Final Fantasy 5 Walkthrough-FF Cheat Group

Walkthrough Written by: Exdeath

Contents:

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World 1:

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1. The Wind Stops.

2. The Pirates.

3. Town of Tule.

4. Wind Crystal Shrine.

6. Back to Tule and on to the Canal.

7. Ship Graveyard.

8. Karwen Village.

9. Northern Mountain.

10. Walse Castle.

11. Walse Town.

12. Walse Tower.

13. Tycoon Castle.

14. Walse Meteor.

15. Karnak Town and Cid.

16. The Fire-Powered Ship.

17. Escape from Karnak!

18. The Ancient Library.

19. To Karnak and Back.

20. Jacole.

21. Crescent Island.

22. From Lix to Istory.

23. The Ancient Library and Quicksand Desert.

24. Gosh and Lonka.

25. The Meteorites.

26. The Lonka Ruins.

 

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World 2:

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1. The Solitary Island.

2. Exdeath's Castle Basement.

3. Rugoru and Koozer.

4. Mouguli Forest and Town.

5. Bal Castle and Quelb.

7. Valley of the Flying Dragons.

8. Back to Bal and Ghido's Dwelling.

9. Surgate and Zeza's Fleet.

10. Barrier Tower and Ghido the Sage.

11. Muah Forest and Town.

12. The Elderly Tree.

13. Exdeath Castle.

 

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World 3:

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1. Tycoon Castle and the Western Valley.

2. Ghido, the Ancient Library, and the Pyramid.

3. Exdeath appears and the new airship.

4. Crescent and Solitary Island.

5. Fork Tower.

6. Improved Airship and the Great Deep

7. Getting Odin.

8. Phoenix Tower.

9. North Mountain.

10. Getting the Mimic Class.

11. Istory Falls and extra things.

12. Cleft of Dimention.

 

Complete Ability List - All 100 abilities in the game, what they do.

Complete Translated Script - The entire text from the game. Very useful

if you don't know much or any Japanese.

 

 

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World 1:

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1. The Wind Stops. (Level: 1)

 

You start out by seeing the King of Tycoon Castle leaving Lenna in

charge. Lenna is the princess of Tycoon Castle, and the King has left

because he is worried that the win has stopped. Then, it cuts to the

pirates, and Faris, the leader of the pirates. Then you see Galuf, riding

the meteor to this world. The meteor crashes into this world and you

will gain control of Butz. He will tell Boko, his Chocobo, to stay behind.

Go up and around and fight the two goblins that are trying to take

Lenna away. Kill them and meet her, then go upward to meet Galuf.

 

Galuf and Lenna leave for the Wind Crystal Shrine.

 

2. The Pirates.

 

Treasures: Kawa no Boushi (Leather Hat)

 

Walk Butz out of the meteorite site and north of where he started,

eventually, Boko will crash into the wall. You will have to fight a

few goblins several times until you get Lenna and Galuf to join your

party. They find out the road to Tule is down, and they need to get

a ship somehow. Go into the cave to the Pirate ship and gain a few

levels by the pool that fills your HP and MP up. Go up and through

the winding cave, collecting the treasures as you go. Push the switch

that the pirate did to go into the cave. Go across the bridge to the

ship and press the "A" button the wheel of the ship. You will meet

Faris here. After explaining why you were trying to take the ship,

Faris will join you and leave for the Wind Crystal Shrine. The pirate

will ask you if you know the way to the Wind Crystal Shrine, pick the

top answer (Yes) if you do, and pick the bottom one, (No), if you

don't. If you pick "No", the pirate will drive you over to where the

Wind Crystal Shrine is. Don't go into it just yet, though.

 

3. Town of Tule. (Level: 4)

 

Treasures: 100 Giru, Potion x 2, Etel, Fenix no O x 2, Tent x 2, 150 Giru,

Kawa no Kutsu (Leather Shoes)

 

If you don't have Level 4 yet, I suggest that you walk around outside

of the town awhile until you get to that point. Go inside the town, Faris

will head inside the Pub and drink for awhile. Go into the various shops,

buy anything that you need and make sure to buy the magic. Also, if

you're new to this game, you may want to visit the House of Beginners.

 

4. Wind Crystal Shrine. (Level: 5)

 

Treasures: Tent, Bload Sword, Tsue (Staff/Cane),

Kawa no Boushi (Leather Hat)

 

This dungeon is not difficult at all if you are level 5. When you first

enter, go off to the left and get some info on King Tycoon and get a

few free potions and fill up your HP/MP. Keep going up a few floors,

gaining each treasure you come across, until you fight Wingrapter.

 

**********************************************

Boss of the Wind Crystal Shrine: Wingrapter. HP: 250

 

How to defeat: Only attack it while it's wings are open.

Attacking when it's wings are closed will make it counter-

attack with Tsume (Iron Nail). An easy way to beat it is to

get Bload sword for all members and just keep attacking it

until it dies.

**********************************************

 

 

After you beat the Wingrapter, you get your first jobs. The jobs are:

 

Knight, Monk, Thief, ShiroMadoushi (White Mage), KuroMadoushi

(Black Mage), and AoMadoushi (Blue Mage).

 

You'll want to walk outside of the Wind Crystal Shrine and fight a bit

with your new classes. Right now I recommend Butz as Knight, Lenna

as Black or White Mage (Kuro or Shiro Madoushi), Galuf as Monk,

and Faris as Blue Mage or Thief. Doing this will give you good abilities

with magic and attack. Also, if you are really strong, go a little bit south

of the Wind Crystal Shrine and to the right on the strip of land, fighting

the Lion-like enemies gets you a lot of ABP, fighting three of them at a

time will get you 3 ABP a battle.

 

6. Back to Tule and on to the Canal. (Level: 7)

 

Go back to Tule using the ship, and go to the northern house in the city,

this is Zokku's house. After your party spends the night here, you will

get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a

little bit south of the Wind Crystal Shrine. Open the door with the key that

Zokku gave you. Syldra will leave at the end of this part.

 

*************************************************

Boss of Torna Canal: Kalablos. HP: 650 Weakness: Thunder

How to defeat: He's pretty easy, all you really need to do is attack.

A normal state. Just attack her when she's in normal state.

When she becomes undead state, a good way to beat her is to

use "O Kearu" (Cure), on her with White Mages (ShiroMadoushi).

************************************************

 

 

7. Ship Graveyard. (Level: 8)

 

Treasures: Tent, 990 Giru, Phoenix no O x 2, Flail, Antidote x 2,

Potion.

 

Keep following the ships, you should find your way through easily,

gain levels as you go through, some of these enemies give you some

decent experience. **

 

**Note: I know many people have problems with this stage of the

on the SNES emulators because of the various layering

effects of emulators. I don't think there is a good way around

this, so if you're here on an SNES emulator, it might be a little

harder to navigate around.

 

************************************************

Boss of the Ship Graveyard:

 

How to defeat: Having one or two Monks or Knights helps when

she's in normal form. When she's in undead form, a good way of

beating her is to use "O Kearu" (Cure) with White Mages

(ShiroMadoushi). Just keep attacking when she's in normal form,

though.

************************************************

 

8. Karwen Village. (Level: 10)

 

Treasures: Kori no Rod (Ice Rod), Cottage, Antidote.

 

You will learn about Walse Castle and Hiryuus, flying dragons, in this

town. Buy whatever you think you need here, and change your jobs

according to what you think is best. Now is a pretty good time to gain

some levels outside of the town, if you need to.

 

9. Northern Mountain. (Level: 11)

 

Treasures: Kin no Hari (Golden Needles), Phoenix no O

 

Go through the mountain, collecting treasures as you go, and you'll

go through a few forks. You'll eventually fight Forza and Magisa at

the middle of the mountain.

 

*************************************************

Boss of Northern Mountain:

 

Forza: Level 8, HP: 850

Magisa: Level 8, HP: 650

 

How to defeat: If you get hit by strong magic, heal by using either

a potion or "O Kearu" (Cure) spell. An easy way to defeat them

is to make 4 Monks or Knights and just waste Magisa with attacks

before she can even call Forza to come to her aid.

*************************************************

 

 

You now have control of the Hiryuu. Fly to Walse town, south of Karwen

town. You can also go back to Tycoon Castle to get some good treasures

if you want, Tycoon will be accessed by the Hiryuu for as long as you have

it.

 

10. Walse Town. (Level: 13)

 

Treasures: Silver Glasses

 

You will learn about the Water Crystal here. Buy the best weapons and

armor for every character, and be sure to buy any magic you don't have

yet. You may want to gain a few levels outside. After you're done, head

to Walse Castle.

 

 

11. Walse Castle. (Level: 13 or 14)

 

Treasures: Tent, Phoenix no O, 490 Giru, Elf no Manto (Elf Cloak),

1000 Giru x 2, Supido (Speed).

 

 

Talk to the soldiers and the King of Walse, you will see the second

meteorite crash into the earth. Go with the King to where the meteorite

crashed, which is a little northwest of Walse Castle. Don't go into the

basement of Walse Castle right now, it is very dangerous, but you'll

come back later.

