Final Fantasy I
courtesy of: Final Fantasy Clasics
Level 1
CURE This spell will restore 16 to 32 hit points to a single party member.
HARM This spell inflicts 20-80 points of damages on all undead monsters facing the party.
FOG This spell will increase the armor rating of one character by 8 points.
RUSE This spell increases the caster's evade rate by 40%.
Level 2
LAMP This spell negates DARK spells.
MUTE This spells blocks magic users from using spells.
ALIT This spell reduces lightning damage from 25 to 50%.
INVS This spell makes a character invisible, increasing ability to avoid attack by 20%.
Level 3
CUR2 This is a more powerful version of CURE that restores 32-64 hit points.
HRM2 This is a more powerful version of HARM which inflicts 40 to 160 points of damage.
AFIR This spell reduces fire damage from 25 to 50%.
HEAL This spell restores 12-24 hit points to all characters.
Level 4
PURE This spell removes poison
FEAR This spell makes the enemies run away in terror
AICE This spell reduces ice and cold damage from 25 to 50%.
AMUT This spell removes the effects of a MUTE spell.
Level 5
CUR3 This is a more powerful version of CURE which restores 64 to 128 points of damage.
LIFE This spell brings a dead character back to life. The revived character will only have 1 hit point.
HRM3 This is a more powerful version of HARM which causes 60 to 240 points of damage
HEL2 This is a more powerful version of HEAL which will restore 24 to 48 points of damage.
Level 6
SOFT This spell will restore a character who has been petrified.
EXIT This spell allows the characters to warp out of a dungeon.
FOG2 This is a more powerful version of FOG which increases the armor of all characters by 12 points.
INV2 This is a more powerful version of INVS which increases the ability to avoid attack of all characters by
40%.
Level 7
CUR4 This is the most powerful version of CURE which restores all of a character's hit points.
HRM4 This is the most powerful version of HARM which inflicts 80 to 320 points of damage.
ARUB This spell grants immunity to all RUB spells.
HEL3 This is the most powerful version of HEAL which restores 48 to 96 hit points.
Level 8
LIF2 This is a more powerful version of LIFE which restores all of a character's hit points.
FADE This spell inflicts 80 to 320 points of damage on all enemies.
WALL This spell reduces damage from lightning, fire and ice from 25 to 50%, and makes the character
immune to all status effects.
XFER This spell will strip enemies of their resistance to your magic.
Black Magic
Level 1
FIRE This spell inflicts 10 to 40 points of fire damage on an enemy.
SLEP This spell may make the enemies fall asleep.
LOCK Increases chances of hitting monster by 10%.
LIT Inflicts 10 to 40 points of lightning damage on an opponent.
Level 2
ICE This spell inflicts 20 to 80 points of damage on a single opponent.
DARK This spell blinds the enemy.
TMPR Weapon strength is incresed by 14 points.
SLOW This spell slows the enemies' actions, lowering hit rate by 50%
Level 3
FIR2 Second fire spell, which inflicts 30 to 120 points of damage against all enemies.
HOLD Paralyzes an enemy.
LIT2 Second lightning spell which inflicts 30 to 120 points of damage against all enemies.
LOK2 More powerful version of LOCK which effects all enemies.
Level 4
SLP2 More powerful version of SLEP, but it only affects a single enemy.
FAST This spell will raise an ally's agility, remove SLOW, and double number of hits.
CONF This spell confuses the enemies, making them attack each other.
ICE2 Second ice spell which inflicts 40 to 160 points of damage.
Level 5
FIR3 Most powerful fire spell which inflicts 50 to 200 points of damage against all enemies.
BANE Poison smoke may instantly kill the enemies.
WARP This spell teleports you to the beginning of the previous dungeon level.
SLO2 A more powerful version of SLOW whicch affexts all enemies.
Level 6
LIT3 Most powerful lightning spell which inflicts 60 to 240 points of damage against all enemies.
RUB Instanly kills an opponent, except undead.
QAKE Creates an earthquake which can kill enemies.
STUN Will paralyze any opponent with 300 hit points or less.
Level 7
ICE3 Most powerful ice spell inflicts 70 to 280 points of damage against all enemies.
BRAK Turns an enemy into stone.
SABR Caster's hit rate increased by 40% and damage increased by 15%.
BLND A more powerful version of DARK.
Level 8
NUKE Intense heat causes 100 to 400 points of damage.
STOP Stops time for all enemies, effectively paralyzing them.
ZAP! Pushes enemies into 4th dimension, killing them. Does not work all the time.
XXXX More powerful version of RUB.
Final Fantasy II
NONE YET
Final Fantasy III
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Spell: |
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MPs: |
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Recover up to 270 hps |
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3 times more powerful than Cure |
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7 times more powerful than Cure |
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Brings dead back to life |
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Brings dead back with full HP |
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Casts Life when the effected dies |
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cures poison |
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Cures all but zombie |
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Revives HP ar regular intervals |
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Fire attack |
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3 times more powerful than fire |
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NONE YET
Final Fantasy V
a kind of wierd list but...
Mahoukenshi (Magic Swordsman)
1. Hinshide Barrier (Fatal Barrier)
When fatal, you'll cast Shell.
2. Mahouken Lv1 (Lv1 Sword Magic)
Cast up to Level 1 Sword Magic.
3. Mahouken Lv2
Cast up to Level 2 Sword Magic.
