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DANGER UNLIMITED

  • Cover dates 2/94 through 5/94
  • Published under the Legends imprint by Dark Horse
Simultaneously a derivative of the FANTASTIC FOUR and an exciting stretch of John Byrne's super-hero creativity, what should have been an exciting run never got beyond its first story arc.  And that's too bad, since Byrne had only begun to pick at the various layers of the world he had created for this series.  This series was introduced when the market began its contraction and was seriously underrated.  To me, this may have been Byrne's most enjoyable creation of that decade. 
The artwork is also kind of interesting for those of you who have followed and/or collected much of  Byrne's work over the years.  Although most of his inks during this time period were a combination of duo-tone shading and thick inkwork, many of his lines in this series were actually thin and relatively delicate... this makes for an interesting combination with the duo-tone shading he had been using since the early '90's. 
An overlooked gem. 

GRIMJACK #1 - #21

  • cover dates August 1984 through April 1986
  • cover prices $1.00/$1.25; color
  • published by First Comics
Dig deep into those back issue bins, funny book fans!
Before "grim 'n' gritty" protagonists were in, there was Grimjack, and few have been done as well ever since.  Grimjack is a merc with a rich (and dark) past, a man with a hard attitude but with a dangerous flaw: he can never settle for finding a hlaf-truth, he always has to keep digging until he gets the whole scoop no matter how ugly it is or how devastating the consequences. 
Another part of what makes this series noteworthy more than a decade later is that Grimjack's stomping ground is the city of Cynosure, a place where myriad dimensions meet (some permanently, some periodically, and others just sort of rolling down the street!).  Hence, the city is a bustling hive of trade between innumerable alien races, and Cynosure is a product of high finance, a forgotten underclass and the resultant cynicism, and laws of physics and magic that can change around you as you cross the street.  It is this last that keeps the book lively rather than sinking into a rut... there are always new locales to visit!  One might think that this leads to anarchy, but writer John Ostrander does a skillful job of filling in the reader on the rules that do in fact help string together Cynosure and serve as the anchor for the series. 
Ostrander also uses the first 15 issues to introduce unique and carefully crafted characters and concepts that he eventually (and masterfully) intertwines in the pivotal "Trade Wars" saga.  What starts out as an unrelated series of hard-boiled merc-for-hire cases sublty and inexorably leads to a discovery that threatens Cynosure's existence as a trade center and as a dimensional nexus.  Issues #16- 17 serve as a two issue prologue that ends with the eruption of the Trade War between massive business conglomerates; the roles of Grimjack and his allies (and enemies) in the Trade War itself is shown in issues #18-#20; and there is an appropriate epilogue in issue #21.  Dipping into only issues #16 - #21 would work, but probably have less impact on the new reader, as the earlier issues nonchalantly drop numerous details and clues about what is to come...  the alert reader realizes just how carefully planned everything has been in this series only once they arrive at the stroy arc for #16 - #21.  (And if you really want to get the full effect, pick up Grimjack's earliest appearances in Starslayer #10 - #18... these issues are not as critical as Grimjack's solo series, but they do introduce characters that play important parts in the Trade Wars.)
The artwork for most of these issues is done by Tim Truman, who may be best known for his later work on Scout for Eclipse.  Truman has a knack of inserting all sorts of pop culture and 80's alternative culture into Cynosure's grafitti and aliens.  Half the fun is trying to pick everything out!  Issues #20 and #21 are done by Tom Sutton and Steve Erwin. 
A note of caution:  this book is violent, although I suppose that by the standards of some things that have been published over the last several years it is not particularly noteworthy.  Nonetheless, if that's  a major turn-off to you, then I would venture to say that this series, no matter how well crafted, is not going to be your cup of tea.  For those of you who don't mind that in your fantasy reading, this is a series worth tracking down in the back issue bins.  They'll be tough to find (print runs were less than 40,000 per issue), but generally not too expensive, and in many cases they should run cheaper than current comic book issues. 
Bonus #1:  the Munden's Bar back-up feature.  Overall of variable quality, there are some definite gems here such as the Steve Bissette in issue #3, Totleben in #14, Rude in #6, and more. 
Bonus #2:  the series didn't end with issue #21.  There are lots of great issues beyond that one, including a pivotal run with Tom Mandrake and a real shocker in issue #55.  The series ultimately ended at #81 when First's regular comics line went belly up in 1991. 

