GUNJACK
TACTICS
TACTICS
Gun Jack is a character reserve for the masters. He is not design for the beginner or season players, many says he slow but in the right hands & knowledge of your moves and strategy�s he is a beast! Let me tell you why I say he for the Master Players Only.... Gunjack do not have a counter (like as if he need one) the only counter that gunjacks have is an automatic one if he is hit with devil�s beam or T-ogre flames gunjacks will come with his 3 windmill punchs. Gunjacks have some of the meanest wake-up game in the series EX; Body slam or Thunder slap your opponent sidestep cancel & machine gun blast one time (this hits low) on & counter hit it will make your opponent rise with his back turned (this is were the dirt come in) go for & piston gun assault, IT DUCKS HIGH ATTACK & IF DONE QUICKLY CAN OVERRIDE THE LOW PUNCH HAPPY PEOPLE IN THIS SITUATION (BACKTURNED) this is 1 of 7  expert setup and must be practice to perfection because you can not risk a wiff. if the machinegun blast hit is non-counter your opponent will still be on this back but some way from you while still in crouch position go for the (Low plam lift or the Cross cut saw) for some heavy pressure tactics. Here�s is 2 deadly EXPERT setup is off of the MEGOTON BREAKER if the megoton breaker is blocked quickly go for the piston gun assault,  IT HIT most as & counter hit most people will run in to this because they think there lag behind this punch (but there not) & if the megoton breaker hit (non- counter) you can get a quick DEBUGGER or a quick HIP PRESS (this is 2 of  7 expert setups) perfection is a must!!!!  Gunjacks moves can create situation that if your opponent. couch,. Block, or try counter hit him he can rightfully end the match with eases Gun Jack, on the other hand, has f+1+2, d/f+2 and 1+2, 1+2. Both do around 40 damage, Truthfully, they aren't THAT fast (17 frames start up), but they are fast enough to catch most whiffed attacks any day, and they cover a great deal of distance. I like f+1+2, d/f+2 a little better because it's safer to do and it seems to be better at countering attacks.2, 1 is a great poking move, I think the 1 after the 2 is guaranteed, hit everytime after I got the 2 to connect. The problem is that 1 has short range so it will whiff sometimes after the 2 connects. In order to prevent this from happening; make sure you are pretty close when doing this move. After connecting with this, you have a 2 frame advantage (with the right pressure tactics you can change the pattern of the match...believe i know). Try turtling after connecting this move for the 1st or 2nd time. Then, when your opponent thinks he can safely attack you after you connect with this move, bust out your own quick move! Learn to do Gunjack's throws this is a must if one want to be good with this beast of a machine! Gunjack couch throw is a killer move & must be mastered you can buffer this move against those sweep happy opponent (ex block the sweep, parry there low punch, & couch grab them off the low parry) this take divine skills gunjacks b+2. Ducked high attacks, now that's viciuos.gunjacks d+1+2 is a GREAT situational move; possibly the best move in the game to punish people who get predictable with their high attacks. If you can sense that a high attack string is coming, annihilate them with this move. To give an example of how shocking this move can be, the damage of this move on CH is similar to a clean hit, CH Paul deathfist, plus you can combo after it. WICKED. I like to use this simple combo after connecting the d+1+2: D+1, FC+1,2 or my specialty...with the Gunjack/Jack2...CH D/F+1,2,1,2,D/F+2,1,FC+1+2...=about 80 damage. And it�s easy! NOW BACK TO THROWS. Tombstone: d/b, F+1+2:Escape 1+2: the motions can be buffed, very powerful, best used from a SS or after a CH jab (2), useful follow UP�s, d/b+3:b, d/b, d, d/f+1 and any d/f+2+3 non guaranteed follow up'sground zero: U/F+1+2,d, d/f+2,Escape 1:best used after a blocked wind up punch (HCF+1), no real good follow UP�s for this move, but if you mix it up with.... Modified catapult: D/f,D/F+2+4, Escape 2: you can get some sick damage of this throw, like D+1+2, u/f+3+4 and b,d/b,d,d/f+2, the timing is hard at first but once you master the d/f,D/F+2+4 and the d+1+2 you will become feared across the arcade.jawbreaker:f,f+2+3:Escape 2: GJ only dashing throw, so use it when your opponent thinks that you are to far to throw him, not that many great follow UP�s to this move,i think the only guaranteed thing is d/f+2+3 and d/b+3.face in the dirt:D/b+2+3:Escape 2: I don't use this that much because the range is not too good, but it has some good follow UP�s, d+2,1 guaranteed, and any throw is likely to hit, if they start to duck after this throw send out gunbomb(d+2+4 _d+1+3)Pyramid driver:qcf+1:Escape 1: I haven't really found that much use for this throw yet,possible good follow up'sBackbreaker:qcb+2:Escape 2: I think your meant to mix it up with the throw above.follow UP�s: b,d/b,d,d/f+1,HCF,D/F+1,d/f+2+3.Gunjacks db+1you can get a lots of stuff off this:ws+4, the safest thing off db1. If they run in (being overly aggressive) the db+1 will stop them in there tracks also throw out & crouching d+1 or  d+4 to keep them honest, this is a must!!!!!!!
Some of the
MAJOR keys to mastering gunjacks is to learn to setup off the low punch/kick parry, learn to create block stun situations, Master the mix-up game to the point that your opponent do not know were to defend, LEARN & STUDY the frames speed & power of his moves to inflicting chip damage Train yourself fighting against fast character  & learn how to break custom pattern strings & attack with your own with out being predicable (this is were the master level come in at) & most of all train, train, & train for all situation..READ (TRAINING OF THE MASTER)&(MIND & BODY OF A FIGHTER) for deeper understanding ...this is a small step to your road to mastery the rest comes from your knowledge, wisdom & understanding (which is the best part) of yourself.your character. & Most importantly your opponent...      BY SHAYDULA AKA SENSEI
VER: 101
Hosted by www.Geocities.ws

1