Pandemonium
Haunters


     Look at that! Look at those folks scurry for safety! Who says there's no beauty in discord? Wheee!
     Pandemonium is the ability to tap into chaos itself, releasing the strange and eldritch upon the living world. Some call this Arcanos the Wylding, as appropriate name considering that it releases forces rather than controls them. Other wraiths tend to avoid masters of Pandemonium, as the distorting effects of the Wylding can be detrimental to one's sanity.
     The Fog obscures most of the more flagrant effects of this Arcanos. Sudden mists, blood seeping under doors, swarms of spiders and clocks running out of control tend to send most people into a state of panic or disbelief. Even videa recordings of some of these effects will be questioned; videotapes are becoming easier to modify...
     The difficulty for any Pandemonium effects equals the local Shroud, unless otherwise noted. Most mortals will not remember the details of this Arcanos.

The Guild


     Back in the time of the Guilds, only the Spooks would regularly associate with the Haunters. The two Guilds cooperated to clear mortal intruders away from buildings they were hired to "clean." However, no other Guild would gladly mingle with the misanthropic, half-crazed Haunters. Their harness of the Wylding seemed to bend their minds as much as it distorted reality, and nobody could be sure that the Haunters were fully in control of themselves or their powers. These days, Spooks and Haunters are nearly inseparable, and other wraiths are quite happy to leave them to each other.
     Haunters are recognizably quirky, adopting all manner of peculiar mannerisms (inappropriate giggling, affected speech, staring just a bit too intently at your left ear, and so on). Many have adopted billowing black cloaks as a sort of badge of honor or theatrical device.

Botches


Pandemonium botches often result in some sort of backlash, distorting things the wraith meant to leave alone. They can cause temporary chaos in the wraith's Shadowlands vicinity, or steal the wraith's Pathos or Corpus without causing any Skinland effect.

Basic Abilities


Sense Chaos: The wraith's attunement to chaos and the shadow allows her to detect if something has been manipulated by Pandemonium or a Shadow. This is also helpful for detecting is a mortal has been tampered with by Spectres.

1 - Weirdness
The wraith may invoke some small, strange effect on a single target. The object of this art may feel suddenly cold, or his hackles rise, or he might suffer a momentary hallucination. This art costs 1 Pathos.

2 - Befuddlement
The wraith may momentarily confuse a target, disorienting him and making him temporarily forget who he is and what he's doing. This art works equally well on mortals and wraiths. Befuddlement costs 1 Pathos.

3 - Dark Ether
The wraith may tamper with the weather or light conditions in a small area. She may radically change the temperature, summon must and darkness, modify the humidity, or even evoke a glow akin to St. Elmo's Fire. This art costs 2 Pathos to invoke. In addition, if Dark Ether is used as an attack, it gives the user a point of Angst.

4 - Foul Humour
The wraith may channel his Corpus through the Shroud, manifesting noxious substances or swarms of small vermin. He can create plagues of frogs or locusts, clouds of wasps, or nests of snakes, rats or spiders. He can alternatively produce clotted gore, raw flesh, blood, muck, reasonably strong acid or other foul matter. This art costs 1 Pathos and 1 Willpower, and grants the wraith a point of Angst.

5 - Tempus Fugit
The wraith can distort distance and time itself. By using Tempus Fugit, he could slow or hasten the passage of time, or make the length of a corridor seem like a footstep or a league. He may not, however, reverse or repeat time. (Note: This does not add to the number of actions a target gets from Celerity, Rage, or Effects of the Time Sphere; it can only subtract them.) Tempus Fugit also works in the Shadowlands. This art costs 4 Pathos and 1 Willpower. Alternately, a wraith may focus this art on himself alone, gaining an extra action per turn. This method costs 2 Pathos and 1 Willpower, and the effects last for one scene.

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