 

 

12. Walse Tower. (Level: 14)

 

Treasures: Otome no Kissu (Woman's Kiss), Ether, Silver Bracelet,

Siruku no Robe (Silk Robe).

 

Keep heading up the tower, and talk to King Walse, who is on the

ground. Proceed up the tower, getting the treasures by climbing

the vines. You will eventually get some Crystal Chips, and you

must then fight Galura, the boss of Walse Tower.

 

*************************************************

Boss of Walse Tower: Galura Level 3, HP: 1200

 

How to defeat: An easy way of defeating Galura is to just use

"Kaeru no Uta" (Frog Song) on him, so he becomes very

weak. He mainly uses physical attacks, so just keep hitting

him with Monks and Knights.

*************************************************

 

After this battle, you gain the following jobs:

 

TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight),

Shoukanshi (Summoner), Baasaakaa (Berserker), and

AkaMadoushi (Red Mage).

 

Now is a good time to get the treasures in Tycoon castle if you

haven't done so already, you may want to try out your new jobs

and gain a few levels.

 

13. Tycoon Castle. (Level: 15)

 

Treasures: Otome no Kissu (Woman's Kiss), Elixer x 2, Ether x 2,

Phoenix no O x2, Giyama no Kane (Giyama's Bell), Shuriken,

Ashura, Iyashi no Tsue (Heal Rod), Cottage x 3, Hi-Potion.

 

Just grab all the treasures you can. Some are a little hidden, but

I'll let you figure out how to get them.

 

Go back to Walse Castle and talk to King Walse, he'll tell you

information about Karnak.

 

14. Walse Meteor. (Level: 15)

 

Go to the meteorite, there is a hole in it. Go through the small

passage in the meteor, and you'll eventually find a warp that

brings you to the meteor close Karnak. Walk northwest, and

then south. Go to Karnak Town.

 

15. Karnak Town and Cid. (Level: 15)

 

Go to the weapon or armor shop and try to buy something, you

will get caught and brought to the Karnak Castle prison. You will

meet Cid in the next jail, as he is trying to escape. He'll ask you to

help him by stopping the Fire Crystal from breaking. After you

talk to Cid, you will be let out of the castle. Buy the best magic,

weapons, and armor from the shops here, and talk to the people

of Karnak.

 

After you bought "Faira 2" (Fire 2), go back to the Castle of Walse

and go behind the castle and to the back waterfall. Keep going

until you fight Shiva, use Faira 2 on her, and she should be easy.

Now you have your first level 2 summon, Shiva. Now is a great

time to gain levels around Karnak.

 

16. The Fire-Powered Ship. (Level: 17)

 

Keep going through the ship, there are various ways with different

treasures. The elevators will switch your levels for you, and there

are single treasures in many rooms. When you see a room with four

openings, take the one all the way to the right to get the Green

Beret. After you got it, you'll end up back at the same four choices

room. Take the second opening on the right to eventually get the

Thief Glove. You'll return again to the four choices area. Take the

second opening to the left, and you'll proceed. When you fall down,

take the left door, and you can save. After the save point, you'll find

an interesting puzzle that you'll need to complete in order to pass.

I'll give the solution to the puzzle, don't read it if you want to try it

on your own first.

 

Solution: Click the first switch you can possibly click. Get off that

platform and click the switch all the way to the left. Click

the switch in the upper-left, and run across the room and

click both switches on the other side. Walk downward

and click the higher switch while you're standing to the

right of it. Click the last switch, and you'll be brought to

a place by an Elixer. Grab it and proceed to the boss.

 

************************************************

Boss of the Fire-Powered Ship: Liquid Flame.

Level 19, HP: 3000. Attribute: Fire and Wind.

 

How to defeat: You'll need to heal after you get hit by his Fire Magic.

Bulizado (Blizzard) magic series is very effective on him, but don't use

magic while it's in the form of a hand. Only attack it with strong attacks

when it's in the hand form.

************************************************

 

17. Escape from Karnak! (Level: 19)

 

Treasures: 2000 Giru x 2, Elixer x 6, Elf's Cloak, Main Gauch,

Shuriken, Ribbon, Esna Spell, Raijin no Jutsu.

 

After you leave the crystal room from the whole, you'll have 10

minutes to escape from Karnak Castle. It's really important that

you have one of your characters be a Thief and have the "Dash"

skill, because you don't want to waste any time at all. Be sure to

save at the save point. Run up the staircase, and get the two treasure

chests that you see quickly. Go to upper-right staircase. It's a good

idea to run from every enemies that you run into except for the enemies

in the treasure chests, since they give you things after defeating them.

Get the treasures on the left and the right of the room. In these treasure

chests, you will fight enemies. These enemies cast the Blue Magic spell

"Aero", so it's a good idea to learn it now. Go to the central door. Run

around and go through the door at the bottom. Go through the next

floor quickly, there is no treasure here. When you get to the room with

the carpet, go to the upper-right staircase. Run to lower exit and get the

treasure box, fight and kill the enemy. Run along the left and right castle

walls, and in one of them, you will get the "Elf no Manto" (Elven Cloak).

Return to the room you left from, and get every treasure chest you see.

Run down the central staircase and you'll end up in the carpeted room.

Go down and get the treasures on the left and right sides, and fight the

enemies. Go down and fight the Sergeant.

 

*************************************************

Boss of Karnak Castle: Sergeant

 

How to defeat: When you get hit with the Death Claw Blue Magic spell,

one of your characters will have only a few hit points. Make sure to

heal this character quickly. Normal attacks work just fine for defeating

him, and Monks are the most effective.

 

*Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's

one of the most important Blue Magic spells in the game, and it should

be useful throughout.

*************************************************

 

Try to gain a few levels afterward. If you can get to level 25 going past

Karnak, the rest of World 1 will be pretty easy.

 

18. The Ancient Library. (Level: 23)

 

The wall that was blocking your way to the west is now gone, so you

can follow the path west. There's a good opportunity to gain a good

Blue Magic spell on the way to the Ancient Library.

 

Gaining Aqualung: Before reaching the desert following the western

passage, be sure to save your game. Once saved, enter the desert. I

recommend changing all of your characters to Monks here. Make

sure at least one of the Monks knows the Blue Magic ability "Learn

Blue Magic" Enter the desert, and you will fight the Durumu Kimaira

(Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once

he has cast it, keep hitting hit with everything you've got. Use Store Power

or plain attacks with the Monks. After killing him, you will get the Blue

Magic spell "Aqualung".

 

When you get to the Ancient Library, save your game and use a Tent.

When you enter the Ancient Library, go to the main hall and talk to the

scholars. You will learn about Mid, Cid's grandson, and about the Ancient

Library. Go to the basement of the library from the left door under the

bridge when you entered the library. There is a great Blue Magic spell,

"Level 5 Death" that can be gained here from Page 64 enemies.

 

Gaining Level 5 Death: To get this Blue Magic spell, you must first make

sure that at least one member of your party is a level multiple of 5, but

one or more members cannot be a level multiple of 5, or all of your guys

will die in the process. A few of the books in the library have the enemy

"Page 64", and when you meet him, he will more than likely cast "Level

5 Death". You'll need a Blue Mage or the skill "Learn Blue Magic" to get

it, of course. After he casts it, just win the battle, and you've got a new

piece of Blue Magic. :)

 

After you've gotten Level 5 Death, proceed through the library, going into

various dead ends and pushing the switches to open up new areas. Going

farther into the library, you will meet Ifrit, the Fire Elemental.

 

**************************************************

Boss 1 of Ancient Library: Ifrit.

Level 22, HP: 3000 Attribute: Fire Weakness: Ice

 

This battle shouldn't be hard at all. Casting Shiva with a Summoner is

very effective, and when you have more than 1 Summoner, it's even

more effective. :) Black Mage's Bulizara magics work very well, too.

After you've beaten Ifrit, the Summoner can cast the Ifrit Summon.

**************************************************

 

When you get Ifrit, a bookshelf that wouldn't let you pass before now

will. Proceed through the library, and at the bottom, you'll fight Biblos.

 

**************************************************

Boss 2 of Ancient Library: Biblos.

Level 24, HP: 3600 Weakness: Fire

 

Try your most powerful Faira (Fire) magics on him. Ifrit works well.

Attacking Monks also help. A good way to beat him is using "Death

Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but

he is harder than Ifrit.

**************************************************

 

19. To Karnak and back. (Level: 24)

 

You must talk to Mid in the Ancient Library. Then, leave for Karnak.

Talk to Cid in the pub. You'll get the Fire-powered ship. When you

go back to the Ancient Library again, the scholars will say new

things. They'll inform you of Jacole.

 

20. Jacole. (Level: 24)

 

This town is located on the peninsula in the south-western part of

the world. Buy new items and weapons, and learn of your next

destination, the Dungeon of Jacole.

