Only a real fool ignores the wisdom hiding in the guise of the trickster. She brings mirth to still the anger between two hearts and humility to those who need a dose in full. Moreover, the New Moon often has clever insights that make her a worthy advisor (or conniver). The Ragabash occupies an odd place in werewolf society. Many distrust her unpredictable mannerisms and peculiar sense of humor, but she's usually welcomed and given a free hand in the day-to-day life of the sept. The New Moon enjoys a rare flexibility within the normally rigid strictures of werewolf society. When there's tension in the air, the Ragabash is usually the one to lift it, even at the risk of a claw raking across her exposed, laughing throat. She shows a different kind of courage than the warrior, but one that clever elders don't underestimate.
As the 'Questioner of the Ways,' the Ragabash has an obligation to play devil's advocate. Being a New Moon is more than being given a license to play pranks or undercut authority -- it is a real responsibility. The Ragabash must question traditions and decrees not reflexively, but rather from an informed point of view. It isn't enough to cast doubt on an elder's proclamation; the Ragabash must have a solid arguement supporting her contrary views. It's her task to make certain that her packmates see both sides to every issue, to be sure that they're taking the right option, not just the most obvious one. Of course, the Ragabash's penchant for cunning, sly tactics and subtle Gifts also tend to bestow a certain amount of responsibility as a scout, saboteur or even assassin. The new moon is the moon of stealth, and its children are the ones charged with using that stealth for the Garou's benefit.
Initial Rage: 1
Gifts
Blur of the Milky Eye (Level One): The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A Chameleon-spirit teaches this Gift.
Open Seal (Level One): With this Gift, the Garou can open nearly any sort of closed or locked physical device. A Racoon-spirit teaches this Gift.
Scent of the Running Water (Level One): The Garou can mask her scent completely, making herself virtually impossible to track. A Fox-spirit teaches this Gift.
Alter Scent (Level Two): The Garou can change his scent trail to evade a hunter or leave a false trail. The Garou can reproduce any scent he has encountered, from deer to diesel trucks. A Skunk-spirit teaches this Gift.
Blissful Ignorance (Level Two): The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A Chameleon-spirit teaches this gift.
Obscure the Truth (Level Two): Not many Garou can look a Philodox in the eye and get away with a bold-faced lie. The Ragabash with this Gift has an edge over all his kin. She can calmly explain that the sky is green or gleefully regale her comrades with the exploits of a lone, heroic Ragabash and have no fear of being called on her prank. The ever-deceptive Fox-spirit might teach this Gift to a Garou. Then again, he might just say he's teaching you the Gift.
Sense of the Prey (Level Two): If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A Wolf- or Dog-spirit teaches this Gift.
Taking the Forgotten (Level Two): The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A Mouse-spirit teaches this Gift.
Fly Feet (Level Three): Like an insect, the Garou can now cling to vertical surfaces. She can walk along walls or hang from a ceiling. The adhesive grip of the Garou can even assist her when catching falling objects or seizing hand-holds when she is falling. A Fly-Spirit, naturally, teaches this Gift.
Gremlins (Level Three): The Ragabash can cause a technological device to malfunction merely by touching it. This Gift actually disrupts the spirit energy within the device that aids its function. If the Garou can frighten the spirit sufficiently, it will flee the device, causing it to malfunction permanently. A Gremlin teaches this Gift.
Open Moon Bridge (Level Three): The Garou has the ability to open a moon bridge, with or without the permission of the totem of that caern. A Lune teaches this Gift.
Luna's Blessing (Level Four): When the moon is visible in the night sky, silver refuses to cause the Garou aggrivated wounds. Indeed, if the moon waxes full, silver weapons may well turn on those who would wield them against the character. A Lune teaches this Gift.
Whelp Body (Level Four): With this Gift, the Garou may deliver a devistating curse upon a foe's body, causing it to weaken or palsy. Many consider the use of this power on a foe to be a decleration of unending war. Either a Pain-spirit or a spirit of disease teaches this Gift.
Thieving Talons of the Magpie (Level Five): The garou can steal the powers of others and use them herself. These powers can be garou Gifts, spirit Charms, vampiric Disciplines, True Magic or any other such power. The Ragabash must know something about the target's power, and he must target a power in the terms by which he would understand it. Naturally, a Magpie-spirit teaches this Gift.
Thousand Forms (Level Five): Most trickster archtypes are shapeshifters, and the Ragabash is no different. The Garou with this Gift may change herself into any animal between the sizes of a small bird and a bison. The Garou gains all the special powers (flight, gills, poison, sensory abilities, etc.) of the animal she mimics. She may not take the form of Wyrm-beasts (not like she would wish to!), but she may take the form of mythical beasts with some extra effort.