does more damage (Shown above). |
| HAYABUSA |