Commands Explained
+attack client player primary fire +attack2 client player secondary fire - special action (zoom, burst fire, silencer) +back client player move backwards +duck client player crouches +forward client player moves forward +jump client player jumps +klook client player enables the keyboard to look around +left client player strafes left +lookdown client player looks down +lookup client player looks up +mlook client mouse enables mouse to look around +movedown client player moves player down - *climbing down a ladder, swimming down +moveleft client player strafes left +moveright client player strafes right +moveup client player moves player up - *climbing up a ladder, swimming up +reload client player reloads current weapon +right client player strafes right +showscores client player shows player scores and pings +speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled +strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions +use client player uses an item- such as a button, machine gun, etc. adjust_crosshair client player Use to change crosshair color alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off ambient_fade 100 client audio sets the distance at which ambient sounds fade away ambient_level 0.300 client audio sets the sound level for ambient sounds appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem bind client player combines a with a command or alias bottomcolor 6 client player sets the bottom color of the player model brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets buy client player This opens the Buy Menu buyequip client player This opens the Buy Equipment Menu buyammo1 client player This buys one primary magazine or clip buyammo2 client player This buys one pistol clip cancelselect client player cancels selection changeteam client player displays the team change menu cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows cl_bob 0.010 client player sets the amount that the view bobs while the player is running cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running cl_bobup 0.500 client player sets the amount that the view of a player bobs while running cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows cl_gaitestimation 1 client player enables estimated player stepping motion cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off' cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off' cl_messages client player shows server messages cl_movespeedkey 0.300 client player sets movement speed for keyboard use cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off' cl_pitchdown client player sets the maximum angle to look down - *default is 89 cl_pitchspeed 225 client player sets the speed at which the pitch changes cl_pitchup client player sets the maximum angle to look up - *default is 89 cl_showfps 1 client player This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' cl_slist 10 client player sets the number of servers in the serverlist cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off' cl_upspeed 320 client player sets the speed of a player when he climbs up cl_waterdist 4 client player sets the underwater distance cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows clear client player clears the console screen cmd client player can use this in conjunction with a command cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile connect client player connects to a server with the used ip address cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' disconnect client player disconnects a player from a server drawradar client player This shows your friendly radar; "hideradar" hides it drop client player This drops whatever is in your hands at the time you use it echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully enableconsole client player enables the console screen escape client player acts as key by hiding the console and cancelling selections exec client/ server all executes a script of .cfg file exit client/ server all closes a game or dedicated server program to windows without confirmation fakelag 0 client player simulates lag - * the higher the number, the more simulated lag fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss force_centerview client player forces the player's view to look straight ahead fps_lan client player sets the maximum framerate on a LAN game fps_modem client player sets the maximum framerate in an internet game fps_single client player sets the maximum framerate in a single playergame fullinfo displays user information fullserverinfo displays server information gamma 3 client video sets the gamma level getcertificate client player gets certificate from WON getsv client player lists each server's ip address and the total number of servers gl_alphamin 0.250 client video sets the minimum alpha blending level gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1 gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps gl_d3dflip 0 client video toggles reversed rendering order for D3D gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off' gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off' gl_max_size 256 client video sets the maximum texture size gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off' gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off' gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off' gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off' gl_texels client video reports the number of texels uploaded to the video card gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off' gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) gl_zmax 4096 client video sets the maximum size for the Z-Buffer gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' graphheight 64 client player sets the height of the r_netgraph display graphhigh 512 client player sets the maximum value of the r_netgraph display graphmean 1 client player sets the mean value of the r_netgraph display graphmedian 128 client player sets the median value of the r_netgraph display hideconsole client player hides the console hideradar client player hides the radar hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off' hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off' hud_saytext_time 5 client player sets