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Past Games

Real Estate

This is the first full game that I completed. It is a text game that I thought of as an �In Depth� monopoly game where you are in a ghost town where you have to buy and sell every house within 30 days. Once you own a house you can clean it up and sell it for a higher price than you bought it. Also you have to keep your happiness up by keeping yourself happy by going to the movies or playing a game.

Length of Development:
2 Months

Game Features �
Single Player Story
Single Player Sandbox Mode
Multiplayer Game

Color Prison
This is the second game I completed less then a year later. It is a pure action game where you are stuck in a square where you have to hit the blocks that are blinking. Once you shoot a bullet at the block it turns into an enemy that you have to keep away from or you will get hurt. Once you hit a block it will give out a wave of color depending on what color block you hit.  Also each block has a different sound that will play when you hit it. There are 3 main levels that you go over and loop around The Beach, The Mountain, The City. Each level has a song that engages you more into the level.

Length of Development:
1 Month

Game Features �
Single Player Campaign
Multiplayer Co-op Mode
High Score Table
Original Art Style
Choose from 3 different ships that act differently
Choose from 3 levels of play

Snow Down
The first game that I worked on a team with is Snow Down. The story is about a magic school for kids where they are snowed in for Christmas. The school creates a tournament of magic for the 3rd, 4th, 5th, and 6th graders. You follow the story of Captain Arthur of the third grade team. You start battle between the two grades in chess like mode and you move each squad in a turn-based fashion. Then when two squads land on the same square they go into a real time battle. The winner of the real time battle gets the square. If you defeat the captain or take over all the main points of the board you win! If you do well enough in the battle you can get a high score.

Project Size:
4 Developers

Length of Development:
2 Months

Game Features �
Single Player Campaign
Multiplayer Vs. Mode
High Score Table
Key Binding
HUD
AI
Rewards System
Christmas Soundtrack
Demo Mode

I was Interface officer on this game. What I worked on in this game is:
Script
Particle Engine
Dynamic HUD
Reward System
Helped in gameplay
Force Feedback on controllers
Movie Playing System
Sound

DeathBall 2013

This was final project for me at FullSail Real World Education. I had alot of fun as Gameplay Programmer. I also created the an FMOD Wrapper that allowed for easy use of sound in the game. To check this game out more go to Deathball3013.com
Hosted by www.Geocities.ws

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