 

Treasures in the Dungeon of Jacole: Tent, Shuriken, Dengeki Muchi

(Lightning Whip).

 

When you enter, press the switch on the left. This enables you to

move around. There are a series of switches on the walls. After the

switches blink for awhile, a 'true' switch will be revealed. Hit this

switch to proceed. In the treasure chest at the end, there is a hidden

switch. Hit it to reveal a new door. There really isn't anything you

need to do here, but you'll come back later. The wall in the back can

be climbed, but don't do it yet.

 

21. Cresent Island. (Level: 25)

 

When you first go into Cresent town, your ship will sink (Doh!). The

village folks speak of the Kuro Chocobo (Black Chocobo). There

is an additional song you can get here, "Tairyoku no Uta" (Health

Song). You may also learn "Death Sickle" Blue Magic spell here

by fighting enemies outside of the town. After you've done everything

you need to do in the town, go into the Chocobo Forest (southwest

of Cresent town). When you get in, catch a Black Chocobo by

pressing 'A'.

 

You will gain two additional classes here. They are:

 

Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter).

 

After you get your new classes and KuroChocobo, head north of

the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Lix.

 

22. From Lix to Istory. (Level: 26)

 

There really isn't much to do in Lix. But, there is a new song that

you can learn. Go into Butz's house and get "Yuuwaku no Uta"

(Song of Temptation).

 

After you've packed up, head to Istory. It's northwest of the

entire world map. When you're in the city, stock up on weapons

and armor, and whatever else you think you need. You can get

the Black Magic "Toad" by walking on the square flower garden

to the west part of the town. If you go into the sheep's pen, talk

to one of the sheep, and it'll kick you over the fence. Once you're

over the fence, talk to the nearby Bard and get the Song: "Ai no

Uta" (Song of Love).

 

Outside and around Istory are very good places to gain levels at

this point of the game. It may be wise to stop awhile and fight.

 

You can get Ramuh summon spell here. Go to the forest slightly

to the east, and keep fighting until he fights you. He shouldn't be

hard at all.

 

**************************************************

Boss of Istory Forest: Ramuh.

Level: 21, HP: 4000 Atrribute: Thunder

 

Death Claw works incredibly well in this battle. Use that right

away if you have it. If you don't have it, use Monks or Knights

to beat him out physically. It shouldn't be too hard, considering

your levels.

**************************************************

 

After you've beaten Ramuh, a new item named "Ramuh" will end

up in your inventory. Use the item to get the new Summon spell,

Ramuh.

 

This is a really great place to stop to gain levels. Most battles

yield 2 or 3 ABP, which is pretty good, considering what you've

been through so far. It's a good idea to master Magic classes with

Lenna and Butz, and Physical classes for Galuf and Faris, for now.

 

23. The Ancient Library and Quicksand Desrt. (Level: 28)

 

Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the

library, and go west past the mountain range, and into the desert.

When you enter the desert, the sand worm will attack you. When

you get their, you're asked if you're ready to go in or not. Select

'yes' if you're ready to fight it.

 

**************************************************

Boss of the Quicksand Desert: Sand Worm.

Level 18, HP: 300 Weakness: Water.

 

Aqua Breath is incredibly useful for this battle. Just one use of this

Ao Mahou spell should kill it. If you cast magic on the little holes,

they'll revenge with "Ryuusa". "Stop" is a pretty good spell as

well. Use anything from the Water magic class.

**************************************************

 

24. Gosh and Lonka. (Level: 28)

 

It's not very hard to navigate through the quicksand to get out of the

desert, just keep trying until you get to the right path. When you get

to the southern exit, walk south. Enter the village and you'll see King

Tycoon (?). Keep going to where he leaves to, and he will appear

and reappear. If you found him, he'll eventually take to the center

staircase. Follow him there. When you get their, you'll fall through a

pitfall. Go through the door at the end.

 

When you get to the room with the beds, go to the right table in the

right room and read the paper on the table. If you follow the

instructions written on the paper, you'll get 2 Shurikens and a

"Minimum".

 

*Solution to puzzle: Go to the button on the lower-left wall, press

"A". Say 'no' to the first question, and 'yes' to the second

question. This should reveal your treasure.

 

When you get the airship here, you'll get attacked on it by

ClayClaw.

 

**************************************************

Boss on the Airship (Once you get it): ClayClaw

Level 43, HP: 2000 Weakness: Thunder

 

Mahouken Sandara will work well. He'll use a special ability on

you called TailScrew. This is a devestating attack, but it shouldn't

be too hard to help it with healing magic spells. Also, if you're

really low on HP, it might be a good idea for a AoMadoushi (Blue

Mage) to cast "????", which does greater HP damage when your

HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do

some huge damage. It's a good idea to steal a "Sango no Ken"

(Coral Sword) from him, as this is the best sword for a Knight

at this point in the game.

**************************************************

 

When you beat ClayClaw, go to the town of Gohn. The Lonka

Ruin will rise. Return to the Catapult (Where your Airship is

launched out of, under the sea, near crescent island).

 

25. The Meteorites. (Level: 30)

 

When you return to the Catapult, Cid will ask for you to obtain

some Adamantite, so your airship can fly higher and meet up with

the Lonka Ruin. Go to the Meteor near Tycoon (You were here

at the very start of the game). When you go inside the Meteor,

a boss is guarding it.

 

**************************************************

Boss of the Tycoon Meteorite: Adamantaimai

Level 20, HP: 2000 Weakness: Ice (Buluzado)

 

This is a very humorous battle, if you know how to win it right. Just

use "Level 5 Death" you learned from the Ancient Library, and that

will totally destroy him. ^_^ If you don't have Level 5 Death, use

"Protetsu" on your characters, then cast high-level Bulizado attacks.

**************************************************

 

After you have beaten Adamantaimai, return to the catapult and

give the Adamantite to Cid. The airship will now be powered up and

you can press "B" while in the air to go up to the Lonka Ruins.

 

26. The Lonka Ruins. (Level: 31)

 

There are 4 cannons around the opening, and you'll have to defeat

these cannons first before moving into the interior of the Lonka

Ruins. It's easiest to beat these by using the Ramuh summon spell,

and they shouldn't be a big problem at all. Once you beat all of

the smaller cannons, the middle cannon will open up, and you will

have to fight it, as well. If at any time you need to leave this flying

area, you can take your airship out of here to sleep at an Inn or

buy items.

 

**************************************************

Boss of the beginning of Lonka Ruins: Sol Cannon.

Level 36

 

Just use "Level 5 Death", as it will destroy 2 of the 3 launchers.

Sandara will work very well on the remaining cannon. This

battle should be really easy.

**************************************************

 

Treasures in the interior of Lonka Ruins: Gold Armor, Gold Shield,

Elixer, Hi-Potion, 5000 Giru, Shuriken, Kodai no Tsurugi, Power

Wrist, Engetsurin, Cottage, Ether.

 

It's a REALLY good idea to have a Thief in the party for this area.

This allows you to see all of the hidden passages within the area.

It shouldn't be too hard, just keep searching for treasures, and

moving along, and you will eventually fight ArukeoEibis.

 

**************************************************

Boss of the Lonka Ruins: ArukeoEibis.

 

ArukeoEibis has 2 phases:

 

Phase 1 - Level 19, HP: 6400

Phase 2 - Level 20, HP: 2500

 

This is one of the harder battles in the game, I think. Since Arukeo

is fairly strong, and he can change his weakness with "Barrier

Change", this will be a tough battle. You can see his weakness

by casting the Shirmahou spell "Raibura". Monks are very good

for this battle, as well. After he revives, notice his level is multiple

of 5, so you know what that means, Level 5 Death time. ^_^

**************************************************

 

Jobs Obtained after beating the Lonka Ruins:

 

Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko

(Dancer).

 

After the last crystal breaks and gives you those classes, Exdeath

returns, because the seal is broken. Galuf leaves back to his planet,

and you will only have 3 characters in your party. Go to the

catapult and read the letter that Mid wrote. He's returning the

adamantite to where you found them. Go to Tycoon, to the first

Meteorite. There is nothing to do here but just let the meteorite

destroy the power in the adamantite. Then, you have to go to the

Karnak Meteorite. Here you will fight Titan.

 

**************************************************

Boss of Karnak Meteorite: Titan.

Level 1, HP: 2500 Attribute: Earth.

 

It shouldn't be too hard to beat him. You'll need at least one

person to heal, though, as his attacks can be devastating. He will

cast "Earth Shaker" when he dies. After you beat him, you will

receive the "Titan" summon spell.

**************************************************

 

Next, go to the Walse Meteorite. You'll have to fight PyuroBoros.

 

**************************************************

Boss of the Walse Meteorite: PyuroBoros

Level 22, HP: 2200

 

This is one of the simplest battles in the game. All you have to do is

have a Samurai on hand and have him do "Zeninage" (Coin Toss).

