The Galliard, beloved of the nigh-full moon, is joy incarnate in his songs, stories and poetry. The beauty of Luna's gibbous face inspires him to great deeds on the battlefield as well as around the moot fires. He keeps the traditions of the werewolves perpetually alive through lore carried from generation to generation. A Galliard can rouse the pack from self-pity and suffering when their claws are neded for battle; he can cause even the strodgiest Philodox to weep her heart's last tears just as easily, should the occasion call for it. The entertainment of the Galliard takes many forms. He might be a dancer, a storyteller, a musician or a bit of everything rolled into one. When peace turns to war, the Moon Dancer may well lead the pack. And when tranquility comes again, he'll sing laments for the fallen and epic sagas for the brave survivors who still walk Gaia's sacred places.
A Galliard's role is a tricky one. He must be the lorekeeper of his pack, well-versed in Garou history and able to teach others to learn from past mistakes. He is also the one who recounts his packmates' deeds of bravery, wisdom and honor at moots, ensuring that they are properly honored for thier efforts. In many cases, the Galliard is also the one who negotiates with mortals and others, just as the Theurge bargain with spirits and the Philodox reasons with other Garou. The talented Galliard has a fine memory, a glib tongue and a brave spirit; his job isn't easy by any measure, and he needs all the talent he can muster.
Initial Rage: 4
Gifts
Beast Speech (Level One): The werewolf with this Gift may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift.
Call of the Wyld (Level One): This Gift augments the Gilliard's natural task of communication through howls. The Gilliard can howl a cry that stirs and invigorates other werewolves, even those far beyond the normal range of hearing. This Gift is most commonly used at the beginning of revels or other events to charge up the sept, or to call for aid in times of peril. A Wolf-spirit teaches this Gift.
Mindspeek (Level One): By invoking the power of waking dreams, the Garou can place any chosen characters into silent communion. A Chimerling teaches this Gift.
Call of the Wyrm (Level Two): This dangerous Gift actually attracts creatures of the Wyrm. Gilliards typically use the Call to bait an ambush or to flush prey from hiding. Any spirit servant of Gaia can teach this Gift.
Distractions (Level Two): The Garou can make annoying yips, yelps and howls to divert the attention of his target. A Coyote-spirit teaches this Gift.
: The Gilliard can enter another's dreams and thereby affect the course of that dream. The werewolf does not have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift.
Mimic (Level Two): The Garou can alter her voice such that she can imitate any sound or voice she has heard, including sirens, gunshots, musical instruments or even specific quotations. The Gift does not allow the creation of new sounds, but new combinations can have interesting effects. Magpie-spirits know this Gift, but learning it from them can be an embarassing and frustrating process.
Eye of the Cobra (Level Three): With but a look, the Garou can attract anyone to his side. This Gift does not allow control over the target, but literally bringing the target to her side. A Snake-spirit teaches this Gift.
Song of Rage (Level Three): This Gift unleashes the Beast in others, forcing werewolves, vampires and other such creatures into frenzy and turning humans into berserkers. A Wolverine-spirit teaches this Gift.
Bridge Walker (Level Four): The Gilliard has the ability to create minor moon bridges through which she alone can travel. The Garou travels between the ends of this moon bridge in one percent of the time it would take to travel that distance normally, allowing her to disappear from in front of a foe and reappear behind it instantly. Note that these moon bridges are not protected by Lunes, and they attract the interest of spirit creatures occasionally. These beings have even been known to follow the Garou into the physical world. A Lune teaches this Gift.
Shadows by the Firelight (Level Four): By invoking the power of shadows and dreams, the Gilliard may create interactive stories in which others take part -- willingly or not. Shadows dance around the participants as they act out their roles (as directed by the Gilliard). This Gift is used commonly at moots, allowing many Garou to take part in the same legend recounted by the Gilliard. However, this Gift can also be used on the unwilling, forcing them to participate in a story of the Garou's choosing. An Ancestor-spirit teaches this Gift.
Song of the Siren (Level Four): The sound of the Garou's voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight but can rarely stop a heated combat already in progress. A Songbird-spirit teaches this Gift.
Fabric of the Mind (Level Five): The highest-ranked Gilliards can bring the products of their imagination to very solid life, crafting creatures from the spiritual essence of dreams. Chimerlings teach this Gift.
Head Games (Level Five): This Gift embodies the Gilliard's ability to manipulate emotion in its purest form. The Gilliard can change a target's emotions as she pleases, from hate to love and back again. Coyote-spirits teach this Gift.