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| !!!shootable flak 88's!!! | |||||||||||||||||||||||||||||
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| Hi there back, i know its a little long time ago, but in this tutorial, we wil make a flak 88 with wich you can shoot! we won't get sticking to this part, sow: Los gets! (Let's go!) ------------- Create a room and then you must create a flak88 base. Now, let's create a flak88turret and align it right above the base so it looks attached. After that, give the turret part a targetname of flak88, angles of 0 0 0 and a #set of 1. Then draw a trigger_use around t he backside of the turret and give this trigger a targetname of flak88trigger. Now save your map. ------------- Open up note pad, and copy this, TIKI setup { scale 0.62 // Set default scale to 16/30.5 since world // is in 16 units per foot and model is in cm's //scale 1.55 // Seems to work better than 0.52 path models/statweapons/88mmflak skelmodel 88turret.skd surface all shader flak88 } init { server { classname TurretGun weapontype cannon name "88mm A.T. Gun" // turret settings idleCheckOffset "-240 0 0" viewOffset " -100 -10 115" //pickupsound flak88_reload //noammosound flak88_reload // Primary fire type info projectilemodels/projectiles/flak88shell.tik firetype projectile ammotype "heavy" //semiauto //clipsize 1 meansofdeath rocket bulletcount 1 //usenoammo 1 ammorequired 0 firedelay 5.0 bulletrange 8000 bulletdamage 200 bulletspread -35 -35 tracerfrequency 3 turnspeed 38 pitchcaps "-55 10 0" // DM Attributes dmprojectile models/projectiles/flak88shell.tik dmammorequired 0 dmfiredelay 5.0 //dmbulletcount 1 dmbulletrange 8000 dmbulletdamage 400 dmbulletspread 15 15 75 75 dmcrosshair 0 SoundSet "tank_" } client { cache muzsprite.spr cache models/fx/muzflash.tik cache models/ammo/rifleshell.tik cache model vsssource.spr cache model smoke_ring.spr } } animations { idle 88turret.skc wheel_left 88turret_wheel_left.skc wheel_right 88turret_wheel_right.skc fire 88turret_fire.skc { server { first shoot } client { entry stopaliaschannel king_snd_fire first sound king_snd_fire weapon 1.0 -1 0.95 0.1 first tagspawn tag_barrel ( model vsssource.spr count 6 alpha 0.30 color 1.00 1.00 1.00 life 0.70 scalerate 15.00 cone 20.00 20.00 velocity 700.00 accel -2000.00 0.00 0.00 friction 4.00 fade circle randomroll ) // muzzle flash first tagdlight tag_barrel 0.25 0.2 0.05 110 0.11 first tagspawn tag_barrel ( spawnrate 1.00 model muzsprite.spr alpha 0.50 color 1.00 1.00 1.00 varycolor scale 1.70 life 0.05 scalerate 1.00 velocity 4.00 friction 3.00 fade alignstretch 1.00 ) first tagspawn tag_barrel ( spawnrate 1.00 model muzsprite.spr alpha 0.50 color 1.00 1.00 1.00 scale 1.60 life 0.05 scalerate 0.70 velocity 17.00 offsetalongaxis 9 0 0 fade alignstretch 0.40 ) first tagspawn tag_barrel ( spawnrate 1.00 model muzsprite.spr range -10 4 0 0 fade alignstretch 0.02 ) first tagspawn tag_barrel ( spawnrate 1.00 model models/fx/snipesmoke.tik color 1.00 1.00 1.00 scale 3.00 life 1.00 velocity 220.00 friction 10.00 angles 0 0 random 270 avelocity 0 0 10 align ) } } } /*QUAKED turretweapon_german_88mmflakturret (0.5 .25 0.25) (-32 -32 0) (32 32 128) Big gun - Boom boom. */ ---------------- Save this file as: flak88turret.tik Open up the pak0.pk3 file in your mohaa main folder, now go in the models/statweapons folder, paste the flak88turret.tik here, make shure you backed up the original file somewhere outside your mohaa folder, now you must replace the now save the pk3 file and compile your map, you need bazooka ammo to launch this weapon. That was it, untill the next tutorial! |
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| Mohaa's good in multi player and single player, thats my opinion! | |||||||||||||||||||||||||||||