It should die within one throwing of this. Simple enough. :)

**************************************************

 

Now go to the meteorite near the Tower of Gone. You have to

fight Kimaira Brain.

 

**************************************************

Boss of Town of Gone's Meteorite: Kimaira Brain.

Level 19, HP: 3300

 

Do not use any of your Bulizado (Ice) mahou, as it will be absorbed.

Make sure someone has "Kearura", because it will cast Blaze, a

very powerful spell. Death Claw AoMahou (Blue Magic) is the

best strategy here. If you don't have it, use "Gravite" spells, as it

has a weakness to it.

**************************************************

 

*Note: You are about to leave the first world. You can do

whatever you want, but there are a few things I recommend

that you do before leaving.

 

1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the

basement of Worus castle if you haven't done so.

2) Gain a few levels. If you're high levels at this part of the game,

great. But if you aren't, it might be really wise to gain a few, as

there are much harder enemies in the next world. Once you

think you are prepared, follow the arrows on the map and head

to the warp zone.

 

This is the end of the first world.

 

-----------------

World 2:

-----------------

 

1. The Solitary Island. (Level: 32)

 

The first thing you need to do in this world is use a Tent. If you

don't have one, you'll have to keep fighting the enemies around

this area until you can find one. If you don't find one, tough luck. :)

Use a Tent.

 

When you are getting to sleep, Abductor tries to take Faris and

Lenna. You'll have to fight it with only Butz.

 

**************************************************

Boss of Solitary Island: Abductor.

Level 22, HP: 1500

 

Very simple. Just attack, really. It doesn't have very many good

attacks, and you can easily nail it out of the sky with just plain

attacks. I wish most of the other bosses in the game were this

easy. :) If you don't think you're strong enough, just use your

Death Claw AoMahou.

**************************************************

 

2. Exdeath's Castle Basement. (Level: 32)

 

This is where you have to rescue Butz, Lenna, and Faris with Galuf.

It's good to have Galuf as either a Monk or Samurai (I normally

put him as a Monk, because he inflicts huge damage with it). After

a few corridors, you'll find your friend's items. Then you'll have to

fight Gilgamesh. (Cool music! ^_^)

 

**************************************************

Boss of Exdeath Castle: Gilgamesh (Ya' think it'd be Exdeath!)

Level ??, HP: ??

 

This is probably also one of the more simpler battles in the game.

Just use normal attacks again. He doesn't have a set ammount of

HP, but once you inflict a certain ammount of damage, he'll run

away.

**************************************************

 

After beating Gilgamesh, you escape from Exdeath Castle. Once

out, you have to go to Big Bridge. There you will have to fight a

few enemies, and then Gilgamesh again.

 

**************************************************

Boss of Big Bridge: Gilgamesh.

Level: ??, HP: ??

 

Don't just attack him out of the blue, because he'll power up so

that he's much stronger (He casts Shell and Protetsu). Cast

"mahouken-sairesu" at the very start of the battle, so he can't cast

those magics to power up. It shouldn't be too hard after that.

**************************************************

 

3. Rugoru and Koozer. (Level: 33)

 

Not much to do here, but buy all of the new mahou and weapons

and armor. Also, when you sleep here, Galuf will get up and leave

to the Pub. Just walk Butz over to the Pub and talk with Galuf.

 

It's a good idea to gain a few levels outside here, as the enemies

are not too hard, yet give good gold and experience. After you

think you're ready, head south to the castle of Koozer.

 

When you get here, make sure you save outside. The enemies

inside are extremely hard, so run from all of them. You can go to

see the 12 legendary weapons here. You will eventually get these

weapons later in the game, but not now.

 

4. Mouguli Forest and Town. (Level: 34)

 

Treasures here: 4400 giru, Fenix Down.

 

When you come here, talk to the Moogle and head with him

down to the underground river. You have to fight Tirasaurs here.

 

**************************************************

Boss of River: Tirasaurs.

Level 29, HP: 5000 Weakness: Fire

 

This is an undead monster, so it's very good to use Faira 2 and

Kearura (Cure 2) on it. These spells should knock off considerable

ammounts of damage, as should the "Gravite" spell. After blasting

him with a bunch of spells, and healing here and there, he's dead.

**************************************************

 

Wen you get across the Grociana desert and enter the forest, you

come to Mouguli village. Try not to wander off into the desert

while you get there, because "SandCrawler" will surely kill you.

If you wear the Mouguli doll you can get the Elf no Manto here.

 

5. Bal Castle and Quelb. (Level: 35)

 

Whats going on here: It turns out that Galuf is actually the king

here, which you find surprising. There are a lot of enemies outside

the castle that you can fight for experience and gold, but don't

exit right away, because you won't be able to get back in.

 

Make your way to Bal Castle. There are many things you can get

and do at Bal Castle. If you walk counter-clockwise around the

Bal Castle moat, and search the dead end, you can get a Great

Sword. There is a Tenshi no Hakui (Angel Robe) behind the back

of the armor shop. There's a hidden switch between the weapon

and armor shops. The weapon shop clerk will give you the "Ramia

no Tategoto (Ramia Harp).

 

*Note: This is one of the best places in the game that you can get

ABP fast. In the basement of Bal Castle, many Sekizou enemies

attack you. These are easily slain by Level 5 Death. It gives you

4 ABP if killed in a group of 2, and 8 ABP if they're killed in a

set of 4. It is imperative that you up jobs here, as you will need to

master a few to beat the game efficiently.

 

After doing all that you can with level gaining and information,

leave the castle and head north, to the town of Quelb.

 

Enter the house in the center of Quelb. This is Kelgar's house. He

was one of the 4 Knights of Dawn that Sealed Exdeath away.

Kelgar will open the door on the north side of town. You can learn

the spell "Reqiem" from the wolves in the northeast corner of the

town. In the inn, a wolf gives you 8 potions each time you talk to

him, and you can possibly get a maximum of 24 potions. Just a

little freebie that you can pick up. :) You'll gain more information

about the story here, and your next destination is the Valley of

Flying Dragons.

 

7. Valley of the Flying Dragons. (Level: 36)

 

Treasures here: Cottage, 5000 giru, Bone Mail, 7000 giru,

Kazekiri no Yaiba, Hyupuno Crown, Fenix Down.

 

It is essential that you get the "Golem" summon here. It is fairly

easy to get. After awhile, you will eventually get into a fight with

Golem, who is being attacked by 2 monsters. If you beat the

two other monsters without having Golem die, he gives you his

summon spell for helping him. This summon is a really good one,

too, since it can protect you from a lot of damage. You will

eventually have to fight the next boss, Hiryuu sou.

 

**************************************************

Boss of Valley of the Flying Dragons: Hiryuu sou.

Level 29, HP: 12000

 

Your newly accquired summon, Golem, works very well here,

as it will block a lot of Hirryu sou's attacks. Zeninage "Coin Toss"

will work incredibly well on this boss, if you have the money to

spare, this is a good idea. Otherwise, use "Gravite" spells and

normal attacks. It has a lot of HPs, but it will eventually die.

**************************************************

 

8. Back to Bal and Ghido's Dwelling. (Level: 37)

 

You just have to give the Hiryuusou to the Hiryuu. It'll revive and

you can use it in this world now. Go northeast from Bal, and you

will reach Ghido's Dwelling. It's really too bad that once you get

to, the entire island sinks. :) Not to worry, though...head west to

Surgate Castle.

 

9. Surgate and Zeza's Fleet. (Level: 37)

 

You will learn a lot about another of the 4 Knights of Dawn here,

Zeza. Make sure you buy the best weapons and armor availabe

for your party members, and if you go to the king's bedroom, you

can get the "Subayasa no Uta" (Song of Speed). There is a special

trick to do here, if you go to the library and arrange the scattered

books correctly. From left to right, the books are: "Kindan no Sho",

"Mamono Daijiten", and "Ronka no Himitsu". Here is a small

picture of what the bookshelves will look like:

 

__1__ __2__ __3__

__4__ __5__ __6__ __7__

__8__ __9__ __10__ __11__

 

Put "Kindan no Sho" into bookshelf 7.

Put "Mamomo Daijiten" into bookshelf 2.

Put "Ronka no Himitsu" into bookshelf 9.

 

Once you have put the books in the right shelves, you will be

rewarded with the magic "Leviteto".

 

Leave Surgate, and head to Zeza's Fleet (It's east of Exdeath's

Castle). You meet Zeza, the Knight of Dawn, and you sleep on

the ship. When you are sleeping, monsters raid the ship. Ignore

the wandering enemies and head straight for Gilgamesh, on the

bow of the ship. He'll show up this time with a new posse,

Enkidou. :)

 

**************************************************

Bosses of Zeza's Fleet: Gilgamesh, Enkidou.

 

Gilgamesh: Level ??, HP: ??