A HISTORY OF VIOLENCE

  • originally published as a mini-series; collected volume published 1997
  • $9.95 cover price; apprx. 286 pages; b/w
  • published by DC Comics under their Paradox Press imprint
This particular volume is written by John Wagner with artwork by Vince Locke.  Tom McKenna, a man in a sleepy little town becomes a celebrity when he stops a hold-up in his diner... and that notoriety brings some mob-types into town to visit.  Much to everybody's surprise, it turns out that they know McKenna.  The hows and whys are revealed, as well as what McKenna decides to do about it. 
Kind of cinematic in scope, and definitely an example of a story that would be appealing to a lot of "typical" adults, it just happens to be told in comics form. 
I found History to be nothing less than a gripping read.

INCREDIBLE HULK VS. SUPERMAN #1

  • one-shot
  • cover price $5.99; color
  • cover date July 1999
  • co-published by Marvel and DC
Roger Stern, former writer of the Incredible Hulk and of the Superman character, gets to bring both together.  And it's a funtastic ride!  Steve Rude does excellent work here, and I'm happily surprised at how well his clean lines work with the old style Hulk. 
 This is why fans get excited for cross-overs!  I had a blast with this one!
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J-Q

Liam
Depression-Era Liverpool:  a story that explains (without condoning) the source of religious bias and hatred.  Told from the point-of-view of a young boy (and, to some degree, his older sister), but it doesn't resort to the trite device of first-person narration.  Excellent acting, especially by the young boy who plays Liam Sullivan.  Touches on a lot of themes that Hollywood is generally too afraid to touch, and explores them in a decidely dark way.  Timely and relevant for Fall 2001, very well done, but definitely not the "feel good" hit of the year!

Memento
My recommendation is that you go see this movie *cold* without reading much about it in advance... so I'm going to be very evasive about this film's content.  Suffice it to say this is noir with an unusual twist in its storytelling approach.  Not so much of a whodunit as it is a whydunit.
Remember the word-of-mouth buzz that surrounded The Sixth Sense?  It's going to happen again for this flick!  See it as soon as it opens in your town and you'll understand why!

Mulholland Drive
David Lynch returns to some of the motifs and ideas he explored in his "Twin Peaks" television series and prequel movie without reprising old characters or resorting to derivative replay.  Many audiences will be left scratching their heads -- especially during the extensive non-linear ending -- but Lynch fans will feel at home with red curtains, mysterious boxes, discussions of prescient dreams, bizarre characters, and otherworldly *things* that play with human lives like toys.  Loved it, but then I always prefer Lynch when you think you can *almost* glimpse what he's all about..

The Mummy Returns
Not only does the Mummy return, but so do a whole bunch of other movies.  The first film was an Indiana jones wannabe.  This sequel is also an Indiana Jones wannabe, but it also seems to be groping around for more than just that.  I couldn't help but notice how many scenes and shots seemed to have been lifted from other movies:  Perfect Storm; E.T.; Titanic; JP2: Lost World; Crouching Tiger, Hidden Dragon; the original Scooby Doo animated series; Matrix; Twister; and I don't know how many more.  It's almost as if the producers, writers, editors, and director all sat around drinking a few beers and wishing they were actually producing a montage of cliched shots from their favorite movies. 
It is also worth pointing out that the CGI effects were not especially smooth.  CGI works best when the viewer cannot tell that they are looking at CGI, and unfortunately nobody seemed to make any effort to cover up their special effects tracks.  Skip this one!
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R-Z

SILVER SURFER: DANGEROUS ARTIFACTS
  • cover date June 1996
  • cover price $3.95; color
  • published by Marvel Comics
There are some panels here that give me that same sense of amazement I had when I read comics as a kid.  I don't know if Claudio Castellini's pencils were directly  reproduced onto the page or if the inking was done by computer (apparently that's the latest trend; I have yet to see an example of computer inking labelled as such, so I don't know what it looks like), but the detail and grays are phenomenal.  Castellini's backgrounds and panoramic shots are breath-taking (Galactus' "World Ship" never looked so imposing, even when drawn by Kirby!) and his Surfer looks just like John Buscema's classic rendition of the character.  My major complaints with the book are that the story is not exactly intricate or surprising (perhaps it's just a vehicle for Castellini's art?), and the full bleeds sometimes make it difficult to determine immediately whether I'm looking at a two-page spread or two pages meant to be read separately.
Nevertheless, fans of the Stan Lee/John Buscema Silver Surfer series will want to check   this one out!

