| Unit Type | Base Move | Muster Cost | Maintenance | Required |
| Archers | 2 | 2 | 1 | P 2 / L,T,G 4 |
| Artillerists | 1 | 4 | 2 | Province 5 |
| Cavalry | 3 | 4 | 2 | Province 3 |
| Infantry | 1 | 2 | 1 | P 1 / L,T,G 4 |
| Elite Infantry | 1 | 4 | 2 | Province 3 |
| Irregulars | 2 | 1 | 1 | P 1 / L,T,G 3 |
| Knights | 2 | 6 | 2 | Province 4 |
| Levies | 1 | 0 | 1 | Province 1 |
| Pikemen | 1 | 2 | 1 | P 2 / L,T,G 4 |
| Scouts | 3 | 2 | 1 | P 0 / G 2 |
At times of peace, the total number of units you can have in your employment,
are your total province level. When you keep more units then your usual max.,
it will affect your economy.
Mercenaries are of course not counted in your unit count.
Temples might keep fighting men in their holdings. The number they may
support are 1 units, for each holding of level 3 or above.
If the realm regent haven't given any permission to move the troops,
the temple master must just keep one unit in each holding...if he don't
declare war that is :)
There is also a maximum number of Knights. The maximum are 1 unit for
each level of level 4 and above. (If you have one lvl 5 province, and one
lvl 4, your maximum number of Knights are 3).
For you to be able to muster the maximum number of Knights, all the noble
families must agree to serve in your army.
| Ship | Cost | Seaworthiness |
| Caravel | 6 GB | 16 |
| Coaster | 2 GB | 15 |
| Galleon | 15 GB | 15 |
| Keelboat | 1 GB | 10 |
Ship Maintainance:
Caravel, Coaster, Keelboat = 1/2 GB (runded up ved halv verdier)
Galleon
= 1 GB
Ship Yard Level 1: Kan bygge Keelboat, og Coaster
Ship Yard Level 2: Kan bygge Caravel, Coaster, og Keelboat
Ship Yard Level 3: Kan bygge Galleon, Caravel, Coaster, og Keelboat.
En Ship Yard m� bygges i minimum en lvl 4 provins.
Du kan ha max. det miste av Ship Yard level, og province level, skip i bygging samtidlig.