Enkidou: Level 29, HP: 4000

 

Physical attacks work well on Gilgamesh. Enkidou can be beaten

by "Gravite", or by just casting "Confuyu" on him. Just keep

hitting Gilgamesh with physical attacks, and Enkidou with magic,

and it shouldn't be too hard.

 

*Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet).

This cannot be found anywhere in the game but here, and is

the best Gauntlet in the game, so make sure to steal it here.

**************************************************

 

10. Barrier Tower and Ghido the Sage. (Level: 37)

 

Treasures here: 9000 giru, 18000 giru, Blood Sword, Kin no

Kamikazari (Gold Hairpin).

 

You start at the very bottom, but keep working up to the top of

the tower. It's pretty straightforward, so it shouldn't be too hard

going through here. Once you get to the top, you'll have to fight

Atomos.

 

**************************************************

Boss of Barrier Tower: Atomos.

Level 41, HP: 19997

 

He is a pretty hard enemy, but not too hard to beat if you have

the right combination of characters. Get 2 Monks, a Samurai, and

a ShiroMadoushi (White Mage) here. Have both of the Monks

attack, have the Samurai use "Zeninage", and have the

ShiroMadoushi keep healing whoever needs it, as his "Comet"

attack is really powerful. "Slow" also works on him.

**************************************************

 

After you've beaten the Barrier Tower, you acquire the submarine.

Head to Ghido's Dwelling underneath water (It's on the island that

sunk, remember?). You'll have to go through a small cave, and

when you get to the end, you meet Ghido. He will tell you a lot

about Exdeath and Muah Forest, and give you more about the

storyline of the game. He will also give you the "Chourou no Eda"

(Stem of Elderly Tree), and tell you to go to Muah Forest.

 

*Note: Now is a good time to get the summon spell of Katoblepas.

Use the submarine, and go undersea. There is a small white

dot on the north-western part of the world map. Go to that

place by the underwater cave. Go around inside that cave until

you fight Katoblepas. After you beat it, it will give you it's

spell.

 

**************************************************

Katoblepas: Level 38, HP: 5000

 

It's best just to use physical attacks here. Keep in mind that it can

use a "Devil's Eye" spell on you to turn a character into stone. This

shouldn't be much of a problem if you have an Odoriko (Dancer)

with a Ribbon, though. Physical attacks by Monks and Ninjas work

the best.

**************************************************

 

11. Muah Forest and Town. (Level: 37)

 

To get to Muah town, just use the submarine and go to the western

part of the world. Once there, look around to where Muah town

is (it's surrounded by mountains). You can go underwater and come

up, and you'll be close Muah town. Enter. You can get the "Main

Gauche" here to the left of the Pub. The locked doors to the

southwest cannot be opened yet, but you will come back much

later in the game. Gather information here, and head to the Great

Muah Forest.

 

Treasures in Muah Forest: 2000 giru, Etel, 4500 giru, 9900 giru,

Fenix Down, Elixer, Cottage, Kyojin no Kusura (Medicine of the

Giants), Aegis Shield, Flame Tongue, Morning Star, Susu, Flame

Shield (If you didn't take the Aegis shield).

 

Use "Chourou no Eda" to enter the great forest. Once there, keep

collecting all the treasures here, and fight the enemies. It is a good

place to raise levels and ABP. After collecting all the treasures that

you can and finding the right way through the forest, Exdeath will

set fire to it. After you collect the remaining treasure, enter the

Mouguli hole.

 

12. The Elderly Tree. (Level: 38)

 

Use "Chourou no Eda" and the tree will open. Inside, you must

fight "Fuuin wo Mamoru Mono" (Guardian of the Seal).

 

**************************************************

Boss of the Elderly Tree: Fuuin wo Mamoru Mono.

Level 77, HP: 7777 (each part)

 

This battle is extremely easy if you have 4 Samurais, and just use

"Zeninage". However, if you don't do that, "Gravite" spell works

well, and "Titan" summon works well, too. After a few spells

or Zeninages, it will die.

**************************************************

 

**************************************************

BIG SPOILER

**************************************************

 

After the battle, Exdeath kills Galuf. Don't fret, though, because

Galuf's grandaughter, Kururu will join. She gets all of the abilities

that Galuf used to have, and is pretty much the same in terms of

strength and individual stats.

**************************************************

 

After you have gotten out of this big scene, and you don't have

very much cash, it's a good idea to go to Gilgame's cave. There

is a lot of treasures here, all filled with giru as high as 40960.

However, in this cave, you could fight Gilgamesh. To beat him

here use the Bulizado magic and nail him with Monks and Ninjas.

He shouldn't be that hard here, although he does have 32768 HP.

 

13. Exdeath Castle. (Level: 40)

 

Treasures here: Daia no Tate (Diamond Shield), Etel x 2, Elixer x 2,

Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu,

9900 giru, 8000 giru, Twin Lance, Partisan, Fuuma Shuriken.

 

Go to the front door. You'll have to go through all of the floors to

reach Exdeath. In the 3rd floor, there is an illusion of Exdeath.

Just go back a bit. It isn't hard to progress up the tower from

here, because it's fairly linear, but when you get to the 10th floor,

get Karbunkle summon here by beating it. He always has "Reflec"

cast on him, so your mahou that you cast on him will bounce back

and hit you. However, if you cast "Reflec" on your own party

members, and hit them with mahou, it will bounce of them and

hit him. Also, Katoblepas can sometimes kill him in one cast.

 

You will have to fight Gilgamesh on the 12th floor.

 

**************************************************

12 floor: Gilgamesh

Level ??, HP: ??

 

This is an incredibly easy battle. Normal attacks will beat him. Just

make sure to have a healer on hand if you need it, otherwise, just

use normal attacks, and waste him.

**************************************************

 

On the 13th floor, you'll have to fight Exdeath...

 

**************************************************

13th floor: Exdeath

Level 66, HP: 32768

 

Make sure to cast both "Golem" and "Karbunkle" to protect

your party during this fight. After you're all protected, pound

away at him using Zeninage, normal attacks, and Ninja's Double

Hits or Monks. After awhile of dueling, he will die.

**************************************************

 

After the battle with Exdeath, he merges the two past worlds

together into one world. Are you ready?!

 

End of World 2.

 

-----------------

World 3:

-----------------

 

1. Tycoon and Western Valley. (Level: 40)

 

Boko will come back to you. Ride it north and fight Antolion

at West Valley. You'll regain Faris.

 

2. Ghido, the Ancient Library, and the Pyramid. (Level: 41)

 

Go to Ghido's dwelling, and Exdeath will come here. He'll

talk of destroying you, but won't succeed. :) After he leaves,

head over to the Ancient Library. Get the "Maryoku no Uta"

(Song of Mahou) on top of the library. Get "Fuuin no Sho"

(Concealed Book). This is used for opening the seals around

the temples. Once you have it, go to the Pyramid.

 

Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield,

Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe),

Kuro no Robe (Black Robe), Elixer x 4, Ibara no Kanmuri

(Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail,

8000 griu, 9000 giru, Daichi no Hammer (Earth Hammer),

10000 giru, Ribbon, Cottage, Mamori no Yubiwa (Ring of

Protection), Kin no Kamikazari, 12000 giru.

 

This isn't such a hard of a dungeon, but there is a hard enemy

that is randomly encountered here, "Machine Heads". You

can't run away, and they have 7210 HP, so be careful. When

you get to the very top, you'll get your first Sekiban. These

are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so

that must mean that there's 4 dungeons with Sekiban in them

^_^). Also, Bahamut will show up, and then he flies to North

Moutain, where you will have to face him later.

 

3. Exdeath appears and the new Airship. (Level: 42)

 

You will meet with Exdeath as you are walking back to the

Ancient Library. He sucks the library into "mu" (nothingness).

and you will have to fight another boss, Meryujinnu.

 

**************************************************

Boss at the Library "mu" site: Meryujinnu.

Level 33, HP: 20000

 

It is imperative that you have 4 KuroMadoushis (Black Mages)

here. She can use "barrier" change, and change her weakness

to Fire, Ice, or Lightning. So use magic like Gravite, Aero, Bio,

and things other than those, and her gaining life on account of

you using the wrong magic shouldn't be a problem.

**************************************************

 

After you beat her, Lenna will join up again.

 

Travel to the east coast. You will find a new airship here. If you

ride the airship, Exdeath will suck some more towns or castles into

"mu".

 

It's a good idea now to go back to the Pirate's base, as you will

learn the "Syldra" (Faris's dragon) summon here.

 

Now, head to the castle of Koozer for your choice of 3 of the

legendary weapons. Because of the classes I like the most, I

usually take the Excalibur, Assasin Dagger, and Sasuke no

Katana on my first visit. However, take the weapons according

to the classes you use most often.

 

*Note: There are really hard enemies here, so be sure to save

the game at the entrance.

 

4. Crescent and Solitary Island. (Level: 43)

 

You will get information about Mirage town from the citizens here.

Go to the town by heading into the forest south-west of crescent.

