| AC Name: Blood Angel Class: Lightweight - Head: MHD-RE/008 Core: MCL-SS/RAY Arms: MAL-RE/REX Legs: MLL-SS/1001 Boost: CBT-FLEET FCS: AOX-ANA Gen: CGP-ROZ Rad: RMR-SA44 Inside: - Ext: MEBT-OX/EB Back R: - Back L: MWM-S42/6 Arm: R: CWG-RF-150 Arm L: MLB-MOONLIGHT OP-S-SCR, OP-E/SCR, OP-S/STAB, OP-E/CND, OP-L-AXL, OP-L/BRK, OP-L/TRN, OP-CLPU Color: General:(120,120,150)(80,0,0)(80,0,0)(200,0,0)(24,24,24) Core:(120,120,150)(80,0,0)(120,120,150)(200,0,0)(24,24,24) Evolution of my AC3 staple, better mid-range abilities while still remaining strong in melee combat. Missile defense is lacking, so the only way to stay alive against missiles is old-school dodging and the help of the backboosters. AC Name: Malcontent Mk. II Class: Light tank - CHD-MISTEYE MCM-MI/008 CAM-14-DUSK MLC-RE/3003 - PLS-SRA02 CGP-ROZ RMR-SA44 MWI-DD/10 KEEP-ELIX(MALUM) CWC-SLU-44 CWC-CNG-220(CNG-300) MWG-MG/350 MLB-HALBERD OP-S-SCR, OP-E/SCR, OP-S/STAB, OP-E/CND, OP-ECMP, OP-L/TRN, OP-M/AW, OP-CLPU Color:(50,40,35)(60,30,30)(60,30,34)(90,90,99)(20,20,0)(Camo Pattern) Head Detail: (200,200,0) Evolution of my jousting tank from AC3. Equipped with the new, more useful slug gun, and mounting a chaingun for extra assault purposes, and the rapid fire, low ammo machinegun for spam fire and general spraying. The halberd does good damage in the form of the Poke of Doom. AC Name: Bar Fly Class: Heavy Reverse Jointed - MHD-MM/007 MCM-MX/002 MAL-RE/HADRO MLB-MX/004 MBT-OX/002 PLS-SRA02 CGP-ROZ RMR-ICICLE MWI-DD/10 - MWB-MX/WAKE MWB-MX/WAKE MWGG-XCG/20E CWGG-GRSL-20 (KWG-ARFL150) OP-S-SCR, OP-E/SCR, OP-ECMP, OP-L/BRK, OP-L/TRN, OP-SP/E++, OP-E/RTE, OP-M/AW Color: (111,116,123)(0,0,0)(44,0,0)(75,75,75)(118,86,0) Heavy RJ, very agile for it's weight due to use of WAKE boosters. Weilding some very good firepower and decent defense. First mode: The left arm grenade's stun can be used to chain into a plasma shot. This mode was the original, though lately I've been liking the secondary mode, which equips the left arm rifle more. |