This basic code snippet is provided to you for free.

animdemo.bas will demonstrate using binary data files to create
animated sprites for your programs.  

First you create several 256 color gif files to represent each frame
of your animated sprite.

Use the buildlib.bas program to convert the gif files to just one
binary data file.  

When you call the ANIMATE subroutine, you pass it the name of your
binary file, the frame you want displayed, and the x,y location.
You control the speed of your animation by using delays between calls.   

The zip file gifs.zip contains all the gifs used to create the PC
sprite and the ARROW sprite.