Buy all of the Level 6 magic spells here, and you will find the last

piano here to play. There is a Black Chocobo here that will be

very useful later.

 

Now, head to the Shrine on the Solitary Island.

 

Treasures here: 12000 giru, Elixer, 9000 giru, Rising Sun, Etel x 2,

Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet,

Mamori no Yubiwa (Ring of Protection), Crystal Helm.

 

You have to go through an air duct in this dungeon. If you hit the

switch to the right, you will get an Elixer. Head back to the switch

room, and hit the left switch for 9000 giru, and hit the fight switch

up to go forward. This isn't too hard of a dungeon if your levels

are pretty high, but when you get to the end of it, you'll have to

fight Stalker.

 

**************************************************

Boss of Solitary Island Shrine: Stalker.

Level 7, HP: 20000

 

This enemy is very strange, in that it changes it's form to 4

creatures. Only one of them is the real monster. Don't use

mahou on everything, as he will counter with a powerful

magic. It's really good to use "Zeninage" here, as it will

attack all of the segments with physical damage, hitting the

true Stalker as well.

**************************************************

 

5. Fork Tower. (Level: 43)

 

Treasures: Etel (Ether), Hi-Potion, Wonder Wand, Defender.

 

In this tower, one party goes to the "Tower of Mahou" (left),

and the "Tower of Power" (right). Only mahou attacks are

allowed in the Tower of Mahou, and only physical attacks are

allowed in the Tower of Power. At the top of each tower, you

will have to fight two bosses. For the Tower of Mahou, you

must fight Subete wo Shirumono.

 

**************************************************

Boss of Tower of Mahou: Subete wo Shirumono.

Level 53, HP: 16999 Weakness: Wind

 

You can only do magic attacks on him, or you will have to begin

the battle again. It's really easy to beat him if you cast "Baasaku"

(Berserk) on him. He won't be able to use any more of his mahou

anymore, but he can still use normal attacks on you, so you might

want to use a "Golem" summon. He isn't that hard from there,

just use "Earoga" on him, and any other wind mahou you might

have.

**************************************************

 

You'll also have to fight the Minotaur in the Tower of Power.

 

**************************************************

Boss of Tower of Power: Minotaur.

Level 37, HP: 19850

 

No magic at all can be cast in this battle. You'll have to heal your

characters with normal items. Just make two Monks, or a Monk

and a Ninja, and keep beating him with normal attacks. If you

put the Monk on "Guard" status, he will take no damage from

Minotaur's physical attacks, and he'll counter-attack sometimes

if you are hit. This shouldn't be too hard with 2 physical fighters

in your party.

**************************************************

 

*Note: Keep in mind that whenever you receive a "seikban", you

can take 3 additional weapons from the legendary weapons

display in the Concealed Castle of Koozer. Just head back

there to get your weapons after you've collected them.

 

6. Improved Airship and the Great Deep. (Level: 44)

 

Go to the catapult and get airship modifications from Cid. You'll

now be able to use your airship as a submarine, as well. After

you've gotten this, go through the Dwarf Kingdom and head to

the bottom floor.

 

Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa,

Ryuu no Kiba, Etel, Kaizer Fist, Fenix Down.

 

There are a HUGE number of undead monsters in this dungeon,

so you might even want to use your healing magic on them. Also,

"Requiem" doesn't take any MP to use, yet it gives undead

monsters a lot of damage. There are a series of switches here,

and it shouldn't be that hard to find your way through, so keep

moving on, collecting all the treasures that you can here. At the

end of the dungeon, you'll have to fight 3 bosses.

 

**************************************************

Bosses of the Great Deep:

 

Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice

Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth

Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire

 

All of these bosses are immune to mahou other than their weakness,

so it's a good idea to use the summon "Syldra" here. Also, have

KuroMadoushis use individual mahou on the monsters, according

to their weaknesses. "Requiem" also works here, and hits 2 of

the 3 enemies.

**************************************************

 

After this, you can get 3 more weapons from Koozer. There should

only be 3 weapons left now.

 

7. Getting Odin. (Level: 45)

 

Now is a good time to get another useful summon, Odin. To get him,

go to the Jacole dungeon, and climb the wall in the back (You should

have already been here...remember?). Go up and meet Odin.

 

**************************************************

Odin.

Level 2, HP: 17000

 

You have to beat Odin in 60 seconds, or else he will automatically

destroy the party. "Holy" and "Flare" mahou work very well here,

and so do throwing Shurikens. Even high level attacking Monks

will work. If you can't beat him the first time, keep trying. After

you beat him, you get his summon. Also, you can steal "Mamori no

Yubiwa" (Protection Ring) from him.

**************************************************

 

To get to the Phoenix Tower, you need to pick up that Black

Chocobo you found in Mirage, and bring him here, since the

airship can come here, but it can't land in the forests like the

Chocobo can.

 

8. Phoenix Tower. (Level: 46)

 

Treasures: 5000 giru, 10000 giru, 15000 giru, 20000 giru,

25000 giru.

 

When you get into here, search the middle wall. You will be

brought to a series of rooms, each with 2 staircases in it. If you

pick the right one, there will be no enemies, but if you don't, you

can be attacked by enemies. Try to do this on your own, but if

you're the cheating type...

 

Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right,

Left, Left, Right, Right, Right, Right, Left, Left, Right, door.

 

On some floors, you will meet the enemy "Magic Pot". If you

feed him an Elixer when you meet him, he will give your entire

group 100 ABP each. This is great for mastering classes, and

is well worth it, I think. Also, a lot of the enemies here have

great items to steal. Make sure to steal them. When you get to

the tower, you will get the Phoenix summon.

 

9. North Mountain. (Level: 46)

 

North Mountain is right above the forest you landed the Black

Chocobo in earlier as you went to the Phoenix Tower. You will

have to beat Bahamut at the top, and he is a very tough

opponent.

 

**************************************************

Boss of North Mountain: Bahamut.

Level 99, HP: 40000

 

This is one of the toughest battles in the game. The best mahou in

the game works best here, like Holy, Flare, Meteo, and Syldra

summon. "Slow" and "Stop" also will work, but Stop doesn't

work that well. This should be a long battle, but hopefully, you'll

win. :)

**************************************************

 

10. Getting the Mimic Class. (Level: 46)

 

When Walse sank in World One, there was one crystal shard that

wasn't reachable. Well, you can get that shard now. Use the

submarine, and search around until you find it (Hopefully, you'll

remember where Walse was). You start at the top, and you have

to go toward the bottom of it. You only have a certain time limit

for this (people can't hold their breath that long, ya' know! ^_^).

At the very bottom, you'll fight Gogo.

 

**************************************************

Walse Sunken Tower: Gogo.

Level ??, HP: ??

 

This is probably the easiest battle in the game, if you know what

you're doing. Otherwise, it's the hardest. :) When you first meet

him, he'll say "If you do what I do, you can win". Well, he won't

do anything at all, so just sit there. You'll win in a matter of

minutes. :) After this battle, you'll receive the Mimic class, the best

class in the game.

**************************************************

 

11. Istory Falls and extra things. (Level: 47)

 

Treasures here: Etel, Air Knife, Kame no Koura (Tortoise Shell),

Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 giru,

Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken,

Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine),

Rune Blade.

 

There is a white spot on the map near Istory Falls. You have to

get here via underwater cave. There are a few tricks to getting

the chests here. On floor B3F, you need the Thief's "Dash"

ability to get the chest on the other side of the water, but it is

still very hard. Also, on B5F, you get to the bottom floor by

jumping in the holes. You open the hole by the switch to the side

of it. There is a hard enemy here that you can encounter randomly,

Tonberi. He has 39393 HP! After you beat him, though, you can

sometimes win a very great piece of armor, the Mirage Vest.

After awhile, you'll have to fight Rivaiathan.

 

**************************************************

Boss of Istory Falls: Rivaiathan.

Level 39, HP: 40000 Weakness: Lightning/Thunder

 

Mahouken Sandaga work very well on him. He is weak to

thunder, so summon "Syldra" also works very well. I found

that Knights with Two Hands ability and two strong swords

will also do a lot of damage. After awhile, you'll kill him, and

receive his summon.

**************************************************

 

Now you can go back to Koozer, and get the last of the 12

legendary weapons.

 

*There are a few more additional things you can do to help you

beat the game more easily, and I'll list a few that are most

notable.

 

Getting the Chicken Knife or Brave Sword:

 

Go back to the town of Muah. The locked door that was here

before can now be opened. Go in, and you'll have to walk

through a small forest. When you get to the end of it, you'll

talk a person, and he will offer either to give you a Chicken

Knife or Brave Sword. If you've run away from a lot of

battles in the game, take the Chicken Knife. If you haven't

run away much, take the Brave Sword. The Chicken Knife's

power is increased by running from battles up until the point

you get it, and the Brave sword is just the opposite...it's

strongest if you haven't run away from many battles. It also

decreases every time you run. Also, the Chicken Knife

sometimes has the effect of making you run away! It's really

a matter of personal preference, but if you run away a lot

throughout the game, I prefer the Chicken Knife over the Brave

Sword.

