Shadow Lord Gifts


Aura of Confidence (Level One) - The Garou projects a demeanor of control and superiority, preventing attempts to find flaws or read auras. This Gift does not prevent supernatural attempts to read the Garou's thoughts, although it may make doing so difficult. An ancestor-spirit teaches this Gift.

Fatal Flaw (Level One) - The Shadow Lord can discern a target's weakness, granting an advantage in combat. A Stormcrow teaches this Gift.

Seizing the Edge (Level One) - To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift.

Clap of Thunder (Level Two) - The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift.

Luna's Armor (Level Two) - The Shadow Lord may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.

Disfigurement (Level Two) - The Shadow Lord can place a nasty boil or dishonorable scar on the target. She can disfigure her rival in embarrassing ways that rob him of prestige in the presence of other Garou. Although the lesion isn't physically handicapping, it certainly limits the victim's social grace. A Baboon-spirit or Toad-spirit teaches this Gift.

Direct the Storm (Level Three) - Having a packmate who is prone to frenzy isn't safe for anyone. With this Gift, the Shadow Lord can direct the primal instincts of a frenzied Garou -- friend or foe -- causing him to attack targets of the Lord's choice. A Stormcrow teaches this Gift.

Paralyzing Stare (Level Three) - The Shadow Lord directs a terrifying glare at a target, causing her to freeze in terror. A Stormcrow teaches this Gift.

Curse of Corruption (Level Three) - The Shadow Lords, never a tribe to play fair, designed this Gift to discredit their rivals. Victims of this curse find themselves doubted by even their staunchest allies. Despite a target's most noble exertions, no one believes anything he has to say until the curse fades. A Jackal-spirit teaches this Gift.

Summon Stormcrow (Level Three) - The Judges of Doom learned this blessing from Grandfather Thunder himself. The Stormcrows, some of Grandfather Thunder's servants, come to the aid of those Garou who activate this Gift. Acting as spies, the Stormcrows follow anybody the Judge chooses and report back all they learn. Rumors speak of networks of Stormcrows that pass information back and forth like a telephone line.

Open Wounds (Level Four) - The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-spirit teaches this Gift.

Strength of the Dominator (Level Four) - The Garou draws on a target's anger to feed his own. A Stormcrow teaches this Gift.

Obedience (Level Five) - With the power of this Gift, the Shadow Lord becomes the ultimate alpha, compelling all others to follow her orders. A Stormcrow teaches this Gift.

Shadow Pack (Level Five) - The Garou summons up shadowy duplicates of himself to stand by him in battle. These shadow-wolves resemble the Shadow Lord and have some of the same capabilities. A night-spirit teaches this Gift. 1
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