With an offensive rating off the current scale, these are QUITE formidable enemies. They hit physically about as strong as the Knight-Errants, but the mana! Dear god, the mana! I've seen her drop 5 flamestrikes in a row on stuff after having hit her with 9 Mana Drain spells. Have a high resist, or a lot of friends (preferably both) if ya wanna take on this lady of the snakes. Sebastian has the distinct honor of being the only one in the guild to have fought and killed a Matriarch in Melee combat ...that's NO small acheivement. It took 88 bandages and two trips to Papua for more healing regs.Done
Treasure: 200 to 250 gold, Potions, Arrows, Gems, Scrolls (circles 3 to 7)
Shamans in training, these ophidians don't yet have the vast mana pool of their elders.Done
Treasure: 50 to 150 gold, Potions, Arrows, Scrolls (circles 1 to 7), Reagents
This is the highest rank that a male can rise to in ophidian society, with possible exception to the avenger. These have a fairly large mana pool, but not even close to the Matriarch. Another good thing about the Shaman, like the Apprentice Mage, they don't use poison. The bad thing is that they can both cast 7th circle spells.Revenge achieved
Treasure: 50 to 150 gold, Potions, Arrows, Scrolls (circles 1 to 7), Reagents
These green warriors are fairly difficult even for someone who has reached the level of Master, but no-where near impossible. They have a tough time resisting spells, so mages are handy in fights with them. Precision attacks work best on these monsters unless you can get them trapped.To Do
Treasure: 50 to 150 gold, Potions, Arrows, Magic Items
The highest rank a terathan male can carry, these purple spider-men hit hard, and utilize a formidable selection of spells as well. To make matters worse, they use Deadly Poison to good effect. If you can, ranged attacks are the preferred offense to these.To Do
Treasure: 200 to 250 gold, Magic Items, Gems, Scrolls
The queens of the Terathan kingdom are less reclusive than the Ophidian Matriarchs. Because of this, they often carry the treasure from Brittanian adventurers they've slain, making them quite wealthy kills. They have no known magic or poisoning abilities. What makes them so dangerous is the amount of hitpoints on them as well as their great strength.To Do
Treasure: 150 to 300 gold, Magic Items, Gems, Scrolls, 5 Spiders Silk

Big ugly guys with canes and a nasty laugh. They have a nasty habit of killing people and looting all their stuff. Not TOO difficult for a high level character, but two flamestrikes in a row and you could be saying "OOOoOOOoo" a lot. You probably don't want to play with these gentlemen or their stronger cousins the Lich Lord, unless you have silver weapons on you.Fun to Kill
Treasure: 200 to 250 gold, Gems, Scrolls (circle 4-7), Reagents, Magic Wand or Staff, Magic items
These colorful dragons are a weaker variant of the race. They lack the breath weapon of their cousins the dragons & the drake, but they have powerful claw attacks as well as the use of poison. They come in shades of burgundy, brown, yellows, and greens. Fun to Kill..from a distance!
Treasure: 200 to 250 gold, Potions, Scrolls (circles 4-7)
Ogre Lords can kill a 80hp Warrior in full plate in 3 hits. Only Mages and Archers should attempt to tackle them. I recommend killing them simply so that they don't do the same to you. Revenge Kill
Treasure: 200 to 250 gold, Magic items, Weapon Carried, 2 Raw Ribs (carved)
These harpy relatives have an unusually large number of hit points and hit hard to boot.Revenge Acheived
Treasure: 400 to 500 gold, Gems

These giant one-eyed monsters are usually seen in the mountains far to the west in T2A. They're somewhat fast for their height, and can be considered an Ettin's bigger brother. Don't go one-on-one with a Cyclops unless you are a seasoned melee fighter. Keep in mind that with it's huge hammer the Cyclops will damage armor and bring down your stamina, which will slow down your melee attack. His cousin the Titan looks just like him but can cast up to 4 or 5 flamestrikes. We killed on by staying on the boat and moving off-shore when he did flamestrike until we healed. Then when he can no longer cast flamestrikes, he's not much more dangerous than a Cyclops.Fun to Kill as long as you're careful.
Treasure: 200 to 550 gold, Potions, Arrows, Gems, Magic Items
Relics of the past, these lost souls wander the desert in search of prey. They have more hitpoints and hit a lot harder than their zombie cousins. Silver weapons are the key with these monsters if you don't want a drawn out fight.Fun to Kill
Treasure: 50 to 150 gold, Potions, Gems, Scrolls (circle 4-7), Garlic