 

Master Pianist: (That's playing the piano. ^_^)

 

If you've played all of the pianos in each of the towns, you can

become a piano master. After you've played them all, go to

Crescent Town, and a Bard tere will give you "Eiyuu no Uta",

which raises your levels during battle.

 

Also, if you want, it's not very important, but you can go to a

bay south of Karnak, and to a cave to the right side of the bay,

and a man will tell you the number of fights you've been in, the

number of monsters slayed, your average experience points

per battle, your treasure box collection percentage, and

number of times you've saved.

 

It's now time to go to the final dungeon, slay Exdeath, and

restore peace to the world. It's time to enter the void to the

Cleft of Dimention.

 

12. Cleft of Dimention. (Level: 50)

 

Yes, I think it'll be a lot less work for you if you're on level

50 or above here, because some of the later bosses here

are really tough, and you'll be able to insure getting out of

here and beating the game quickly. :)

 

There are 6 sections to the Cleft of Dimention. The Ruins,

Forest, Dungeon,Towers, Castle, and Last Floors.

 

Cleft of Dimention Ruins:

 

Treasures here: Etel, Cottage, Elixer x 2, Blood Sword, Dark

Matter.

 

There isn't much to do here. You climb up by using the chains

on the walls. Just make your way through, but you haven't

seen nothing of this dungeon yet. :)

 

Cleft of Dimention: Forest

 

Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod),

Enhancer Sword.

 

This isn't hard at all to make your way through, either, but there

is a boss at the end.

 

**************************************************

Boss of the Forest: Karophysteli.

Level 68, HP: 18000

 

She uses "Reflec" to deflect mahou to you, but you can use

"Dispell" to get rid of that. She doesn't have a particular weakness,

so just pound away with normal attacks, or Zeninage, or anything

you've got that you think will destroy her.

**************************************************

 

Cleft of Dimention: Dungeon

 

Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no

Yubiwa (Flame Ring).

 

You enter from the top of the waterfall. Make sure to heal up

and save on the save point here. Right after, you will see a

mechanical creature walking around. This is Omega. You can

ignore it and walk on, but you can also fight it. It's a very hard

enemy.

 

**************************************************

Boss of Dungeon Zero: Omega.

Level 119, HP: 55530

 

Omega is the second toughest boss in the game, right behind

Shinryuu.

 

First of all, Omega is weak against lightning attacks. A very good

way of beating him is to make three characters Mahoukenshis.

Also, have one character that can heal the party. Having double

cast is also a really big asset. It is really preferred if you have at least

one master Mahoukenshi, because then you'll be able to cast the most

powerful lightning spell on your sword. It's also a really good idea to

give two swords to each of your Mahoukenshi. After you have made

all of your Mahoukenshis (or Suppins, anyone that can use sword

mahou), have them cast the most powerful lightning spell that they have

on themselves (or each other). After you do this, just attack him

very quickly, and if you are consistent on this strategy, he should

go down quickly. Make sure to have your healer constantly casting

Cure 3 on your party, and having double cast ability is even better,

because you will get twice the HP restored.

 

I just beat him recently when all of my characters were level 65

Suppin masters. It might take a few tries, but if you follow my

strategy, you shouldn't have too much trouble on him.

**************************************************

 

After you get past Omega, you fight Apanda.

 

**************************************************

Boss of Dungeon: Apanda.

Level 59, HP: 22200 Weakness: Fire

 

Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but

not "Ifrit" summon, because he will heal himself and the beserk

status. Keep blasting him with your KuroMadoushis.

**************************************************

 

Cleft of Dimention: Towers

 

Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden

paths. Otherwise, they're invisible. There are a few really tough

enemies here, so use your best fighters. Especially Ninjas and

Dragon Eibis. There isn't any boss to this section, and it's not

very long to beat. But, it is quite hard, because of the ultra-tough

enemies.

 

Cleft of Dimention: Castle

 

Treasures here: Tooru no Hammer (Hammer of Thor), ManEater,

Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes),

Rainbow Dress.

 

Go straight and dwon the staircase to the left. You will go to a

jail-like place, and you will have to fight Apocaryopus.

 

*Note: Apocaryopus has the ability to cast every single AoMahou

(Blue Magic) spell in the game. You might want to learn some

important ones if you don't have them already.

 

**************************************************

Boss of Castle: Apocaryopus.

Level 57, HP: 27900 Weakness: Poison

 

Use Bio! It inflicts about 7500 damage each cast, so just keep

pelting him away with Bio spells from KuroMadoushis, and

normal attacks with Monks, Knights, Ninjas, or Samurais.

**************************************************

 

After you beat him, it opens up a save point, so make sure to

heal and save. After you save, explore the rest of the areas in

the Castle, and get the Herme's Shoes in the left wing, and Thor's

Hammer in the right wing. You'll eventually have to fight

Catastrophe.

 

**************************************************

Boss 2 of Castle: Catastrophe.

Level 71, HP: 19997

 

Any strong normal attacks here work. Be sure to have someone

on hand that can heal the party at any given moment, though, as

this could be a hard fight. If he uses "Akuma no Hitomi", use

Kin no Hari items to cure it.

**************************************************

 

Then, enter the central door. You fight Harikarunassosu as you

are walking up the staircase.

 

**************************************************

Boss 3 of Castle: Harikarunassosu.

Level 97, HP: 33333

 

Most any normal attacks work here, but she can dish out some

pretty tough spells. Again, have at least one ShiroMadoushi

(White Mage) on hand to cure the party when needed. Also, you

can cast "Baasaku" to stop her "Kururururu!" attack.

**************************************************

 

After a bit of walking , you will have to enter up on top of the

castle, and fight Twin Tania.

 

**************************************************

Boss 3 of Castle: Twin Tania.

Level 39, HP: 50000

 

He has a really high ammount of HP. This was one of the harder

battles in the game for me, because I didn't have enough HP,

and couldn't do enough damage in the time alotted. When the

message "Gig Flare no tameni power up!" appears, use Odin.

This is pretty much the only trick into beating him, but he is

very vulnerable to Holy attacks. Also, it's possible to steal a

"Kyojin no Ono" (Giant Axe) from him.

**************************************************

 

Cleft of Dimention: Final Floors

 

Treasures here: Ragnarok, Fuuma Shuriken x 3.

 

A long time ago, Gilgamesh was sent to the Cleft of Dimention.

Well, he shows up again. Then, he runs away. When you warp

2 times, you will find a treasure. You will have to beat "Shinryuu"

(God of Dragons) to receive it, though.

 

**************************************************

Boss of Final Floor: Shinryuu.

Level 97, HP: 55500

 

This is very, very tough. Probably the toughest battle of the

game. To have ANY chance in this battle, you'll have to have 4

Coral Rings from Istory (they cost 50000 giru). This blocks his

initial "Tital Wave" attack, which can hit for up to 6000 damage.

Then, pound him with everything you've got, and quickly. Don't

attack with anything Holy attributed, because that's his attribute,

and he will gain HP from it.

**************************************************

 

Don't go straight (Exdeath is there, you will fight him last). If

you go on, you will fight Necrophobia.

 

**************************************************

Boss 2 of Final Floor: Necrophobia.

Level 66, HP: 44044

 

You have to beat 4 small segments before you can attack the

actual monster itself. "Golem" is really helpful here, as it will

take the blows of a lot of Necrophobia's attacks. Bahamut,

Flare, and Meteor all work great here.

 

*Trick: You can defeat Gilgamesh here, if you take the right

steps. Kill all of the barriers, then reduce Necrophobia's HP

to about 6000. Make sure NOT to kill him. Gilgamesh will

eventually show up. You can steal the greatest armor in the

game from him, the Genji Armor. You can then wipe the 2

off the earth. :)

 

It's time. Head up the center and fight him. Are you ready?

Yes, I think you are. :)

 

**************************************************

Round One of the Final Battle: Exdeath.

 

"Golem" is really useful for protecting the party. "Heisuga" works

very well for speeding you up, so you can have the edge in battle.

Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Syldra

all work here. He will eventually morph into NeoExdeath.

 

Round Two of the Final Battle: NeoExdeath.

 

There are 4 places you can hit. The 2 places in the back are in

the back row, so your normal attacks will inflict half damage.

Did you save up cash? Let's hope you did. :) "Zeninage" (Coin

Toss) works VERY well on him...very strong attacks and

mahou will work again, just keep fighting until the bloody end. :)

**************************************************

 

The Ending....

 

*Note: The ending of the game depends on which characters were

living when you defeated Exdeath (characters turned to stone

are considered dead). If you have all characters alive when you

defeat him, you will get the most sequences in the ending.

 

 

------------------------

Abilities:

------------------------

 

There are exactly 100 abilities in the game. This tells you which class

gives what abilities, what level you get them on, and what they do.