4. Mahouken Lv3
Cast up to Level 3 Sword Magic.
5. Mahouken Lv4
Cast up to Level 4 Sword Magic.
6. Mahouken Lv5
Cast up to Level 5 Sword Magic.
7. Mahouken Lv6
Cast up to Level 6 Sword Magic.
ShiroMadoushi (White Mage):
1. ShiroMahou Lv1 (Lv1 White Magic)
Cast up to Level 1 White Magic.
2. ShiroMahou Lv2
Cast up to Level 2 White Magic.
3. ShiroMahou Lv3
Cast up to Level 3 White Magic.
4. ShiroMahou Lv4
Cast up to Level 4 White Magic.
5. ShiroMahou Lv5
Cast up to Level 5 White Magic.
6. ShiroMahou Lv6
Cast up to Level 6 White Magic.
7. MP 10% Up
Maximum MP is raised by 10 percent.
KuroMadoushi (Black Mage):
1. KuroMahou Lv1 (Lv1 Black Magic)
Cast up to Level 1 Black Magic.
2. KuroMahou Lv2
Cast up to Level 2 Black Magic.
3. KuroMahou Lv3
Cast up to Level 3 Black Magic.
4. KuroMahou Lv4
Cast up to Level 4 Black Magic.
5. KuroMahou Lv5
Cast up to Level 5 Black Magic.
6. KuroMahou Lv6
Cast up to Level 6 Black Magic.
7. MP 30% Up
Maximum MP is raised by 30 percent.
TokiMadoushi (Time Mage):
1. Jikuu Lv1 (Lv1 Time/Space)
Cast up to Level 1 Time/Space Magic.
2. Jikuu Lv2
Cast up to Level 2 Time/Space Magic.
3. Jikuu Lv3
Cast up to Level 3 Time/Space Magic.
4. Jikuu Lv4
Cast up to Level 4 Time/Space Magic.
5. Jikuu Lv5
Cast up to Level 5 Time/Space Magic.
6. Jikuu Lv6
Cast up to Level 6 Time/Space Magic.
7. Rod Soubi (Rod Wielding)
Characters that can't normally wield rods are able
to.
Shoukanshi (Summoner):
1. Shoukan Lv1 (Lv1 Summon)
Cast up to Level 1 Call Magic.
2. Shoukan Lv2
Cast up to Level 2 Call Magic.
3. Shoukan Lv3
Cast up to Level 3 Call Magic.
4. Shoukan Lv4
Cast up to Level 4 Call Magic.
5. Shoukan Lv5
Cast up to Level 5 Call Magic.
6. !Yobidasu (Call)
Summon a random monster (costs no MP).
AoMadoushi (Blue Mage):
1. !Shiraberu (Examine)
See a monster's maximum HP, MP, and weakness.
2. Learning
Learn new Blue Magic spells.
3. !AoMahou (Blue Magic)
Cast Blue Magic.
4. !Miyaburu (See Through)
See the "Examine" ability, plus the status of an enemy.
AkaMadoushi (Red Mage):
1. Shirokuro Lv1 (Lv1 Black/White Magic)
Cast up to Level 1 Black and White Magic.
2. Shirokuro Lv2
Cast up to Level 2 Black and White Magic.
3. Shirokuro Lv3
Cast up to Level 3 Black and White Magic.
4. !Renzokuma (2x Magic)
Cast two consecutive spells on the same turn.
Final Fantasy VI
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Spell: |
Effect: |
MPs: |
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Recover up to 270 hps |
5 |
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3 times more powerful than Cure |
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7 times more powerful than Cure |
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Brings dead back to life |
30 |
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Brings dead back with full HP |
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Casts Life when the effected dies |
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cures poison |
3 |
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Cures all but zombie |
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Revives HP ar regular intervals |
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Fire attack |
4 |
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3 times more powerful than fire |
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20 |
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Final Fantasy VII
NONE
Final Fantasy VIII
____________________________________________________________
| Ultima | All elements
| Apocalypse | All elements
| Meteor | Earth and Wind
| Flare | Fire, Ice and Thunder
| Fire | Fire
| Fira | Fire
| Firaga | Fire
| Blizzard | Ice
| Blizzara | Ice
| Blizzaga | Ice
| Thunder | Thunder
| Thundara | Thunder
| Thundaga | Thunder
| Water | Water
| Aero | Wind
| Holy | Holy
| Bio | Poison
| Quake | Earth
| Tornado | Wind
| Life | All elements
| Full-life | All elements
| Protect | Fire, Ice & Thunder
| Shell | All elements
| Float | Earth
| Aura | Curse
| Berserk | Berserk
| Blind | Darkness
| Bio | Poison
| Confuse | Confusion
| Pain | Poison, Curse, Silence
| Death | Death
| Drain | Absorb
| Break | Petrify
| Reflect | Poison, Petrify, Stop, Slow
| | Confusion, Silence, Berserk,
| | Curse and Sleep
| Silence | Silence
| Sleep | Sleep
| Slow | Slow
| Stop | Stop
| Zombie | Zombie [Undead]
| Despell | Absorb
| Esuna | Poison, Petrify, Slow, Silence
| | Berserk, Sleep, Stop & Confuse
| Holy | Death, Drain, Confuse, Curse
| | Zombie, Sleep, Berserk & Poison
| Life | Death
| Full-life| Death