!!!shootable flak 88's!!!
MENU

HOME

MAPPING

NEWS

DOWNLOADS

CHEATS

WALKTHROUGH

LINK US

CONTACT US

MY MAPS
Hi there back, i know its a little long time ago, but in this tutorial, we wil make a flak 88 with wich you can shoot!
we won't get sticking to this part, sow:

Los gets! (Let's go!)

-------------

Create a room and then you must create a flak88 base. Now, let's create a flak88turret and align it right above
the base so it looks attached.
After that, give the turret part a targetname of flak88, angles of 0 0 0 and a #set of 1.
Then draw a trigger_use around t   
he backside of the turret and give this trigger a targetname of flak88trigger.
Now save your map.  

-------------

Open up note pad, and copy this,  


TIKI setup
{
               scale 0.62                                             // Set default scale to 16/30.5 since world 
                                                                                                   // is in 16 units per foot and model is in cm's
               //scale 1.55                                                               // Seems to work better than 0.52
               path models/statweapons/88mmflak
               skelmodel 88turret.skd
               surface all shader flak88
}

init
{   
               server      
        {
               classname                                             TurretGun
               weapontype                                           cannon
               name                                                       "88mm A.T. Gun" 
             
               // turret settings
               idleCheckOffset                                    "-240 0 0"
               viewOffset                                              " -100 -10 115"
             
               //pickupsound                                        flak88_reload 
               //noammosound                                    flak88_reload  
      
               // Primary fire type info                        projectilemodels/projectiles/flak88shell.tik
               firetype                                                    projectile                         
               ammotype                                              "heavy"
               //semiauto
               //clipsize                                                  1
               meansofdeath                                        rocket                  
               bulletcount                                              1
               //usenoammo                                         1
               ammorequired                                       0
               firedelay                                                   5.0
               bulletrange                                              8000
               bulletdamage                                         200              
               bulletspread                                           -35 -35
               tracerfrequency                                     3 
               turnspeed                                                38
               pitchcaps                                                 "-55 10 0" 
          
               // DM Attributes                            
               dmprojectile                                           models/projectiles/flak88shell.tik
               dmammorequired                                 0
               dmfiredelay                                            5.0
               //dmbulletcount                                      1 
               dmbulletrange                                        8000
               dmbulletdamage                                    400
               dmbulletspread                                      15 15 75 75 
               dmcrosshair                                            0 

               SoundSet "tank_"      
    } 
     client 
     {
               cache muzsprite.spr
               cache models/fx/muzflash.tik
               cache models/ammo/rifleshell.tik
               cache model vsssource.spr
               cache model smoke_ring.spr
     }
}  


animations
{
            idle        88turret.skc
            wheel_left           88turret_wheel_left.skc
            wheel_right        88turret_wheel_right.skc
            fire                        88turret_fire.skc
           {

                            server
                            {
                                           first shoot
                            } 
    
                           client
                           {
                                           entry stopaliaschannel king_snd_fire  
                                           first sound king_snd_fire weapon 1.0 -1 0.95 0.1 
         
                                           first tagspawn tag_barrel
                                           (
                                                          model vsssource.spr
                                                          count 6
                                                          alpha 0.30
                                                          color 1.00 1.00 1.00
                                                          life 0.70
                                                          scalerate 15.00
                                                          cone 20.00 20.00
                                                          velocity 700.00
                                                          accel -2000.00 0.00 0.00
                                                          friction 4.00
                                                          fade circle randomroll
                                            ) 

                                            // muzzle flash
                                            first tagdlight tag_barrel 0.25 0.2 0.05 110 0.11
                                            first tagspawn tag_barrel
                                           (
                                                            spawnrate 1.00
                                                            model muzsprite.spr
                                                            alpha 0.50
                                                            color 1.00 1.00 1.00
                                                            varycolor
                                                            scale 1.70
                                                            life 0.05
                                                            scalerate 1.00
                                                            velocity 4.00
                                                            friction 3.00
                                                            fade
                                                            alignstretch 1.00
                                          ) 

                                          first tagspawn tag_barrel
                                          (
                                                            spawnrate 1.00
                                                            model muzsprite.spr
                                                            alpha 0.50
                                                            color 1.00 1.00 1.00
                                                            scale 1.60
                                                            life 0.05
                                                            scalerate 0.70
                                                            velocity 17.00
                                                            offsetalongaxis 9 0 0
                                                            fade
                                                            alignstretch 0.40
                                          ) 

                                         first tagspawn tag_barrel
                                         (
                                                            spawnrate 1.00
                                                            model muzsprite.spr                  
                                                            range -10 4 0 0
                                                            fade
                                                            alignstretch 0.02
                                         ) 

                                         first tagspawn tag_barrel
                                         (
                                                         spawnrate 1.00
                                                         model models/fx/snipesmoke.tik
                                                         color 1.00 1.00 1.00
                                                         scale 3.00
                                                         life 1.00
                                                         velocity 220.00
                                                         friction 10.00
                                                         angles 0 0
                                                         random 270
                                                        avelocity 0 0 10 align
                                         )
                            
                            }

                 }
}
/*QUAKED turretweapon_german_88mmflakturret (0.5 .25 0.25) (-32 -32 0) (32 32 128)
Big gun - Boom boom.
*/  

----------------

Save this file as: flak88turret.tik 
Open up the pak0.pk3 file in your mohaa main folder, now go in the models/statweapons folder, paste the
flak88turret.tik here, make shure you backed up the original file somewhere outside your mohaa folder, now you
must replace the now save the pk3 file and compile your map,
you need bazooka ammo to launch this weapon

That was it, untill the next tutorial!
My Favorite Links:
PLANET MEDAL OF HONOR
Medal of Honor Allied Assault official site
.Map
A bit about myself
my mohaa opinion
Mohaa's good in multi player and single player, thats my opinion!
Hosted by www.Geocities.ws

1