Suppins can equip 2 abilities, and Mimics can equip 3 abilities.

 

Naito (Knight):

 

1. Kabau (Protect)

Protects weak friends from direct attacks.

2. !Mamori (Protection)

Defend oneself perfectly against direct attacks.

3. Ryoutemochi (Two-Handed Wielding)

Attack power is doubled, but you can only have a sword, and not a shield.

4. Tatesoubi (Shield Wearing)

Characters who can't normally use a shield can do so now.

5. Yoroisoubi (Armor Wearing)

Characters who can't normally wear armor can do so now.

6. Kensoubi (Sword Wielding)

Characters who can't normally hold a sword may do so now.

 

Monk:

 

1. !Tameru (Store Power)

Store Power for awhile, then unleash a deadly attack.

2. Kakutou (Fight Bare Handed)

Fight bare-handed like a Monk.

3. !Chakra

Character's HP are recovered, and poison and darkness are cured.

4. Counter

After being directly attacked, you will randomly counterattack.

5. Max HP 10% Up

Maximum HP is raised by 10 percent.

6. Max HP 20% Up

Maximum HP is raised by 20 percent.

7. Max HP 30% Up

Maximum HP is raised by 30 percent.

 

Shiifo (Thief):

 

1. Kakushi Tsuuro (Hidden Passages)

Hidden passages become easy to spot.

2. !Tonzura (Escape)

Run from battle easier than using L and R to run.

3. Dash

Use the B button to run very fast in villages and dungeons.

4. !Nusumu (Steal)

Steal items from enemies.

5. Keikai (Caution)

Avoid all back attacks.

6. !Bundoru (Capture)

Steal and attack at the same time.

7. Chokomaka Kaugoku (Restless Moving)

Have the agility of a Thief.

 

Ryuukishi (Dragon Knight/Dragoon)

1. !Jump

Jump into the air for a turn, and come back down on an enemy doing

double damage.

2. !Ryuuken (Dragon Sword)

HP and MP are taken from the enemy and given to you.

3. Yarisoubi (Spear Wielding)

Someone that can't normally wield a spear are able to.

 

Ninja:

1. !Kemuridama (Smoke Bomb)

Run from battles easier than L and R.

2. !Bunshin (The Mirror Self)

Make a mirage of your character to avoid physical attacks.

3. Sensei Kougeki (First Attack)

Surprise attack rate is increased.

4. !Nageru (Throw)

You can throw various items and weapons.

5. Nitouryuu (Wield Two Weapons)

You may attack twice in one round with 2 weapons.

 

Samurai:

 

1. !Mineuchi (Defensive Offense)

Enemy is stunned by an attack.

2. !Zeninage (Coin Toss)

Throw Giru equal to the number of damage you do at all enemies.

3. Shirahadori (Blade Catch)

Occasionally dodges an attack, blocking all damage.

4. Katanasoubi (Katana Wielding)

Characters that can't normally wield a Katana are able to.

5. !Iainuki (Quick Sword Display)

Kill one or more enemies with a single blow.

 

Baasaakaa (Berserker):

1. Berserk

Always Berserked in battle.

2. Onosoubi (Axe Wielding)

Characters that normally can't wield an Axe are able to.

 

Karyuudo (Hunter):

1. !Doubutsu (Animals)

Call upon animals to help you out.

2. !Nerau (Aim)

Helps your hit rate of attacks.

3. Yumiyasoubi (Bow and Arrow Wielding)

Characters who can't normally wield an Axe are able to.

4. !Midare Uchi (Disorder Shot)

Four consecutive attacks, but they are weaker than normal

attacks.

 

Mahoukenshi (Magic Swordsman)

 

1. Hinshide Barrier (Fatal Barrier)

When fatal, you'll cast Shell.

2. Mahouken Lv1 (Lv1 Sword Magic)

Cast up to Level 1 Sword Magic.

3. Mahouken Lv2

Cast up to Level 2 Sword Magic.

4. Mahouken Lv3

Cast up to Level 3 Sword Magic.

5. Mahouken Lv4

Cast up to Level 4 Sword Magic.

6. Mahouken Lv5

Cast up to Level 5 Sword Magic.

7. Mahouken Lv6

Cast up to Level 6 Sword Magic.

 

ShiroMadoushi (White Mage):

 

1. ShiroMahou Lv1 (Lv1 White Magic)

Cast up to Level 1 White Magic.

2. ShiroMahou Lv2

Cast up to Level 2 White Magic.

3. ShiroMahou Lv3

Cast up to Level 3 White Magic.

4. ShiroMahou Lv4

Cast up to Level 4 White Magic.

5. ShiroMahou Lv5

Cast up to Level 5 White Magic.

6. ShiroMahou Lv6

Cast up to Level 6 White Magic.

7. MP 10% Up

Maximum MP is raised by 10 percent.

 

KuroMadoushi (Black Mage):

 

1. KuroMahou Lv1 (Lv1 Black Magic)

Cast up to Level 1 Black Magic.

2. KuroMahou Lv2

Cast up to Level 2 Black Magic.

3. KuroMahou Lv3

Cast up to Level 3 Black Magic.

4. KuroMahou Lv4

Cast up to Level 4 Black Magic.

5. KuroMahou Lv5

Cast up to Level 5 Black Magic.

6. KuroMahou Lv6

Cast up to Level 6 Black Magic.

7. MP 30% Up

Maximum MP is raised by 30 percent.

 

TokiMadoushi (Time Mage):

 

1. Jikuu Lv1 (Lv1 Time/Space)

Cast up to Level 1 Time/Space Magic.

2. Jikuu Lv2

Cast up to Level 2 Time/Space Magic.

3. Jikuu Lv3

Cast up to Level 3 Time/Space Magic.

4. Jikuu Lv4

Cast up to Level 4 Time/Space Magic.

5. Jikuu Lv5

Cast up to Level 5 Time/Space Magic.

6. Jikuu Lv6

Cast up to Level 6 Time/Space Magic.

7. Rod Soubi (Rod Wielding)

Characters that can't normally wield rods are able

to.

 

Shoukanshi (Summoner):

 

1. Shoukan Lv1 (Lv1 Summon)

Cast up to Level 1 Call Magic.

2. Shoukan Lv2

Cast up to Level 2 Call Magic.

3. Shoukan Lv3

Cast up to Level 3 Call Magic.

4. Shoukan Lv4

Cast up to Level 4 Call Magic.

5. Shoukan Lv5

Cast up to Level 5 Call Magic.

6. !Yobidasu (Call)

Summon a random monster (costs no MP).

 

AoMadoushi (Blue Mage):

 

1. !Shiraberu (Examine)

See a monster's maximum HP, MP, and weakness.

2. Learning

Learn new Blue Magic spells.

3. !AoMahou (Blue Magic)

Cast Blue Magic.

4. !Miyaburu (See Through)

See the "Examine" ability, plus the status of an enemy.

 

AkaMadoushi (Red Mage):

 

1. Shirokuro Lv1 (Lv1 Black/White Magic)

Cast up to Level 1 Black and White Magic.

2. Shirokuro Lv2

Cast up to Level 2 Black and White Magic.

3. Shirokuro Lv3

Cast up to Level 3 Black and White Magic.

4. !Renzokuma (2x Magic)

Cast two consecutive spells on the same turn.

 

 

Majuutsukai (Monster Trainer):

 

1. !Nadameru (Calm Monster)

Make a monster docile.

2. !Ayatsuru (Control Monster)

Control a monster and use their skills.

3. Muchisoubi (Whip Wielding)

Character's who can't normally equip a whip are able to.

4. !Toraeru (Capture Monster)

After weakening a monster, capture it.

 

Kusurishi (Chemist):

 

1. Kusuri no Chimaki (Knowledge of Medicine)

Items are twice as effective.

2. !Chougou (Mix)

In battle, mix two medicines to make a new one.

3. !Nomu (Drink)

Drink items exclusive to the Chemist.

4. !Chiyu (Recover)

Recover the entire party's status changes.

5. !Sosei (Revive)

Revive all fallen party members.

 

Fuusuishi (Elemental Mage):

 

1. !Chikei (Elemental Attack)

Use various elemental magic attacks.

2. Damage Yuka (Damage Floor)

Damage Floors do no damage.

3. Otoshi Ana Kaihi (Hidden Traps)

See hidden holes.

 

Ginyuushijin (Bard):

 

1. !Kakureru (Hide)

Hide, making you vulnerable to attacks (kind of like while

you're in the air as a Ryuukishi).

2. Tategotosoubi (Harp Wielding)

Characters that are normally unable to equip Harps are able

to.

3. !Utau (Sing)

Sings songs for various effects.

 

 

Odoriko (Dancer):

 

1. !Irome (Flirt)

Dance that makes enemy fluttered.

2. !Odoru (Dance)

Dances that confuse monsters or turn them into frogs.

3. Ribbon Soubi (Ribbon Wearing)

Able to equip a ribbon.

 

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