Outrage
Spooks


     RrrrrrraaaaaaAAAAHHHH! Scared you, didn't I?!
     There are several ways to affect the living world from the Shadowlands. Outrage is the Arcanos that manifests a wraith's strength of will as kinetic force. Its arts are all physical or violent in some form or another, as are its practitioners.

The Guild


     The Spooks Guild was almost not a Guild at all; its members were such fractious troublemakers that they had difficulty relating even to each other. Their lack of internal structure hampered their ability to deal with other Guilds, and they enjoyed only moderate demands for their arts. Only the Artificers found constant employment for the Spooks, enlisting them in the creation of relics.
     Consequently, the Spooks weren't hit that hard by the disbanding of the Guilds. They drifted back into their usual activities with little difficulty, and ex-Guild members can still be found starting fights and fires in the roughest parts of cities. They enjoy brandishing blunt weapons such as maces, and often spend time in the company of their fellow Miscreants, the Haunters.
     The typical Spook has oddly knotted, powerful muscle groups and a somewhat misshapen look.

Botches


     A botched Outrage attempt might strike the wrong target, or play over the wrong area of effect. The wraith might put too much of herself in the effor, losing some Stamina or Willpower for a scene or so. Even worse, excessively violent effects might well feed the Shadow large amounts of Angst.

Basic Abilities


Leap of Rage: By focusing his emotion and will in the Shadowlands, the wraith becomes capable of extraordinary leaps and jumps. This art can be used to change direction in the Tempest.

1 - Ping
This basic level allows the wraith to manipulate the smallest objects in the material world. The wraith may only move objects about the size of a bottle cap, and these just a small distance in any given direction. This tends to be useful for attracting the living's attention or pressing small buttons. This art costs 1 Pathos per use.

2 - Wraithgrasp
This art permits the wraith to affect the Skinlands more fully. Wraithgrasp may only be used to lift things, although a powerful wraith may lift sizable objects (and then drop them at his leisure). The object can be lifted to a fair height before the wraith releases it. Objects may only be lifted, not pushed around, manipulated or moved in any other way. Each use of this art costs 2 Pathos.

3 - Stonehand Punch
The wraith summons his anger and lashes out across the Shroud, striking his target with raw force. This art can also be used on objects in the Underworld, including other wraiths. This art costs 2 Pathos per strike.

4 - Death's Touch
The wraith may now manipulate objects in the physical world. This art permits typing, opening windows and so on, just as if the wraith were solid. The wraith may alternately choose to create friction, starting fires without any sort of material source of flame. This art costs 3 Pathos.

5 - Obliviate
This hideous art allows a wraith to damage someone or something so severely that it can be sent to Oblivion. Material objects thus destroyed vanish into Oblivion, unless Inhabited by a wraith (in which case they become relics). Using this art on objects or relics in the Shadowlands sends them directly into Oblivion. This art can also destroy wraiths or mortals, forcing their souls into Oblivion. This art costs 3 Pathos. The wraith also gains 2 Angst each time he uses Obliviate.

Copyright 1997 White Wolf Publishing, Inc. 1
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