mf 0.04 for D2HackIt!

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This is an experimental module implementing the Camika MF method as posted by
scobar at http://forums.cheatlist.com/viewtopic.php?t=12806 and
http://forums.cheatlist.com/viewtopic.php?t=12848 .  Read the posts to find
more about it.  The hex numbers mentioned in the post are reversed with this
module (so any mention of ** ff will appear as ff **).  Whether or not it
really works is unknown though it seems like there is an effect, though not
exactly as mentioned in the posts.

Changes:
0.02 Added oddmf and pumpmf mode 3 (both), less packets used in mode 1
0.03 Added pumpmf mode 4 (both, stealth)
0.04 Renamed pumpmf to mode; added mode 5 (timer); mode does not reset when
     you exit game now

Commands:
  .mf mode [0 | 1 | 2 | 3 | 4 | 5]
       Performs the mf pumping. 0 = off, 1 = on, 2 = odd drop, 3 = both,
       4 = both/stealth, 5 = timer

  .mf oddmf [hex-value]
       Sets the stabilized value of the odd drop method.  This is a hex value
       with no spaces.  This is only used when pumpmf is set to 0, 3, 4, 5.
           If 0, value used will be the true value given by client.

  .mf help
       Shows help

Installation:
  Copy mf.d2h to your D2HackIt folder and use ".load mf" to load the module.

Requirements:
  D2HackIt! 0.45 or later.


Usage:
  Mode 1:
  A 4 digit hex number will show up above your character in this mode.
  This value will increase until it reaches ffff and wrap around back to 0000.
  It is shown in different colors to indicate how close to ffff it is and
  will update more frequently the closer it is to ffff.  With this method,
  you should try to deliver the final blow to Mephisto or whomever you're
  killing for mf runs when it is as close to ff** as possible.

  Mode 2:
  You need to tell the module to get into this mode as soon as you enter the
  game.  It will send certain messages to the server so it can stabilize on
  a value used in the odd item drop method.  Stabilization occurs quickly
  (within a minute of joining the game) so binding a key to set this mode is
  suggested.

  Mode 3:
  This is a combination of mode 1 and a variation of mode 2 using the oddmf
  value (discussed later).

  Mode 4:
  Variation of mode 3 but performs client side prediction on the hex value.
  The server won't be able to detect the module in this stealth mode.

  Mode 5:
  Based on starwolf's observation to use a different timer to base the kill
  on.  Try this with various values for oddmf and kill the boss before the
  timer rolls back to 0 (usually happens every 14 seconds).

  oddmf value:
  This is the stabilized value used in the odd item drop method.  If it is
  set, it'll fake the true value with the one specified as value.  If the
  value is 0, the true value is used instead of a fake one.  This will only
  work when pumpmf is in mode 0, 3, 4, or 5.

Note:
  If you wish to completely disable the module, unload it or set the oddmf
  value to 0 and mode to 0.


MD5 for mf.d2h: ab3e5d2c5ddef28f44ba20f1325a3e5f


http://geocities.com/herzog_zwei/

-hz
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