STREAK OF CHALK

  • first released in North America in 1994, published in Europe as early as 1992
  • cover price $15.95; 88 pages, full color
  • published by NBM under its ComicsLit imprint
The graphic novel Streak of Chalk is an example of what comics can be, yet only occasionally aspire to and rarely achieve.  Ironically, writer/artist Miguelanxo Prada solidly drives the point home by setting his story on a small island that in a subtle way mirrors how the world perceives comics.  Somewhere out in the middle of the ocean is a tiny mysterious island which is home to only two people, a woman and her son who tend an inn and adjoining cafe.  The lighthouse perched atop the tall rocky pile is deserted, but is one of two main features on the tiny speck of land.  The other is the long jetty that stretches out to the sea to catch any who may sail nearby.  In a sense, comic books are like the island in Streak of Chalk:  in some ways, all of the wonderful things that comics can be have been abandoned and arguably fewer people work to see the art form fulfill its potential.  While a casual reader is occasionally snagged by comics because their pages can be filled by beautiful art and interesting people with interesting experiences, more often than not comics are passed by.  And so it is with the island in Streak of Chalk: 
Innkeeper:  "Never been here before?"
Raul:  "Oh no!  I didn't even know that this island existed!  In fact, it doesn't show up on a lot of maps, right?"
Innkeeper:  "On none of them I think."
Thus, Prada has drawn a parallel between his strange island and the state of comic books.  Long ignored, few people ever really see the potential of comics.  And by missing comic books, they've missed Streak of Chalk, a good example of the kind of quality work that comics can be.
Streak of Chalk opens as the narrator Raul, who has just endured two stormy days on the ocean, first arrives in his sailboat at the unnamed island.  He encounters another woman staying at the island, Ana, who is waiting for another man to meet her.  Although she has never met him, she is certain that he will come because he left her a graffiti message scrawled on the jetty.  Oddly enough, the man she waits for is also named Raul.  But she is also certain that the Raul who has just arrived on the island is not the person she is waiting for. 
Other mysteries lurk just around the periphery of Raul's consciousness.  Somebody has been killing the local seagulls with darts, the innkeeper Sara makes strange comments to Raul as if he should know something that he does not, and why does her son seem so aloof from him...?  And then another pair of visitors to the island are murdered.  Or are they?  When Raul makes a return trip to the island, Sara seems strangely aloof... and the murdered men are alive.  A deliberately slow and subtle tension builds through the story and in the end, all is answered in an unexpected twist. 
The title Streak of Chalk comes from both the graffiti messages on the pier and from the artwork itself.  Prada has chosen chalk as his medium, unusual for comics.  The result delicately adds to the surreal atmosphere of the story.  Sunlit rocks stand out in sharp contrast to the dark colors, which seen especially shadowy when done on dark paper whose color can be glimpsed through the flecks of colored chalk.  Not to mention that the use of chalk dictates that the artwork must be at least silghtly impressionist and lacking in some details.
For those interested in comics, Streak of Chalk is a model of what comics can be.  The pictures contain clues that are unnoticed initially but which ultimately confirm the book's conclusion of the book, deliberately and carefully hidden until the last few pages.  But to the nonreader of comics, this graphic novel can also serve as an initial point of entry to the artform because of its mature and sophisticated approach and its demands of the reader.  What the European art films are to the cinema, Streak of Chalk is to comic books.  It is something different, a tale produced outside of the umbrella of commercialism and told in its own way.  It is like a message scrawled on the jetty, asking the reader to come back and promising more good things on a return trip.


 


  

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