These three are my main AC's. Over the months and many battles they've undergone quite a few changes and tests.  At the time they are at their limit, I made them to suit my preferred styles of combat, and I feel totally confident using either in battle.  All three are fully legal.
AC: Neo Duelist Epsilon III
Model Number: Epsln3-v.2.2/NDS
Function: Dueling, mobile combat. Close range unit.
Secondary mods are in parentheses( )
-
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: ZAN-202-TEM (or lightest arms)
Legs: ZLN-XA2/FF
Booster: ZBT-GEX/3000
FCS: LOOD-QHT
Generator: HOY-B1000
Radiator: RGB-CM6
Inside: N/A
Extension: BEX-BAMS-287
Back Unit R: EWM-NAP-02
Back Unit L: EWM-S608
Arm Unit R: ZWG-HC-IR/K99 (EWG-HC-GN210)
Arm Unit L: LS-MOONLIGHT

Optional Parts:
SP-ENE-SCR
SP-BCNDR
SP-CIR-K
SP-BFS/LOSP
SP-ENE-ACC
SP-BLS
SP-CBRK

Color:
Base: R-0  G-0  B-0
Aid: R-75  G-0  B-0
Optional: R-75  G-0  B-0
Detail: R-0  G-10  B-45
Joint: R-145  G-145  B-145

I usually use wild diversionary missile attacks with this AC, and when I take it into close range it becomes a quite powerful..  Being that it is my main one-on-one AC this would have to be my favorite overall.  From it's sleek appearance, to it's sheer power, this AC personifies my favorite manner of fighting in AC2 AA.  It's best used in arenas where cover is available and it's high drain can make it a bit tricky to use otherwise, but it's workable..

Common modifications:  I sometimes switch the Moonlight for the 7880 blade.  Switch the BAMS for the HOUNDS and the napalms for the MO3 middle missles or the M24/IMI middle missiles. 
AC: The Azure Knight
Type: Reverse Joint heavy battle type
Function: Full frontal assaults. Hitting hard and fast.
-
Head: ZHD-102/ROCK
Core: ECL-ONE
Arms: EAN-1111
Legs: ZLB-7744/VAT
Boost: ZBT-Z1-ARTERE
FCS: LOOD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside:INW-DM-MV
Extension: BEX-BAMS-287
Back Right: ZWM-M24/IMI
Back Left: ZWM-M24/IMU
Arm R: EWG-HC-GN210
Arm L: ELS-7880

Optional:
SP-S/ENE
SP-ENE-SCR
SP-BCNDR
SP-CIR-K
SP-LOSP
SP-BSI-LE

Color:
Base: R-0  G-10  B-35
Aid: R-0  G-0  B-0
Optional: R-15  G-0  B-0
Detail: R-80  G-80  B-80
Joint: R-80  G-80  B-80
(head detail is Red:200)

This is my Vat design, unlike many people's heavy RJ designs this one has a lighter core, making for less defense and AP, but more loading capacity and potential for power.  It's head is the Rock and enables finding most enemies by radar before assaulted.  The grenade rifle is a very powerful weapon, as is the blade, more of a backup in this design than in the Epsilon's, it will come into play if ammo is depleted or the enemy makes the mistake of getting too close.  The missiles are more of tools to pick away opponent's AP while at long range, or awaiting a chance to accurately hit the opponent with the arm weapon.  This AC was based on the character Nightmare who was the Azure Knight in the game Soul Calibur.  This was also my main mission AC, often used with a Karasawa for missions, especially when having to take on multiple ACs.  Strangely enough this AC once used the blade arms, and middleweight legs before I decided to make it as strong as it is now.  The color was once much brighter, and the former head was the EGRET in AC2.

Common modifications:  I often switch the ARTERE boosters for the GEX/3000.  I sometimes switch the multi missiles for the 60 shot small missiles, and in doing this switch the FCS to the LOOD-QHT or VERTEX-124/EE to optimize the lock performance.  Also switching the M24/IMI missiles for the 6 lock middle missiles.  Switch out dummy maker for decoys.
More...
Hosted by www.Geocities.ws

1