how long chat messages remain onscreen impulse 100 client player enables flashlight impulse 201 client player sprays logo decal lastinv client player selects previous item in inventory invnext client player selects next item in inventory invprev client player selects previous item in inventory kill client player player suicides to respawn again lightgamma 2.500 client video sets the lighting gamma value listdemo client demo lists information about lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' m_forward client mouse sets the mouse forward speed sensitivity multiplier m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier menuselect client player selects item from a menu messagemode client player displays to all other players on a server messagemode2 client player displays to only other players on same team motd client player displays the Message Of The Day from the server's motd.txt file name client player used to change a player's name net_graph 1 client player this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps. nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off' pingsv client player pings a server at play client audio plays a .wav designated by playdemo client demo plays .dem at normal speed playvol 9 client demo sets demo playback volume pushlatency -100 client player set this number to the inverse of your ping to help latency quit client/ server all exits to windows without confirmation r_decals 250 client player sets the maximum number of decals r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off' r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off' r_mmx 0 client player toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off' radio1 client player This opens up Radio1 Menu radio2 client player This opens up Radio2 Menu radio3 client player This opens up Radio3 Menu r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize rate 5000 client player sets client data rat -*1000 - 5000 for modems, 10000+ for LAN reconnect client player reconnects to the current server record client demo begins to record a demo and saves it to Half-Life\Valve\.dem retry client player tries four more times to connect to a server that has already failed four connect attempts s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0 s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off' s_automax_distance 30 client audio sets the distance for maximum sound volume s_automin_distance 2 client audio sets the distance for minimum sound volume s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only s_buffersize 65536 client audio sets the buffer size s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off' s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off' s_enable_a3d client audio enables A3D support s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 say "message" client player chat with all other players on a server say_team "message" client players relay a message to only your teammates scr_centertime 2 sets how long server messages remain on the screen scr_conspeed 600 client player sets the console scroll speed scr_printspeed 7 client player sets the screen message print speed screenshot client player captures the screen and saves it in the Half-Life/Valve directory sensitivity 9 client mouse sets the sensitivity of the mouse serverinfo client player displays the server infromation setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' showbriefing client player This shows the map briefing showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off' showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off' showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off' showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off' sizedown client player decreases screen size and increases fps sizeup client player increases screen size and decreases fps slot1 client player select weapon group 1 (or menu item 1) see 'use' slot2 client player select weapon group 2 (or menu item 2) see 'use' slot3 client player select weapon group 3 (or menu item 3) see 'use' slot4 client player select weapon group 4 (or menu item 4) see 'use' slot5 client player select weapon group 5 (or menu item 5) see 'use' slot6 client player select weapon group 6 (or menu item 6) see 'use' slot7 client player select weapon group 7 (or menu item 7) see 'use' slot8 client player select weapon group 8 (or menu item 8) see 'use' slot9 client player select weapon group 9 (or menu item 9) see 'use' slot10 client player select weapon group 10 (or menu item 10) see 'use' snapshot client player takes a screenshot speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert startdemos client demo begins playing demos in a loop stop client demo stops the recording of a demo stopdemo client demo stop the playing of a demo stopsound client audio stops playing the current sound swapdemo client demo swaps two segments' positions inside a demo timedemo client demo plays .dem at max fps and reports average fps toggleconsole client player toggles the console screen - * usually bound to '~' topcolor 30 client player sets the model top color unbind client player removes binding to key unbindall client player removes all key bindings use client player uses an item or weapon, such as 'use weapon_crowbar' vid_config_x 800 client video sets horizontal screen resolution vid_config_y 600 client video sets vertical screen resolution vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off' vid_describemode client video displays video mode settings vid_mode 0 client video sets video mode vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off' vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off' viewframe client video enables wire-frame display - * OpenGL only violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off' volume 1.0 client audio sets game volume weapon_ client player Pistols - glock18/usp/deagle/p228/elite/fiveseven Submachineguns - mp5navy/p90/tmp/mac10/ump45 Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014 Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249 Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade - This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife wait client player pauses for 1 tick during running an alias or script